monomod/Assembly-CSharp.APIPatcher.mm.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx.Logging;
using InscryptionAPI;
using Microsoft.CodeAnalysis;
using MonoMod;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("APIPatcher")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("APIPatcher")]
[assembly: AssemblyTitle("APIPatcher")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace APIPatcher
{
	[MonoModPatch("global::ScriptableObjectLoader`1")]
	internal class patch_ScriptableObjectLoader<T> : ScriptableObjectLoader<T> where T : Object
	{
		public static List<T> AllData
		{
			get
			{
				InscryptionAPIPlugin.InvokeSOLEvent(typeof(T));
				ScriptableObjectLoader<T>.LoadData("");
				return ScriptableObjectLoader<T>.allData;
			}
		}
	}
	[MonoModPatch("global::Singleton`1")]
	internal class patch_Singleton<T> : Singleton<T> where T : ManagedBehaviour
	{
		protected static void FindInstance()
		{
			if ((Object)(object)Singleton<T>.m_Instance == (Object)null)
			{
				T val = Object.FindObjectOfType<T>();
				if ((Object)(object)val == (Object)null)
				{
					Singleton.SingletonLogSource.LogWarning((object)("Got null in Singleton<" + typeof(T).FullName + ">.FindInstance"));
				}
				Singleton<T>.m_Instance = val;
			}
		}
	}
	internal static class Singleton
	{
		internal static readonly ManualLogSource SingletonLogSource = Logger.CreateLogSource("Singleton");
	}
}

plugins/InscryptionAPI.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DiskCardGame;
using GBC;
using HarmonyLib;
using InscryptionAPI;
using InscryptionAPI.Card;
using InscryptionAPI.Card.CostProperties;
using InscryptionAPI.CardCosts;
using InscryptionAPI.Dialogue;
using InscryptionAPI.Encounters;
using InscryptionAPI.Guid;
using InscryptionAPI.Helpers;
using InscryptionAPI.Helpers.Extensions;
using InscryptionAPI.Items;
using InscryptionAPI.Items.Extensions;
using InscryptionAPI.Masks;
using InscryptionAPI.Nodes;
using InscryptionAPI.Pelts;
using InscryptionAPI.PixelCard;
using InscryptionAPI.Regions;
using InscryptionAPI.Saves;
using InscryptionAPI.Sound;
using InscryptionAPI.TalkingCards.Animation;
using InscryptionAPI.TalkingCards.Create;
using InscryptionAPI.TalkingCards.Helpers;
using InscryptionAPI.Totems;
using InscryptionAPI.Triggers;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.Utils;
using Pixelplacement;
using Sirenix.Serialization.Utilities;
using Sirenix.Utilities;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using VolumetricFogAndMist;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: InternalsVisibleTo("Assembly-CSharp")]
[assembly: InternalsVisibleTo("Assembly-CSharp.APIPatcher.mm")]
[assembly: InternalsVisibleTo("APIPatcher")]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("InscryptionAPI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.19.4.0")]
[assembly: AssemblyInformationalVersion("2.19.4")]
[assembly: AssemblyProduct("InscryptionAPI")]
[assembly: AssemblyTitle("InscryptionAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.19.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsUnmanagedAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace APIPlugin
{
	[Obsolete("Use AbilityManager instead", true)]
	public class AbilityIdentifier
	{
		internal string guid;

		private string name;

		public Ability id;

		internal Ability realID;

		private AbilityIdentifier(string guid, string name)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			this.guid = guid;
			this.name = name;
			realID = (id = GuidManager.GetEnumValue<Ability>(guid, name));
		}

		public static AbilityIdentifier GetAbilityIdentifier(string guid, string name)
		{
			return GetID(guid, name);
		}

		public static AbilityIdentifier GetID(string guid, string name)
		{
			return new AbilityIdentifier(guid, name);
		}

		public override string ToString()
		{
			return guid + "(" + name + ")";
		}
	}
	[Obsolete("Use AbilityManager and extension methods instead", true)]
	public class AbilityInfoUtils
	{
		public static AbilityInfo CreateInfoWithDefaultSettings(string rulebookName, string rulebookDescription)
		{
			AbilityInfo obj = ScriptableObject.CreateInstance<AbilityInfo>();
			obj.powerLevel = 0;
			obj.rulebookName = rulebookName;
			obj.rulebookDescription = rulebookDescription;
			obj.metaCategories = new List<AbilityMetaCategory>
			{
				(AbilityMetaCategory)1,
				(AbilityMetaCategory)0
			};
			return obj;
		}
	}
	[Obsolete("Use CardManager and extension methods instead", true)]
	public static class CardUtils
	{
		public static readonly Vector2 DefaultVector2 = new Vector2(0.5f, 0.5f);

		public static readonly Rect DefaultCardArtRect = new Rect(0f, 0f, 114f, 94f);

		public static readonly Rect DefaultCardPixelArtRect = new Rect(0f, 0f, 41f, 28f);

		public static Predicate<CardInfo> IsNonLivingCard = (CardInfo card) => card.traits.Exists((Trait t) => t - 12 <= 1);

		public static List<CardMetaCategory> getNormalCardMetadata = new List<CardMetaCategory>
		{
			(CardMetaCategory)0,
			(CardMetaCategory)1
		};

		public static List<CardMetaCategory> getRareCardMetadata = new List<CardMetaCategory>
		{
			(CardMetaCategory)0,
			(CardMetaCategory)1,
			(CardMetaCategory)3
		};

		public static List<CardMetaCategory> getGBCCardMetadata = new List<CardMetaCategory>
		{
			(CardMetaCategory)4,
			(CardMetaCategory)5
		};

		public static List<CardMetaCategory> getGBCRareCardMetadata = new List<CardMetaCategory>
		{
			(CardMetaCategory)4,
			(CardMetaCategory)5,
			(CardMetaCategory)3
		};

		public static List<CardMetaCategory> getAllActsCardMetadata = new List<CardMetaCategory>
		{
			(CardMetaCategory)0,
			(CardMetaCategory)3,
			(CardMetaCategory)1,
			(CardMetaCategory)3,
			(CardMetaCategory)4,
			(CardMetaCategory)5,
			(CardMetaCategory)2
		};

		public static List<Appearance> getRareAppearance = new List<Appearance> { (Appearance)7 };

		public static List<Appearance> getTerrainBackgroundAppearance = new List<Appearance> { (Appearance)2 };

		public static List<Appearance> getTerrainLayoutAppearance = new List<Appearance> { (Appearance)9 };

		public static List<Appearance> getTerrainAppearance = new List<Appearance>
		{
			(Appearance)2,
			(Appearance)9
		};

		public static List<Appearance> getHologramAppearance = new List<Appearance> { (Appearance)12 };

		public static List<Appearance> getAnimatedAppearance = new List<Appearance> { (Appearance)5 };

		public static List<Appearance> getGoldAppearance = new List<Appearance> { (Appearance)6 };

		public static List<Appearance> getBloodDecalAppearance = new List<Appearance> { (Appearance)8 };

		public static List<Appearance> getDynamicAppearance = new List<Appearance> { (Appearance)10 };

		public static byte[] ReadArtworkFileAsBytes(string nameOfCardArt)
		{
			return File.ReadAllBytes(Directory.GetFiles(Paths.PluginPath, nameOfCardArt, SearchOption.AllDirectories)[0]);
		}

		public static Texture2D getAndloadImageAsTexture(string pathCardArt)
		{
			return TextureHelper.GetImageAsTexture(pathCardArt, (FilterMode)0);
		}
	}
	[Obsolete("Use CardManager instead", true)]
	public class CustomCard
	{
		public static List<CustomCard> cards = new List<CustomCard>();

		public static Dictionary<int, List<AbilityIdentifier>> abilityIds = new Dictionary<int, List<AbilityIdentifier>>();

		public static Dictionary<int, List<SpecialAbilityIdentifier>> specialAbilityIds = new Dictionary<int, List<SpecialAbilityIdentifier>>();

		public static Dictionary<int, EvolveIdentifier> evolveIds = new Dictionary<int, EvolveIdentifier>();

		public static Dictionary<int, IceCubeIdentifier> iceCubeIds = new Dictionary<int, IceCubeIdentifier>();

		public static Dictionary<int, TailIdentifier> tailIds = new Dictionary<int, TailIdentifier>();

		public static Dictionary<string, Sprite> emissions = new Dictionary<string, Sprite>();

		public string name;

		public List<CardMetaCategory> metaCategories;

		public CardComplexity? cardComplexity;

		public CardTemple? temple;

		public string displayedName;

		public int? baseAttack;

		public int? baseHealth;

		public string description;

		public bool? hideAttackAndHealth;

		public int? cost;

		public int? bonesCost;

		public int? energyCost;

		public List<GemType> gemsCost;

		public SpecialStatIcon? specialStatIcon;

		public List<Tribe> tribes;

		public List<Trait> traits;

		public List<SpecialTriggeredAbility> specialAbilities;

		public List<Ability> abilities;

		public EvolveParams evolveParams;

		public string defaultEvolutionName;

		public TailParams tailParams;

		public IceCubeParams iceCubeParams;

		public bool? flipPortraitForStrafe;

		public bool? onePerDeck;

		public List<Appearance> appearanceBehaviour;

		[IgnoreMapping]
		public Texture2D tex;

		[IgnoreMapping]
		public Texture2D altTex;

		public Texture titleGraphic;

		[IgnoreMapping]
		public Texture2D pixelTex;

		[IgnoreMapping]
		public Texture2D emissionTex;

		public GameObject animatedPortrait;

		public List<Texture> decals;

		[IgnoreMapping]
		private List<AbilityIdentifier> abilityIdParam;

		[IgnoreMapping]
		private List<SpecialAbilityIdentifier> specialAbilityIdParam;

		[IgnoreMapping]
		private EvolveIdentifier evolveId;

		[IgnoreMapping]
		private IceCubeIdentifier iceCubeId;

		[IgnoreMapping]
		private TailIdentifier tailId;

		public CustomCard(string name, List<AbilityIdentifier> abilityIdParam = null, List<SpecialAbilityIdentifier> specialAbilityIdParam = null, EvolveIdentifier evolveId = null, IceCubeIdentifier iceCubeId = null, TailIdentifier tailId = null)
		{
			this.name = name;
			this.abilityIdParam = abilityIdParam;
			this.specialAbilityIdParam = specialAbilityIdParam;
			this.evolveId = evolveId;
			this.iceCubeId = iceCubeId;
			this.tailId = tailId;
			CardManager.ModifyCardList += delegate(List<CardInfo> cards)
			{
				CardInfo val = cards.CardByName(this.name);
				if ((Object)(object)val != (Object)null)
				{
					AdjustCard(val, cards);
				}
				return cards;
			};
		}

		public CardInfo AdjustCard(CardInfo card, List<CardInfo> cardsToSearch)
		{
			TypeMapper<CustomCard, CardInfo>.Convert(this, card);
			if (tex != null)
			{
				card.SetPortrait(tex);
			}
			if (altTex != null)
			{
				card.SetAltPortrait(altTex);
			}
			if (pixelTex != null)
			{
				card.SetPixelPortrait(pixelTex);
			}
			if (decals != null)
			{
				card.AddDecal(decals.ToArray());
			}
			if (abilityIdParam != null)
			{
				card.AddAbilities(abilityIdParam.Select((AbilityIdentifier ai) => ai.realID).ToArray());
			}
			if (specialAbilityIdParam != null)
			{
				card.AssignSpecialAbilities(specialAbilityIdParam);
			}
			if (evolveId != null)
			{
				CardInfo val = cardsToSearch.CardByName(evolveId.name);
				if ((Object)(object)val != (Object)null)
				{
					card.SetEvolve(val, evolveId.turnsToEvolve, new List<CardModificationInfo> { evolveId.mods });
				}
			}
			if (tailId != null)
			{
				CardInfo val2 = cardsToSearch.CardByName(tailId.name);
				if ((Object)(object)val2 != (Object)null)
				{
					Texture2D tailLostTex = tailId.tailLostTex;
					IEnumerable<CardModificationInfo> mods = new List<CardModificationInfo> { tailId.mods };
					card.SetTail(val2, tailLostTex, null, mods);
				}
			}
			if (iceCubeId != null)
			{
				CardInfo val3 = cardsToSearch.CardByName(iceCubeId.name);
				if ((Object)(object)val3 != (Object)null)
				{
					card.SetIceCube(val3, new List<CardModificationInfo> { iceCubeId.mods });
				}
			}
			return card;
		}
	}
	[Obsolete("Use RegionManager instead", true)]
	public class CustomRegion
	{
		public string name;

		public int? tier;

		public List<CardInfo> terrainCards;

		public List<ConsumableItemData> consumableItems;

		public List<EncounterBlueprintData> encounters;

		public List<Type> bosses;

		public List<CardInfo> likelyCards;

		public List<Tribe> dominantTribes;

		public PredefinedNodes predefinedNodes;

		public EncounterBlueprintData bossPrepEncounter;

		public StoryEventCondition bossPrepCondition;

		public List<ScarceSceneryEntry> scarceScenery;

		public List<FillerSceneryEntry> fillerScenery;

		public PredefinedScenery predefinedScenery;

		public string ambientLoopId;

		public bool? silenceCabinAmbience;

		public Color? boardLightColor;

		public Color? cardsLightColor;

		public bool? dustParticlesDisabled;

		public bool? fogEnabled;

		public VolumetricFogProfile fogProfile;

		public float? fogAlpha;

		public Texture mapAlbedo;

		public Texture mapEmission;

		public Color? mapEmissionColor;

		public List<GameObject> mapParticlesPrefabs;

		public CustomRegion(string name)
		{
			this.name = name;
			RegionManager.ModifyRegionsList += ModifyRegions;
		}

		public List<RegionData> ModifyRegions(List<RegionData> regions)
		{
			RegionData val = ((IEnumerable<RegionData>)regions).FirstOrDefault((Func<RegionData, bool>)((RegionData r) => ((Object)r).name.Equals(name)));
			if ((Object)(object)val != (Object)null)
			{
				AdjustRegion(val);
			}
			return regions;
		}

		public RegionData AdjustRegion(RegionData region)
		{
			TypeMapper<CustomRegion, RegionData>.Convert(this, region);
			return region;
		}
	}
	[Obsolete("Use CardManager and CardInfo extension methods instead", true)]
	public class EvolveIdentifier
	{
		internal string name;

		internal int turnsToEvolve;

		internal CardModificationInfo mods;

		private EvolveParams evolution;

		public EvolveParams Evolution
		{
			get
			{
				if (evolution == null)
				{
					SetParams(CardLoader.GetCardByName(name));
				}
				return evolution;
			}
		}

		public EvolveIdentifier(string name, int turnsToEvolve, CardModificationInfo mods = null)
		{
			this.name = name;
			this.turnsToEvolve = turnsToEvolve;
			this.mods = mods;
		}

		private void SetParams(CardInfo card)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			evolution = new EvolveParams();
			evolution.turnsToEvolve = turnsToEvolve;
			evolution.evolution = card;
			if (mods != null)
			{
				evolution.evolution.mods.Add(mods);
			}
		}

		public override string ToString()
		{
			return name;
		}
	}
	[Obsolete("Use CardManager and CardInfo extension methods instead", true)]
	public class IceCubeIdentifier
	{
		internal string name;

		internal CardModificationInfo mods;

		private IceCubeParams iceCube;

		public IceCubeParams IceCube
		{
			get
			{
				if (iceCube == null)
				{
					SetParams(CardLoader.GetCardByName(name));
				}
				return iceCube;
			}
		}

		public IceCubeIdentifier(string name, CardModificationInfo mods = null)
		{
			this.name = name;
			this.mods = mods;
		}

		private void SetParams(CardInfo card)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			iceCube = new IceCubeParams();
			iceCube.creatureWithin = card;
			if (mods != null)
			{
				iceCube.creatureWithin.mods.Add(mods);
			}
		}

		public override string ToString()
		{
			return name;
		}
	}
	[Obsolete("Use AbilityManager instead", true)]
	public class NewAbility
	{
		public Ability ability;

		public AbilityInfo info;

		public Type abilityBehaviour;

		public Texture tex;

		public AbilityIdentifier id;

		public NewAbility(AbilityInfo info, Type abilityBehaviour, Texture tex, AbilityIdentifier id = null)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			string guid = ((id == null) ? abilityBehaviour.Namespace : id.guid);
			AbilityManager.FullAbility fullAbility = AbilityManager.Add(guid, info, abilityBehaviour, tex);
			ability = fullAbility.Id;
			this.info = fullAbility.Info;
			this.abilityBehaviour = fullAbility.AbilityBehavior;
			this.tex = fullAbility.Texture;
			this.id = AbilityIdentifier.GetID(guid, fullAbility.Info.rulebookName);
		}
	}
	[Obsolete("Use CardManager instead", true)]
	public static class NewCard
	{
		public static List<CardInfo> cards = new List<CardInfo>();

		public static Dictionary<int, List<AbilityIdentifier>> abilityIds = new Dictionary<int, List<AbilityIdentifier>>();

		public static Dictionary<int, List<SpecialAbilityIdentifier>> specialAbilityIds = new Dictionary<int, List<SpecialAbilityIdentifier>>();

		public static Dictionary<int, EvolveIdentifier> evolveIds = new Dictionary<int, EvolveIdentifier>();

		public static Dictionary<int, IceCubeIdentifier> iceCubeIds = new Dictionary<int, IceCubeIdentifier>();

		public static Dictionary<int, TailIdentifier> tailIds = new Dictionary<int, TailIdentifier>();

		public static Dictionary<string, Sprite> emissions = new Dictionary<string, Sprite>();

		public static void Add(CardInfo card, List<AbilityIdentifier> abilityIdsParam = null, List<SpecialAbilityIdentifier> specialAbilitiesIdsParam = null, EvolveIdentifier evolveId = null, IceCubeIdentifier iceCubeId = null, TailIdentifier tailId = null)
		{
			if (abilityIdsParam != null)
			{
				card.AddAbilities(abilityIdsParam.Select((AbilityIdentifier a) => a.realID).ToArray());
			}
			if (specialAbilitiesIdsParam != null)
			{
				card.AssignSpecialAbilities(specialAbilitiesIdsParam);
			}
			if (evolveId != null)
			{
				card.evolveParams = evolveId.Evolution;
			}
			if (iceCubeId != null)
			{
				card.iceCubeParams = iceCubeId.IceCube;
			}
			if (tailId != null)
			{
				card.tailParams = tailId.Tail;
			}
			CardManager.Add(card);
		}

		public static void Add(string name, string displayedName, int baseAttack, int baseHealth, List<CardMetaCategory> metaCategories, CardComplexity cardComplexity, CardTemple temple, string description = null, bool hideAttackAndHealth = false, int bloodCost = 0, int bonesCost = 0, int energyCost = 0, List<GemType> gemsCost = null, SpecialStatIcon specialStatIcon = 0, List<Tribe> tribes = null, List<Trait> traits = null, List<SpecialTriggeredAbility> specialAbilities = null, List<Ability> abilities = null, List<AbilityIdentifier> abilityIdsParam = null, List<SpecialAbilityIdentifier> specialAbilitiesIdsParam = null, EvolveParams evolveParams = null, string defaultEvolutionName = null, TailParams tailParams = null, IceCubeParams iceCubeParams = null, bool flipPortraitForStrafe = false, bool onePerDeck = false, List<Appearance> appearanceBehaviour = null, Texture2D defaultTex = null, Texture2D altTex = null, Texture titleGraphic = null, Texture2D pixelTex = null, Texture2D emissionTex = null, GameObject animatedPortrait = null, List<Texture> decals = null, EvolveIdentifier evolveId = null, IceCubeIdentifier iceCubeId = null, TailIdentifier tailId = null)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			CardInfo val = ScriptableObject.CreateInstance<CardInfo>();
			val.SetOldApiCard();
			((Object)val).name = name;
			val.displayedName = displayedName;
			val.baseAttack = baseAttack;
			val.baseHealth = baseHealth;
			val.description = description;
			val.SetCost(bloodCost, bonesCost, energyCost, gemsCost);
			val.hideAttackAndHealth = hideAttackAndHealth;
			val.cardComplexity = cardComplexity;
			val.temple = temple;
			val.AddMetaCategories(metaCategories.ToArray());
			val.specialStatIcon = specialStatIcon;
			if (tribes != null)
			{
				val.AddTribes(tribes.ToArray());
			}
			if (traits != null)
			{
				val.AddTraits(traits.ToArray());
			}
			if (specialAbilities != null)
			{
				val.AddSpecialAbilities(specialAbilities.ToArray());
			}
			if (specialAbilitiesIdsParam != null)
			{
				val.AssignSpecialAbilities(specialAbilitiesIdsParam);
			}
			if (abilities != null)
			{
				val.AddAbilities(abilities.ToArray());
			}
			if (abilityIdsParam != null)
			{
				val.AddAbilities(abilityIdsParam.Select((AbilityIdentifier a) => a.realID).ToArray());
			}
			val.evolveParams = evolveParams;
			val.tailParams = tailParams;
			val.iceCubeParams = iceCubeParams;
			val.defaultEvolutionName = defaultEvolutionName;
			val.flipPortraitForStrafe = flipPortraitForStrafe;
			val.onePerDeck = onePerDeck;
			if (appearanceBehaviour != null)
			{
				val.AddAppearances(appearanceBehaviour.ToArray());
			}
			if ((Object)(object)defaultTex != (Object)null)
			{
				val.SetPortrait(defaultTex);
			}
			if ((Object)(object)altTex != (Object)null)
			{
				val.SetAltPortrait(altTex);
			}
			val.titleGraphic = titleGraphic;
			if ((Object)(object)pixelTex != (Object)null)
			{
				val.SetPixelPortrait(pixelTex);
			}
			if ((Object)(object)emissionTex != (Object)null)
			{
				val.SetEmissivePortrait(emissionTex);
			}
			val.animatedPortrait = animatedPortrait;
			if (decals != null)
			{
				val.decals = new List<Texture>(decals);
			}
			if (evolveId != null)
			{
				val.SetEvolve(evolveId.name, evolveId.turnsToEvolve, new List<CardModificationInfo> { evolveId.mods });
			}
			if (iceCubeId != null)
			{
				val.SetIceCube(iceCubeId.name, new List<CardModificationInfo> { iceCubeId.mods });
			}
			if (tailId != null)
			{
				string name2 = tailId.name;
				Texture2D tailLostTex = tailId.tailLostTex;
				IEnumerable<CardModificationInfo> mods = new List<CardModificationInfo> { tailId.mods };
				val.SetTail(name2, tailLostTex, null, mods);
			}
			CardManager.Add(val);
		}

		internal static void AssignSpecialAbilities(this CardInfo info, IEnumerable<SpecialAbilityIdentifier> ids)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			info.AddSpecialAbilities((from a in ids
				where !a.ForStatIcon
				select a.specialTriggerID).ToArray());
			SpecialAbilityIdentifier specialAbilityIdentifier = ids.FirstOrDefault((SpecialAbilityIdentifier a) => a.ForStatIcon);
			if (specialAbilityIdentifier != null)
			{
				info.specialStatIcon = specialAbilityIdentifier.statIconID;
			}
		}
	}
	[Obsolete("Use CardAppearanceBehaviourManager instead", true)]
	public class NewCardAppearanceBehaviour
	{
		public static Dictionary<Appearance, NewCardAppearanceBehaviour> behaviours = new Dictionary<Appearance, NewCardAppearanceBehaviour>();

		public static List<NewCardAppearanceBehaviour> allBehaviours = new List<NewCardAppearanceBehaviour>();

		public Appearance Appearance;

		public string Name;

		public Type Behaviour;

		public static NewCardAppearanceBehaviour AddNewBackground(Type type, string name)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			CardAppearanceBehaviourManager.FullCardAppearanceBehaviour fullCardAppearanceBehaviour = CardAppearanceBehaviourManager.Add(type.Namespace, name, type);
			return new NewCardAppearanceBehaviour
			{
				Appearance = fullCardAppearanceBehaviour.Id,
				Name = name,
				Behaviour = type
			};
		}
	}
	[Obsolete("Use EncounterManager instead", true)]
	public class NewEncounter
	{
		public static List<NewEncounter> encounters = new List<NewEncounter>();

		public string name;

		public string regionName;

		public bool regular;

		public bool bossPrep;

		public EncounterBlueprintData encounterBlueprintData;

		private List<RegionData> SyncRegion(List<RegionData> region)
		{
			EncounterBlueprintData curClone = ((IEnumerable<EncounterBlueprintData>)EncounterManager.AllEncountersCopy).FirstOrDefault((Func<EncounterBlueprintData, bool>)((EncounterBlueprintData e) => ((Object)e).name.Equals(((Object)encounterBlueprintData).name)));
			if ((Object)(object)curClone == (Object)null)
			{
				InscryptionAPIPlugin.Logger.LogDebug((object)("Could not attach encounter named " + ((Object)encounterBlueprintData).name));
				return region;
			}
			if (curClone.regionSpecific)
			{
				if (!string.IsNullOrEmpty(regionName))
				{
					RegionData val = ((IEnumerable<RegionData>)region).FirstOrDefault((Func<RegionData, bool>)((RegionData r) => ((Object)r).name.Equals(regionName)));
					if ((Object)(object)val != (Object)null)
					{
						if (!bossPrep && !val.encounters.Any((EncounterBlueprintData e) => ((Object)e).name.Equals(((Object)curClone).name)))
						{
							InscryptionAPIPlugin.Logger.LogDebug((object)("Attaching encounter named " + ((Object)encounterBlueprintData).name + " to region " + ((Object)val).name));
							val.encounters.Add(curClone);
						}
						if (bossPrep)
						{
							val.bossPrepEncounter = curClone;
						}
					}
				}
			}
			else
			{
				foreach (RegionData item in region)
				{
					if (!item.encounters.Any((EncounterBlueprintData e) => ((Object)e).name.Equals(((Object)curClone).name)))
					{
						InscryptionAPIPlugin.Logger.LogDebug((object)("Attaching encounter named " + ((Object)encounterBlueprintData).name + " to region " + ((Object)item).name));
						item.encounters.Add(curClone);
					}
				}
			}
			return region;
		}

		public NewEncounter(string name, EncounterBlueprintData encounterBlueprintData, string regionName, bool regular, bool bossPrep)
		{
			this.name = name;
			this.encounterBlueprintData = encounterBlueprintData;
			((Object)this.encounterBlueprintData).name = name;
			this.regionName = regionName;
			this.bossPrep = bossPrep;
			this.regular = regular;
			EncounterManager.Add(encounterBlueprintData);
			RegionManager.ModifyRegionsList += SyncRegion;
			RegionManager.SyncRegionList();
		}

		public static void Add(string name, string regionName, List<TurnModBlueprint> turnMods = null, List<Tribe> dominantTribes = null, List<Ability> redundantAbilities = null, List<CardInfo> unlockedCardPrerequisites = null, bool regionSpecific = true, int minDifficulty = 0, int maxDifficulty = 30, List<CardInfo> randomReplacementCards = null, List<List<CardBlueprint>> turns = null, bool regular = true, bool bossPrep = false, int oldPreviewDifficulty = 0)
		{
			EncounterBlueprintData val = ScriptableObject.CreateInstance<EncounterBlueprintData>();
			if (turnMods != null)
			{
				val.turnMods = turnMods;
			}
			if (dominantTribes != null)
			{
				val.dominantTribes = dominantTribes;
			}
			if (redundantAbilities != null)
			{
				val.redundantAbilities = redundantAbilities;
			}
			if (unlockedCardPrerequisites != null)
			{
				val.unlockedCardPrerequisites = unlockedCardPrerequisites;
			}
			val.regionSpecific = regionSpecific;
			val.minDifficulty = minDifficulty;
			val.maxDifficulty = maxDifficulty;
			if (randomReplacementCards != null)
			{
				val.randomReplacementCards = randomReplacementCards;
			}
			if (turns != null)
			{
				val.turns = turns;
			}
			val.oldPreviewDifficulty = oldPreviewDifficulty;
			new NewEncounter(name, val, regionName, regular, bossPrep);
		}
	}
	[Obsolete("Use RegionManager instead", true)]
	public class NewRegion
	{
		public NewRegion(RegionData region, int tier)
		{
			RegionManager.Add(region, tier);
		}
	}
	[Obsolete("Use SpecialTriggeredAbilityManager instead", true)]
	public class NewSpecialAbility
	{
		public static List<NewSpecialAbility> specialAbilities = new List<NewSpecialAbility>();

		public SpecialTriggeredAbility specialTriggeredAbility;

		public StatIconInfo statIconInfo;

		public Type abilityBehaviour;

		public SpecialAbilityIdentifier id;

		public NewSpecialAbility(Type abilityBehaviour, SpecialAbilityIdentifier id, StatIconInfo statIconInfo = null)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)statIconInfo == (Object)null)
			{
				SpecialTriggeredAbilityManager.FullSpecialTriggeredAbility fullSpecialTriggeredAbility = SpecialTriggeredAbilityManager.Add(id.guid, id.name, abilityBehaviour);
				specialTriggeredAbility = fullSpecialTriggeredAbility.Id;
				this.abilityBehaviour = abilityBehaviour;
				this.id = id;
			}
			if ((Object)(object)statIconInfo != (Object)null)
			{
				StatIconManager.Add(id.guid, statIconInfo, abilityBehaviour);
				id.ForStatIcon = true;
				this.statIconInfo = statIconInfo;
				this.abilityBehaviour = abilityBehaviour;
			}
		}
	}
	[Obsolete("Use SpecialTriggeredAbilityManager instead", true)]
	public class SpecialAbilityIdentifier
	{
		internal string guid;

		internal string name;

		public SpecialTriggeredAbility id;

		internal SpecialTriggeredAbility specialTriggerID;

		internal SpecialStatIcon statIconID;

		internal bool ForStatIcon;

		private SpecialAbilityIdentifier(string guid, string name)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			this.guid = guid;
			this.name = name;
			specialTriggerID = (id = GuidManager.GetEnumValue<SpecialTriggeredAbility>(guid, name));
			statIconID = GuidManager.GetEnumValue<SpecialStatIcon>(guid, name);
		}

		public static SpecialAbilityIdentifier GetID(string guid, string name)
		{
			return new SpecialAbilityIdentifier(guid, name);
		}

		public override string ToString()
		{
			return guid + "(" + name + ")";
		}
	}
	[Obsolete("Use CardManager and CardInfo extension methods", true)]
	public class TailIdentifier
	{
		internal string name;

		internal CardModificationInfo mods;

		internal Texture2D tailLostTex;

		private TailParams tail;

		public TailParams Tail
		{
			get
			{
				if (tail == null)
				{
					SetParams(CardLoader.GetCardByName(name));
				}
				return tail;
			}
		}

		public TailIdentifier(string name, Texture2D tailLostTex = null, CardModificationInfo mods = null)
		{
			this.name = name;
			this.mods = mods;
			this.tailLostTex = tailLostTex;
		}

		private void SetParams(CardInfo card)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			TailParams val = new TailParams();
			if (tailLostTex != null)
			{
				((Object)tailLostTex).name = name;
				((Texture)tailLostTex).filterMode = (FilterMode)0;
				val.tailLostPortrait = tailLostTex.ConvertTexture(TextureHelper.SpriteType.CardPortrait, (FilterMode)0);
				((Object)val.tailLostPortrait).name = name;
			}
			val.tail = card;
			if (mods != null)
			{
				val.tail.mods.Add(mods);
			}
			tail = val;
		}

		public override string ToString()
		{
			return name;
		}
	}
	[Obsolete("Unncessary", true)]
	[AttributeUsage(AttributeTargets.Field)]
	public class IgnoreMappingAttribute : Attribute
	{
	}
	[Obsolete("Unnecessary", true)]
	public static class TypeMapper<S, D> where S : class where D : class
	{
		private static Dictionary<string, MethodInfo> _accessors;

		private static Dictionary<string, MethodInfo> _setters;

		private static Dictionary<string, MethodInfo> FieldAccessors
		{
			get
			{
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Expected O, but got Unknown
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				if (_accessors == null)
				{
					_accessors = new Dictionary<string, MethodInfo>();
					foreach (FieldInfo item in from x in AccessTools.GetDeclaredFields(typeof(S))
						where !x.GetCustomAttributes(typeof(IgnoreMappingAttribute), inherit: false).Any()
						select x)
					{
						DynamicMethodDefinition val = new DynamicMethodDefinition("get_" + item.Name, typeof(object), new Type[1] { typeof(S) });
						ILProcessor iLProcessor = val.GetILProcessor();
						iLProcessor.Emit(OpCodes.Ldarg_0);
						iLProcessor.Emit(OpCodes.Ldfld, val.Module.ImportReference(item));
						if (item.FieldType.IsValueType)
						{
							Extensions.Emit(iLProcessor, OpCodes.Box, item.FieldType);
						}
						iLProcessor.Emit(OpCodes.Ret);
						_accessors.Add(item.Name, val.Generate());
					}
				}
				return _accessors;
			}
		}

		private static Dictionary<string, MethodInfo> FieldSetters
		{
			get
			{
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				if (_setters == null)
				{
					_setters = new Dictionary<string, MethodInfo>();
					foreach (FieldInfo declaredField in AccessTools.GetDeclaredFields(typeof(D)))
					{
						DynamicMethodDefinition val = new DynamicMethodDefinition("set_" + declaredField.Name, typeof(void), new Type[2]
						{
							typeof(D),
							typeof(object)
						});
						ILProcessor iLProcessor = val.GetILProcessor();
						iLProcessor.Emit(OpCodes.Ldarg_0);
						iLProcessor.Emit(OpCodes.Ldarg_1);
						iLProcessor.Emit(OpCodes.Unbox_Any, val.Module.ImportReference(declaredField.FieldType));
						iLProcessor.Emit(OpCodes.Stfld, val.Module.ImportReference(declaredField));
						iLProcessor.Emit(OpCodes.Ret);
						_setters.Add(declaredField.Name, val.Generate());
					}
				}
				return _setters;
			}
		}

		public static D Convert(S source, D destination)
		{
			foreach (KeyValuePair<string, MethodInfo> fieldAccessor in FieldAccessors)
			{
				object obj = fieldAccessor.Value.Invoke(null, new object[1] { source });
				if (obj != null && FieldSetters.ContainsKey(fieldAccessor.Key))
				{
					FieldSetters[fieldAccessor.Key].Invoke(null, new object[2] { destination, obj });
				}
			}
			return destination;
		}
	}
}
namespace InscryptionAPI
{
	[BepInPlugin("cyantist.inscryption.api", "InscryptionAPI", "2.19.5")]
	[HarmonyPatch]
	public class InscryptionAPIPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "cyantist.inscryption.api";

		public const string ModName = "InscryptionAPI";

		public const string ModVer = "2.19.5";

		public static string Directory;

		internal static ConfigEntry<bool> configOverrideArrows;

		internal static ConfigEntry<bool> configRandomChoiceOrder;

		internal static ConfigEntry<bool> configHideAct1BossScenery;

		internal static ConfigEntry<TotemManager.TotemTopState> configCustomTotemTopTypes;

		internal static ConfigEntry<ConsumableItemManager.ConsumableState> configCustomItemTypes;

		internal static ManualLogSource Logger;

		private readonly Harmony HarmonyInstance = new Harmony("cyantist.inscryption.api");

		public static event Action<Type> ScriptableObjectLoaderLoad;

		static InscryptionAPIPlugin()
		{
			Directory = "";
			AppDomain.CurrentDomain.AssemblyResolve += (object _, ResolveEventArgs e) => e.Name.StartsWith("API, Version=1") ? typeof(InscryptionAPIPlugin).Assembly : null;
		}

		internal static void InvokeSOLEvent(Type type)
		{
			InscryptionAPIPlugin.ScriptableObjectLoaderLoad?.Invoke(type);
		}

		private void OnEnable()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Directory = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			HarmonyInstance.PatchAll(typeof(InscryptionAPIPlugin).Assembly);
		}

		private void OnDisable()
		{
			HarmonyInstance.UnpatchSelf();
		}

		internal static void ResyncAll()
		{
			CardManager.SyncCardList();
			CardCostManager.SyncCustomCostList();
			CardModificationInfoManager.SyncCardMods();
			AbilityManager.SyncAbilityList();
			EncounterManager.SyncEncounterList();
			RegionManager.SyncRegionList();
		}

		internal static void CheckForOutdatedPlugins()
		{
			string text = "";
			foreach (Assembly item in Chainloader.PluginInfos.Values.Select((PluginInfo p) => ((object)p.Instance).GetType().Assembly).Distinct())
			{
				AssemblyName[] referencedAssemblies = item.GetReferencedAssemblies();
				for (int i = 0; i < referencedAssemblies.Length; i++)
				{
					if (referencedAssemblies[i].Name.Equals("API"))
					{
						text = text + " - " + item.GetName().Name + "\n";
					}
				}
			}
			if (text != "")
			{
				Logger.LogWarning((object)("The following mods use an outdated version of the API:\n" + text + "\nThese mods may not work correctly. If problems arise, please update or disable them!"));
			}
		}

		private void Awake()
		{
			configCustomTotemTopTypes = ((BaseUnityPlugin)this).Config.Bind<TotemManager.TotemTopState>("Totems", "Top Types", TotemManager.TotemTopState.CustomTribes, "If Vanilla, don't change totem tops; if CustomTribes, added custom tribes will use custom totem tops; if AllTribes then all totem tops will use a custom top.");
			configCustomItemTypes = ((BaseUnityPlugin)this).Config.Bind<ConsumableItemManager.ConsumableState>("Items", "Types", ConsumableItemManager.ConsumableState.Custom, "If Vanilla, only vanilla items will be used; if Custom, added custom items will use custom models; if All then all items will use a custom model.");
			configOverrideArrows = ((BaseUnityPlugin)this).Config.Bind<bool>("Menus", "Override Arrows", false, "When true, forces the challenge screen arrows to appear at the top of the screen instead of the sides.");
			configRandomChoiceOrder = ((BaseUnityPlugin)this).Config.Bind<bool>("Miscellaneous", "Randomise Cost Choice Order", false, "When true, randomises the order card cost choices are presented in Act 1.");
			configHideAct1BossScenery = ((BaseUnityPlugin)this).Config.Bind<bool>("Optimization", "Hide Act 1 Scenery", false, "When true bosses will not spawn their scenery. (eg: Prospector's trees) This can improve performance on low-end machines.");
		}

		private void Start()
		{
			CheckForOutdatedPlugins();
			DeathCardManager.AddCustomDeathCards();
			CardManager.ActivateEvents();
			CardManager.ResolveMissingModPrefixes();
			ResyncAll();
			CardManager.AuditCardList();
			PixelCardManager.Initialise();
			PeltManager.CreateDialogueEvents();
			Logger.LogDebug((object)$"Inserted {DialogueManager.CustomDialogue.Count} dialogue event(s)!");
		}

		[HarmonyPatch(typeof(AscensionMenuScreens), "TransitionToGame")]
		[HarmonyPrefix]
		private static void SyncCardsAndAbilitiesWhenTransitioningToAscensionGame()
		{
			ResyncAll();
		}

		[HarmonyPatch(typeof(MenuController), "TransitionToGame")]
		[HarmonyPrefix]
		private static void SyncCardsAndAbilitiesWhenTransitioningToGame()
		{
			ResyncAll();
		}
	}
}
namespace InscryptionAPI.Triggers
{
	public static class CustomTriggerFinder
	{
		public static IEnumerator CustomTriggerSequence(this TriggerReceiver receiver, IEnumerator triggerCoroutine)
		{
			GlobalTriggerHandler self = Singleton<GlobalTriggerHandler>.Instance;
			if ((Object)(object)self != (Object)null)
			{
				self.NumTriggersThisBattle += 1;
				self.StackSize += 1;
				receiver.Activating = true;
				yield return triggerCoroutine;
				self.StackSize -= 1;
				receiver.Activating = false;
				if (receiver.DestroyAfterActivation)
				{
					receiver.Destroy();
				}
			}
		}

		public static IEnumerator TriggerAll<T>(bool triggerFacedown, Func<T, bool> respond, Func<T, IEnumerator> trigger)
		{
			IEnumerable<T> enumerable = FindGlobalTriggers<T>(triggerFacedown);
			foreach (T item in enumerable)
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					yield return ((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null)).CustomTriggerSequence(trigger(item));
				}
			}
			_ = triggerFacedown;
		}

		public static IEnumerator Trigger<T>(this CardTriggerHandler handler, Func<T, bool> respond, Func<T, IEnumerator> trigger)
		{
			IEnumerable<T> enumerable = handler.FindTriggersOnCard<T>();
			foreach (T item in enumerable)
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					yield return ((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null)).CustomTriggerSequence(trigger(item));
				}
			}
		}

		public static IEnumerator Trigger<T>(this PlayableCard card, Func<T, bool> respond, Func<T, IEnumerator> trigger)
		{
			yield return card.TriggerHandler.Trigger(respond, trigger);
		}

		public static IEnumerator TriggerOnBoard<T>(bool triggerFacedown, Func<T, bool> respond, Func<T, IEnumerator> trigger)
		{
			IEnumerable<T> enumerable = FindTriggersOnBoard<T>(triggerFacedown);
			foreach (T item in enumerable)
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					yield return ((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null)).CustomTriggerSequence(trigger(item));
				}
			}
		}

		public static IEnumerator TriggerInHand<T>(Func<T, bool> respond, Func<T, IEnumerator> trigger)
		{
			IEnumerable<T> enumerable = FindTriggersInHand<T>();
			foreach (T item in enumerable)
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					yield return ((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null)).CustomTriggerSequence(trigger(item));
				}
			}
		}

		public static List<(TriggerReceiver, T2)> CollectDataAll<T, T2>(bool collectFromFacedown, Func<T, bool> respond, Func<T, T2> collect)
		{
			List<(TriggerReceiver, T2)> list = new List<(TriggerReceiver, T2)>();
			foreach (T item in FindGlobalTriggers<T>(collectFromFacedown))
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add(((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null), collect(item)));
				}
			}
			return list;
		}

		public static List<(TriggerReceiver, T2)> CollectDataOnBoard<T, T2>(bool collectFromFacedown, Func<T, bool> respond, Func<T, T2> collect)
		{
			List<(TriggerReceiver, T2)> list = new List<(TriggerReceiver, T2)>();
			foreach (T item in FindTriggersOnBoard<T>(collectFromFacedown))
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add(((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null), collect(item)));
				}
			}
			return list;
		}

		public static List<(TriggerReceiver, T2)> CollectDataInHand<T, T2>(Func<T, bool> respond, Func<T, T2> collect)
		{
			List<(TriggerReceiver, T2)> list = new List<(TriggerReceiver, T2)>();
			foreach (T item in FindTriggersInHand<T>())
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add(((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null), collect(item)));
				}
			}
			return list;
		}

		public static List<(TriggerReceiver, T2)> CollectData<T, T2>(this PlayableCard self, Func<T, bool> respond, Func<T, T2> collect)
		{
			return self.TriggerHandler.CollectData(respond, collect);
		}

		public static List<(TriggerReceiver, T2)> CollectData<T, T2>(this CardTriggerHandler self, Func<T, bool> respond, Func<T, T2> collect)
		{
			List<(TriggerReceiver, T2)> list = new List<(TriggerReceiver, T2)>();
			foreach (T item in self.FindTriggersOnCard<T>())
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add(((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null), collect(item)));
				}
			}
			return list;
		}

		public static List<TriggerReceiver> CallAll<T>(bool triggerFacedown, Func<T, bool> respond, Action<T> call)
		{
			List<TriggerReceiver> list = new List<TriggerReceiver>();
			foreach (T item in FindGlobalTriggers<T>(triggerFacedown))
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null));
					call(item);
				}
			}
			return list;
		}

		public static List<TriggerReceiver> CallOnBoard<T>(bool triggerFacedown, Func<T, bool> respond, Action<T> call)
		{
			List<TriggerReceiver> list = new List<TriggerReceiver>();
			foreach (T item in FindTriggersOnBoard<T>(triggerFacedown))
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null));
					call(item);
				}
			}
			return list;
		}

		public static List<TriggerReceiver> CallInHand<T>(Func<T, bool> respond, Action<T> call)
		{
			List<TriggerReceiver> list = new List<TriggerReceiver>();
			foreach (T item in FindTriggersInHand<T>())
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null));
					call(item);
				}
			}
			return list;
		}

		public static List<TriggerReceiver> Call<T>(this PlayableCard self, Func<T, bool> respond, Action<T> call)
		{
			return self.TriggerHandler.Call(respond, call);
		}

		public static List<TriggerReceiver> Call<T>(this CardTriggerHandler self, Func<T, bool> respond, Action<T> call)
		{
			List<TriggerReceiver> list = new List<TriggerReceiver>();
			foreach (T item in self.FindTriggersOnCard<T>())
			{
				object obj = item;
				if ((Object)((obj is TriggerReceiver) ? obj : null) != (Object)null && respond(item))
				{
					object obj2 = item;
					list.Add((TriggerReceiver)((obj2 is TriggerReceiver) ? obj2 : null));
					call(item);
				}
			}
			return list;
		}

		public static IEnumerable<T> FindGlobalTriggers<T>(bool findFacedown, PlayableCard excluding = null)
		{
			IEnumerable<T> enumerable = Enumerable.Empty<T>();
			if (Object.op_Implicit((Object)(object)Singleton<BoardManager>.Instance))
			{
				enumerable = enumerable.Concat(FindTriggersOnBoard<T>(findFacedown));
			}
			if (Object.op_Implicit((Object)(object)Singleton<PlayerHand>.Instance))
			{
				enumerable = enumerable.Concat(FindTriggersInHandExcluding<T>(excluding));
			}
			return enumerable;
		}

		public static IEnumerable<T> FindGlobalTriggers<T>(PlayableCard excluding = null)
		{
			return FindGlobalTriggers<T>(findFacedown: true, excluding);
		}

		public static IEnumerable<T> FindTriggersInHand<T>()
		{
			return new List<PlayableCard>(Singleton<PlayerHand>.Instance.CardsInHand).Where((PlayableCard c) => (Object)(object)c != (Object)null && c.InHand).SelectMany(FindTriggersOnCard<T>);
		}

		public static IEnumerable<T> FindTriggersOnBoard<T>()
		{
			return FindTriggersOnBoard<T>(findFacedown: true);
		}

		public static IEnumerable<T> FindTriggersOnBoard<T>(bool findFacedown)
		{
			List<PlayableCard> source = new List<PlayableCard>(Singleton<BoardManager>.Instance.CardsOnBoard);
			List<NonCardTriggerReceiver> source2 = new List<NonCardTriggerReceiver>(Singleton<GlobalTriggerHandler>.Instance.nonCardReceivers);
			return (from x in source2
				where !UnityExtensions.SafeIsUnityNull((Object)(object)x)
				where x.TriggerBeforeCards
				select x).OfType<T>().Concat(source.Where((PlayableCard x) => (Object)(object)x != (Object)null && x.OnBoard && (!((Card)x).FaceDown || findFacedown)).SelectMany(FindTriggersOnCard<T>)).Concat((from x in source2
				where !UnityExtensions.SafeIsUnityNull((Object)(object)x)
				where !x.TriggerBeforeCards
				select x).OfType<T>())
				.Concat(from x in source.Where((PlayableCard x) => (Object)(object)x != (Object)null && x.OnBoard && ((Card)x).FaceDown && !findFacedown).SelectMany(FindTriggersOnCard<T>)
					where x is IActivateWhenFacedown && (x as IActivateWhenFacedown).ShouldTriggerCustomWhenFaceDown(typeof(T))
					select x);
		}

		public static IEnumerable<T> FindTriggersInHandExcluding<T>(PlayableCard card)
		{
			return new List<PlayableCard>(Singleton<PlayerHand>.Instance.CardsInHand).Where((PlayableCard x) => (Object)(object)x != (Object)null && x.InHand && (Object)(object)x != (Object)(object)card).SelectMany(FindTriggersOnCard<T>);
		}

		public static IEnumerable<T> FindTriggersOnCard<T>(this PlayableCard card)
		{
			foreach (T item in card.TriggerHandler.GetAllReceivers().OfType<T>())
			{
				yield return item;
			}
		}

		public static IEnumerable<T> FindTriggersOnCard<T>(this CardTriggerHandler card)
		{
			foreach (T item in card.GetAllReceivers().OfType<T>())
			{
				yield return item;
			}
		}

		public static IEnumerable<T> FindTriggersInQueue<T>()
		{
			TurnManager instance = Singleton<TurnManager>.Instance;
			object obj;
			if (instance == null)
			{
				obj = null;
			}
			else
			{
				Opponent opponent = instance.Opponent;
				T val = default(T);
				obj = ((opponent != null) ? (from card in opponent.Queue
					where ((Component)card).TryGetComponent<T>(ref val)
					select ((Component)card).GetComponent<T>()) : null);
			}
			if (obj == null)
			{
				obj = new T[0];
			}
			return (IEnumerable<T>)obj;
		}
	}
	[HarmonyPatch]
	internal static class CustomTriggerPatches
	{
		private static Type scaleChangedCoroutine;

		private static FieldInfo scaleChangedDamage;

		private static FieldInfo scaleChangedToPlayer;

		private static FieldInfo scaleChangedNumWeights;

		private static FieldInfo triggerField;

		private static readonly Type triggerType = AccessTools.TypeByName("DiskCardGame.GlobalTriggerHandler+<TriggerCardsOnBoard>d__16");

		[HarmonyPatch(typeof(PlayerHand), "AddCardToHand")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnAddedToHand(IEnumerator result, PlayableCard card)
		{
			yield return result;
			yield return card.TriggerHandler.Trigger((IOnAddedToHand x) => x.RespondsToAddedToHand(), (IOnAddedToHand x) => x.OnAddedToHand());
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnOtherCardAddedToHand x) => x.RespondsToOtherCardAddedToHand(card), (IOnOtherCardAddedToHand x) => x.OnOtherCardAddedToHand(card));
		}

		[HarmonyPatch(typeof(CombatPhaseManager), "DoCombatPhase")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnBellRung(IEnumerator result, bool playerIsAttacker)
		{
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnBellRung x) => x.RespondsToBellRung(playerIsAttacker), (IOnBellRung x) => x.OnBellRung(playerIsAttacker));
			yield return result;
		}

		[HarmonyPatch(typeof(CombatPhaseManager), "SlotAttackSequence")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnSlotAttackSequence(IEnumerator result, CardSlot slot)
		{
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPreSlotAttackSequence x) => x.RespondsToPreSlotAttackSequence(slot), (IOnPreSlotAttackSequence x) => x.OnPreSlotAttackSequence(slot));
			yield return result;
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPostSlotAttackSequence x) => x.RespondsToPostSlotAttackSequence(slot), (IOnPostSlotAttackSequence x) => x.OnPostSlotAttackSequence(slot));
		}

		[HarmonyPatch(typeof(CombatPhaseManager), "SlotAttackSlot")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnPostSingularSlotAttackSlot(IEnumerator result, CardSlot attackingSlot, CardSlot opposingSlot)
		{
			yield return result;
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPostSingularSlotAttackSlot x) => x.RespondsToPostSingularSlotAttackSlot(attackingSlot, opposingSlot), (IOnPostSingularSlotAttackSlot x) => x.OnPostSingularSlotAttackSlot(attackingSlot, opposingSlot));
		}

		[HarmonyPatch(typeof(LifeManager), "ShowDamageSequence")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnScalesChanged(IEnumerator result, int damage, int numWeights, bool toPlayer)
		{
			int initialDamage = damage;
			bool initialToPlayer = toPlayer;
			CustomTriggerFinder.CollectDataAll(collectFromFacedown: false, (IOnPreScalesChangedRef x) => x.RespondsToPreScalesChangedRef(damage, numWeights, toPlayer), delegate(IOnPreScalesChangedRef x)
			{
				damage = x.CollectPreScalesChangedRef(damage, ref numWeights, ref toPlayer);
				if (damage < 0)
				{
					damage = -damage;
					toPlayer = !toPlayer;
				}
				return damage;
			});
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPreScalesChanged x) => x.RespondsToPreScalesChanged(damage, toPlayer, initialDamage, initialToPlayer), (IOnPreScalesChanged x) => x.OnPreScalesChanged(damage, toPlayer, initialDamage, initialToPlayer));
			(scaleChangedDamage ?? (scaleChangedDamage = (scaleChangedCoroutine ?? (scaleChangedCoroutine = result?.GetType()))?.GetField("damage")))?.SetValue(result, damage);
			(scaleChangedToPlayer ?? (scaleChangedToPlayer = (scaleChangedCoroutine ?? (scaleChangedCoroutine = result?.GetType()))?.GetField("toPlayer")))?.SetValue(result, toPlayer);
			(scaleChangedNumWeights ?? (scaleChangedNumWeights = (scaleChangedCoroutine ?? (scaleChangedCoroutine = result?.GetType()))?.GetField("numWeights")))?.SetValue(result, numWeights);
			yield return result;
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPostScalesChanged x) => x.RespondsToPostScalesChanged(damage, toPlayer, initialDamage, initialToPlayer), (IOnPostScalesChanged x) => x.OnPostScalesChanged(damage, toPlayer, initialDamage, initialToPlayer));
		}

		[HarmonyPatch(typeof(TurnManager), "DoUpkeepPhase")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnUpkeepInHand(IEnumerator result, bool playerUpkeep)
		{
			yield return result;
			yield return CustomTriggerFinder.TriggerInHand((IOnUpkeepInHand x) => x.RespondsToUpkeepInHand(playerUpkeep), (IOnUpkeepInHand x) => x.OnUpkeepInHand(playerUpkeep));
		}

		[HarmonyPatch(typeof(BoardManager), "ResolveCardOnBoard")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnOtherCardResolveInHand(IEnumerator result, PlayableCard card, bool resolveTriggers = true)
		{
			yield return result;
			if (resolveTriggers)
			{
				yield return CustomTriggerFinder.TriggerInHand((IOnOtherCardResolveInHand x) => x.RespondsToOtherCardResolveInHand(card), (IOnOtherCardResolveInHand x) => x.OnOtherCardResolveInHand(card));
			}
		}

		[HarmonyPatch(typeof(TurnManager), "PlayerTurn")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnTurnEndInHandPlayer(IEnumerator result)
		{
			yield return result;
			yield return CustomTriggerFinder.TriggerInHand((IOnTurnEndInHand x) => x.RespondsToTurnEndInHand(playerTurn: true), (IOnTurnEndInHand x) => x.OnTurnEndInHand(playerTurn: true));
		}

		[HarmonyPatch(typeof(TurnManager), "OpponentTurn")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnTurnEndInHandOpponent(IEnumerator result, TurnManager __instance)
		{
			bool turnSkipped = __instance.Opponent.SkipNextTurn;
			yield return result;
			if (!turnSkipped)
			{
				yield return CustomTriggerFinder.TriggerInHand((IOnTurnEndInHand x) => x.RespondsToTurnEndInHand(playerTurn: false), (IOnTurnEndInHand x) => x.OnTurnEndInHand(playerTurn: false));
			}
		}

		[HarmonyPatch(typeof(BoardManager), "AssignCardToSlot")]
		[HarmonyPostfix]
		private static IEnumerator TriggerOnOtherCardAssignedToSlotInHand(IEnumerator result, PlayableCard card, bool resolveTriggers)
		{
			CardSlot slot2 = card.Slot;
			yield return result;
			if (resolveTriggers && (Object)(object)slot2 != (Object)(object)card.Slot)
			{
				yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnCardAssignedToSlotContext x) => x.RespondsToCardAssignedToSlotContext(card, slot2, card.Slot), (IOnCardAssignedToSlotContext x) => x.OnCardAssignedToSlotContext(card, slot2, card.Slot));
			}
			if (resolveTriggers && (Object)(object)slot2 != (Object)(object)card.Slot)
			{
				yield return CustomTriggerFinder.TriggerInHand((IOnOtherCardAssignedToSlotInHand x) => x.RespondsToOtherCardAssignedToSlotInHand(card), (IOnOtherCardAssignedToSlotInHand x) => x.OnOtherCardAssignedToSlotInHand(card));
			}
			if (resolveTriggers && (Object)(object)slot2 != (Object)(object)card.Slot && (Object)(object)slot2 != (Object)null)
			{
				yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnCardAssignedToSlotNoResolve x) => x.RespondsToCardAssignedToSlotNoResolve(card), (IOnCardAssignedToSlotNoResolve x) => x.OnCardAssignedToSlotNoResolve(card));
			}
		}

		[HarmonyPatch(typeof(PlayableCard), "Die")]
		[HarmonyPostfix]
		private static IEnumerator TriggerDeathTriggers(IEnumerator result, PlayableCard __instance, bool wasSacrifice, PlayableCard killer = null)
		{
			CardSlot slotBeforeDeath = __instance.Slot;
			while (result.MoveNext())
			{
				yield return result.Current;
				if (!(result.Current.GetType() == triggerType))
				{
					continue;
				}
				Trigger val = (Trigger)21;
				try
				{
					val = (Trigger)(triggerField ?? (triggerField = triggerType.GetField("trigger"))).GetValue(result.Current);
				}
				catch
				{
				}
				if ((int)val == 17)
				{
					yield return CustomTriggerFinder.TriggerInHand((IOnOtherCardPreDeathInHand x) => x.RespondsToOtherCardPreDeathInHand(slotBeforeDeath, !wasSacrifice, killer), (IOnOtherCardPreDeathInHand x) => x.OnOtherCardPreDeathInHand(slotBeforeDeath, !wasSacrifice, killer));
				}
				else if ((int)val == 11)
				{
					yield return CustomTriggerFinder.TriggerInHand((IOnOtherCardDieInHand x) => x.RespondsToOtherCardDieInHand(__instance, slotBeforeDeath, !wasSacrifice, killer), (IOnOtherCardDieInHand x) => x.OnOtherCardDieInHand(__instance, slotBeforeDeath, !wasSacrifice, killer));
				}
			}
		}

		[HarmonyPatch(typeof(ConsumableItemSlot), "ConsumeItem")]
		[HarmonyPostfix]
		private static IEnumerator TriggerItemUse(IEnumerator result, ConsumableItemSlot __instance)
		{
			bool itemCanBeUsed = true;
			ConsumableItemSlot obj = __instance;
			object obj2;
			if (obj == null)
			{
				obj2 = null;
			}
			else
			{
				ConsumableItem consumable = obj.Consumable;
				if (consumable == null)
				{
					obj2 = null;
				}
				else
				{
					ItemData data = ((Item)consumable).Data;
					obj2 = ((data != null) ? ((Object)data).name : null);
				}
			}
			string consumableName = (string)obj2;
			if (!string.IsNullOrEmpty(consumableName))
			{
				CustomTriggerFinder.CollectDataAll(collectFromFacedown: false, (IItemCanBeUsed x) => x.RespondsToItemCanBeUsed(consumableName, itemCanBeUsed), (IItemCanBeUsed x) => itemCanBeUsed = x.CollectItemCanBeUsed(consumableName, itemCanBeUsed));
			}
			if (itemCanBeUsed)
			{
				bool successInActivation = false;
				Type activationtype = __instance.Consumable.ActivateSequence().GetType();
				if (!string.IsNullOrEmpty(consumableName))
				{
					yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPreItemUsed x) => x.RespondsToPreItemUsed(consumableName, __instance is HammerItemSlot), (IOnPreItemUsed x) => x.OnPreItemUsed(consumableName, __instance is HammerItemSlot));
				}
				while (result.MoveNext())
				{
					yield return result.Current;
					if (result.Current.GetType() == activationtype && !string.IsNullOrEmpty(consumableName) && (Object)(object)__instance.Consumable != (Object)null)
					{
						successInActivation = !__instance.Consumable.ActivationCancelled;
					}
				}
				if (!string.IsNullOrEmpty(consumableName))
				{
					yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnPostItemUsed x) => x.RespondsToPostItemUsed(consumableName, successInActivation, __instance is HammerItemSlot), (IOnPostItemUsed x) => x.OnPostItemUsed(consumableName, successInActivation, __instance is HammerItemSlot));
				}
				yield break;
			}
			ConsumableItemSlot obj3 = __instance;
			if (obj3 != null)
			{
				ConsumableItem consumable2 = obj3.Consumable;
				if (consumable2 != null)
				{
					consumable2.PlayShakeAnimation();
				}
			}
			if (!string.IsNullOrEmpty(consumableName))
			{
				yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnItemPreventedFromUse x) => x.RespondsToItemPreventedFromUse(consumableName), (IOnItemPreventedFromUse x) => x.OnItemPreventedFromUse(consumableName));
			}
		}

		[HarmonyPatch(typeof(PlayableCard), "GetPassiveAttackBuffs")]
		[HarmonyPostfix]
		private static void PassiveAttackBuffs(PlayableCard __instance, ref int __result)
		{
			int dummyResult = __result;
			CustomTriggerFinder.CollectDataAll(collectFromFacedown: true, (IOnCardPassiveAttackBuffs x) => x.RespondsToCardPassiveAttackBuffs(__instance, dummyResult), (IOnCardPassiveAttackBuffs x) => dummyResult = x.CollectCardPassiveAttackBuffs(__instance, dummyResult));
			if (__instance.OnBoard)
			{
				CustomTriggerFinder.CollectDataAll(collectFromFacedown: true, (IPassiveAttackBuff x) => true, (IPassiveAttackBuff x) => dummyResult += x.GetPassiveAttackBuff(__instance));
			}
			__result = dummyResult;
		}

		[HarmonyPatch(typeof(PlayableCard), "GetPassiveHealthBuffs")]
		[HarmonyPostfix]
		private static void PassiveHealthBuffs(PlayableCard __instance, ref int __result)
		{
			int dummyResult = __result;
			CustomTriggerFinder.CollectDataAll(collectFromFacedown: true, (IOnCardPassiveHealthBuffs x) => x.RespondsToCardPassiveHealthBuffs(__instance, dummyResult), (IOnCardPassiveHealthBuffs x) => dummyResult = x.CollectCardPassiveHealthBuffs(__instance, dummyResult));
			if (__instance.OnBoard)
			{
				CustomTriggerFinder.CollectDataAll(collectFromFacedown: true, (IPassiveHealthBuff x) => true, (IPassiveHealthBuff x) => dummyResult += x.GetPassiveHealthBuff(__instance));
			}
			__result = dummyResult;
		}

		[HarmonyPatch(typeof(PlayableCard), "GetOpposingSlots")]
		[HarmonyPrefix]
		private static bool OpposingSlotsPrefix(PlayableCard __instance, ref List<CardSlot> __result, ref int __state)
		{
			List<ISetupAttackSequence> list = CustomTriggerFinder.FindGlobalTriggers<ISetupAttackSequence>(findFacedown: true).ToList();
			list.RemoveAll((ISetupAttackSequence x) => (Object)((x is TriggerReceiver) ? x : null) == (Object)null);
			list.Sort((ISetupAttackSequence x, ISetupAttackSequence x2) => x.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.ReplacesDefaultOpposingSlot, new List<CardSlot>(), new List<CardSlot>(), 0, didRemoveDefaultSlot: false) - x2.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.ReplacesDefaultOpposingSlot, new List<CardSlot>(), new List<CardSlot>(), 0, didRemoveDefaultSlot: false));
			bool flag = false;
			bool didRemoveDefaultSlot = false;
			__state = 1;
			foreach (ISetupAttackSequence item in list)
			{
				if (item.RespondsToModifyAttackSlots(__instance, OpposingSlotTriggerPriority.ReplacesDefaultOpposingSlot, new List<CardSlot>(), __result ?? new List<CardSlot>(), __state, didRemoveDefaultSlot: false))
				{
					flag = true;
					__result = item.CollectModifyAttackSlots(__instance, OpposingSlotTriggerPriority.ReplacesDefaultOpposingSlot, new List<CardSlot>(), __result ?? new List<CardSlot>(), ref __state, ref didRemoveDefaultSlot);
					didRemoveDefaultSlot = false;
				}
			}
			if (!flag && __instance.HasAbility((Ability)33))
			{
				__state = Mathf.Max(1, (__instance.OpponentCard ? Singleton<BoardManager>.Instance.PlayerSlotsCopy : Singleton<BoardManager>.Instance.OpponentSlotsCopy).FindAll((CardSlot x) => (Object)(object)x.Card != (Object)null && !__instance.CanAttackDirectly(x)).Count);
			}
			if (flag)
			{
				if (__instance.HasAbility((Ability)24))
				{
					ProgressionData.SetAbilityLearned((Ability)24);
					__result.Remove(__instance.Slot.opposingSlot);
					__result.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(__instance.Slot.opposingSlot));
				}
				if (__instance.HasTriStrike())
				{
					ProgressionData.SetAbilityLearned((Ability)25);
					__result.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(__instance.Slot.opposingSlot));
					if (!__result.Contains(__instance.Slot.opposingSlot))
					{
						__result.Add(__instance.Slot.opposingSlot);
					}
				}
				if (__instance.HasAbility((Ability)100))
				{
					ProgressionData.SetAbilityLearned((Ability)100);
					__result.Add(__instance.slot.opposingSlot);
				}
			}
			if (__instance.HasAbility((Ability)24))
			{
				__state++;
			}
			if (__instance.HasTriStrike())
			{
				__state += 2;
				if (__instance.HasAbility((Ability)24))
				{
					__state++;
				}
			}
			if (__instance.HasAbility((Ability)100))
			{
				__state++;
			}
			__result?.Sort((CardSlot a, CardSlot b) => a.Index - b.Index);
			return !flag;
		}

		[HarmonyPatch(typeof(PlayableCard), "GetOpposingSlots")]
		[HarmonyPostfix]
		private static void OpposingSlots(PlayableCard __instance, ref List<CardSlot> __result, int __state)
		{
			List<CardSlot> original = new List<CardSlot>(__result);
			bool flag = !__instance.HasTriStrike() && !__instance.HasAbility((Ability)24);
			CardSlot opposingSlot = __instance.Slot.opposingSlot;
			List<CardSlot> list = new List<CardSlot>();
			bool flag2 = false;
			foreach (IGetOpposingSlots item in __instance.FindTriggersOnCard<IGetOpposingSlots>())
			{
				if ((Object)((item is TriggerReceiver) ? item : null) != (Object)null && item.RespondsToGetOpposingSlots())
				{
					list.AddRange(item.GetOpposingSlots(__result, new List<CardSlot>(list)));
					flag2 = flag2 || item.RemoveDefaultAttackSlot();
				}
			}
			if (list.Count > 0)
			{
				__result.AddRange(list);
			}
			if (flag && flag2)
			{
				__result.Remove(opposingSlot);
			}
			bool didRemoveOriginalSlot = __instance.HasAbility((Ability)24) && (!__instance.HasTriStrike() || flag2);
			List<ISetupAttackSequence> list2 = CustomTriggerFinder.FindGlobalTriggers<ISetupAttackSequence>(findFacedown: true).ToList();
			list2.RemoveAll((ISetupAttackSequence x) => (Object)((x is TriggerReceiver) ? x : null) == (Object)null);
			List<CardSlot> dummyresult = __result;
			list2.Sort((ISetupAttackSequence x, ISetupAttackSequence x2) => x.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.Normal, original, dummyresult, __state, didRemoveOriginalSlot) - x2.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.Normal, original, dummyresult, __state, didRemoveOriginalSlot));
			foreach (ISetupAttackSequence item2 in list2)
			{
				if (item2.RespondsToModifyAttackSlots(__instance, OpposingSlotTriggerPriority.Normal, original, __result ?? new List<CardSlot>(), __state, didRemoveOriginalSlot))
				{
					__result = item2.CollectModifyAttackSlots(__instance, OpposingSlotTriggerPriority.Normal, original, __result ?? new List<CardSlot>(), ref __state, ref didRemoveOriginalSlot);
				}
			}
			dummyresult = __result;
			list2.Sort((ISetupAttackSequence x, ISetupAttackSequence x2) => x.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.BringsBackOpposingSlot, original, dummyresult, __state, didRemoveOriginalSlot) - x2.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.BringsBackOpposingSlot, original, dummyresult, __state, didRemoveOriginalSlot));
			foreach (ISetupAttackSequence item3 in list2)
			{
				if (item3.RespondsToModifyAttackSlots(__instance, OpposingSlotTriggerPriority.BringsBackOpposingSlot, original, __result ?? new List<CardSlot>(), __state, didRemoveOriginalSlot))
				{
					__result = item3.CollectModifyAttackSlots(__instance, OpposingSlotTriggerPriority.BringsBackOpposingSlot, original, __result ?? new List<CardSlot>(), ref __state, ref didRemoveOriginalSlot);
				}
			}
			dummyresult = __result;
			list2.Sort((ISetupAttackSequence x, ISetupAttackSequence x2) => x.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.PostAdditionModification, original, dummyresult, __state, didRemoveOriginalSlot) - x2.GetTriggerPriority(__instance, OpposingSlotTriggerPriority.PostAdditionModification, original, dummyresult, __state, didRemoveOriginalSlot));
			foreach (ISetupAttackSequence item4 in list2)
			{
				if (item4.RespondsToModifyAttackSlots(__instance, OpposingSlotTriggerPriority.PostAdditionModification, original, __result ?? new List<CardSlot>(), __state, didRemoveOriginalSlot))
				{
					__result = item4.CollectModifyAttackSlots(__instance, OpposingSlotTriggerPriority.PostAdditionModification, original, __result ?? new List<CardSlot>(), ref __state, ref didRemoveOriginalSlot);
				}
			}
			if (didRemoveOriginalSlot && __instance.HasTriStrike())
			{
				__result.Add(__instance.Slot.opposingSlot);
			}
			__result.Sort((CardSlot a, CardSlot b) => a.Index - b.Index);
		}

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> TriggerOnTurnEndInQueuePlayer(IEnumerable<CodeInstruction> instructions)
		{
			return TriggerOnTurnEndInQueue(instructions, playerTurn: true);
		}

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> TriggerOnTurnEndInQueueOpponent(IEnumerable<CodeInstruction> instructions)
		{
			return TriggerOnTurnEndInQueue(instructions, playerTurn: false);
		}

		private static IEnumerable<CodeInstruction> TriggerOnTurnEndInQueue(IEnumerable<CodeInstruction> instructions, bool playerTurn)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			int num = list.IndexOf(list.First((CodeInstruction code) => code.opcode == OpCodes.Callvirt && CodeInstructionExtensions.OperandIs(code, (MemberInfo)AccessTools.Method(typeof(GlobalTriggerHandler), "TriggerCardsOnBoard", (Type[])null, (Type[])null))));
			num++;
			list.Insert(num++, new CodeInstruction(playerTurn ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0, (object)null));
			list.Insert(num++, new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(CustomTriggerPatches), "TriggerOnTurnEndInQueueCoro", (Type[])null, (Type[])null)));
			return list;
		}

		private static IEnumerator TriggerOnTurnEndInQueueCoro(IEnumerator originalTrigger, bool playerTurn)
		{
			yield return originalTrigger;
			foreach (IOnTurnEndInQueue item in CustomTriggerFinder.FindTriggersInQueue<IOnTurnEndInQueue>())
			{
				if ((Object)((item is TriggerReceiver) ? item : null) != (Object)null && item.RespondsToTurnEndInQueue(playerTurn))
				{
					yield return item.OnTurnEndInQueue(playerTurn);
				}
			}
		}
	}
	[HarmonyPatch]
	public static class DoCombatPhasePatches
	{
		private const string name_GetDamageDealt = "Int32 get_DamageDealtThisPhase()";

		private const string name_PlayerAttacker = "System.Boolean playerIsAttacker";

		private const string name_SpecialSequencer = "DiskCardGame.SpecialBattleSequencer specialSequencer";

		private const string name_SquirrelAttacker = "System.Boolean <attackedWithSquirrel>5__4";

		private const string name_CombatCurrent = "System.Object <>2__current";

		public static IEnumerator NegativeDamageSupport(CombatPhaseManager __instance, bool playerIsAttacker, SpecialBattleSequencer specialSequencer, bool attackedWithSquirrel)
		{
			if (__instance.DamageDealtThisPhase == 0)
			{
				yield break;
			}
			bool targetOfDamage = ((__instance.DamageDealtThisPhase < 0) ? (!playerIsAttacker) : playerIsAttacker);
			yield return (object)new WaitForSeconds(0.4f);
			yield return __instance.VisualizeDamageMovingToScales(targetOfDamage);
			int overkillDamage = 0;
			if (playerIsAttacker && __instance.DamageDealtThisPhase > 0)
			{
				overkillDamage = Singleton<LifeManager>.Instance.Balance + __instance.DamageDealtThisPhase - 5;
				if (attackedWithSquirrel && overkillDamage >= 0)
				{
					AchievementManager.Unlock((Achievement)14);
				}
				overkillDamage = Mathf.Max(0, overkillDamage);
			}
			int num = Math.Abs(__instance.DamageDealtThisPhase);
			int damage = num - overkillDamage;
			AscensionStatsData.TryIncreaseStat((Type)4, num);
			if (num >= 666)
			{
				AchievementManager.Unlock((Achievement)25);
			}
			bool canDealDamage = (Object)(object)specialSequencer == (Object)null || !specialSequencer.PreventDamageAddedToScales;
			if (canDealDamage)
			{
				yield return Singleton<LifeManager>.Instance.ShowDamageSequence(damage, damage, !targetOfDamage, 0f, (GameObject)null, 0f, true);
			}
			if ((Object)(object)specialSequencer != (Object)null)
			{
				yield return specialSequencer.DamageAddedToScale(damage + overkillDamage, targetOfDamage);
			}
			if (canDealDamage && overkillDamage > 0 && Singleton<TurnManager>.Instance.Opponent.NumLives == 1 && Singleton<TurnManager>.Instance.Opponent.GiveCurrencyOnDefeat)
			{
				yield return Singleton<TurnManager>.Instance.Opponent.TryRevokeSurrender();
				RunState run = RunState.Run;
				run.currency += overkillDamage;
				yield return __instance.VisualizeExcessLethalDamage(overkillDamage, specialSequencer);
			}
		}

		public static List<CardSlot> ModifyAttackingSlots(bool playerIsAttacker)
		{
			List<CardSlot> originalSlots = Singleton<BoardManager>.Instance.GetSlotsCopy(playerIsAttacker);
			List<CardSlot> list = new List<CardSlot>(originalSlots);
			List<IGetAttackingSlots> list2 = CustomTriggerFinder.FindTriggersOnBoard<IGetAttackingSlots>(findFacedown: false).ToList();
			list2.Sort((IGetAttackingSlots a, IGetAttackingSlots b) => b.TriggerPriority(playerIsAttacker, originalSlots) - a.TriggerPriority(playerIsAttacker, originalSlots));
			foreach (IGetAttackingSlots item in list2)
			{
				if ((Object)((item is TriggerReceiver) ? item : null) != (Object)null && item.RespondsToGetAttackingSlots(playerIsAttacker, originalSlots, list))
				{
					List<CardSlot> attackingSlots = item.GetAttackingSlots(playerIsAttacker, originalSlots, list);
					if (attackingSlots != null && attackingSlots.Count > 0)
					{
						list.AddRange(attackingSlots);
					}
				}
			}
			return list;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> SelfDamage(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Expected O, but got Unknown
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Expected O, but got Unknown
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b8: Expected O, but got Unknown
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cd: Expected O, but got Unknown
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Expected O, but got Unknown
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f7: Expected O, but got Unknown
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Expected O, but got Unknown
			//IL_0318: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			object obj = null;
			object obj2 = null;
			object obj3 = null;
			for (int i = 0; i < list.Count; i++)
			{
				if (!(list[i].opcode == OpCodes.Brtrue))
				{
					continue;
				}
				MethodBase methodBase = AccessTools.Method(typeof(DoCombatPhasePatches), "ModifyAttackingSlots", new Type[1] { typeof(bool) }, (Type[])null);
				for (int j = i; j < list.Count; j++)
				{
					if (list[j].opcode == OpCodes.Stfld)
					{
						list.RemoveRange(i, j - i);
						break;
					}
				}
				list.Insert(i, new CodeInstruction(OpCodes.Call, (object)methodBase));
				break;
			}
			for (int k = 0; k < list.Count; k++)
			{
				if (obj == null && list[k].operand?.ToString() == "System.Boolean playerIsAttacker")
				{
					obj = list[k].operand;
				}
				else if (obj2 == null && list[k].operand?.ToString() == "DiskCardGame.SpecialBattleSequencer specialSequencer")
				{
					obj2 = list[k].operand;
				}
				else if (obj3 == null && list[k].operand?.ToString() == "System.Boolean <attackedWithSquirrel>5__4")
				{
					obj3 = list[k].operand;
				}
				else
				{
					if (!(list[k].operand?.ToString() == "Int32 get_DamageDealtThisPhase()"))
					{
						continue;
					}
					int num = k - 1;
					for (int l = k; l < list.Count; l++)
					{
						if (list[l + 2].opcode == OpCodes.Ldc_I4_S && list[l + 2].operand.ToString() == "11")
						{
							MethodBase methodBase2 = AccessTools.Method(typeof(DoCombatPhasePatches), "NegativeDamageSupport", new Type[4]
							{
								typeof(CombatPhaseManager),
								typeof(bool),
								typeof(SpecialBattleSequencer),
								typeof(bool)
							}, (Type[])null);
							list.RemoveAll((CodeInstruction x) => x.opcode == OpCodes.Nop);
							list[num].opcode = OpCodes.Ldarg_0;
							list.Insert(num + 1, new CodeInstruction(OpCodes.Ldloc_2, (object)null));
							list.Insert(num + 2, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
							list.Insert(num + 3, new CodeInstruction(OpCodes.Ldfld, obj));
							list.Insert(num + 4, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
							list.Insert(num + 5, new CodeInstruction(OpCodes.Ldfld, obj2));
							list.Insert(num + 6, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
							list.Insert(num + 7, new CodeInstruction(OpCodes.Ldfld, obj3));
							list.Insert(num + 8, new CodeInstruction(OpCodes.Callvirt, (object)methodBase2));
							return list;
						}
						CodeInstructionExtensions.MoveLabelsTo(list[l], list[num]);
						list[l].opcode = OpCodes.Nop;
					}
				}
			}
			return list;
		}
	}
	public interface IOnAddedToHand
	{
		bool RespondsToAddedToHand();

		IEnumerator OnAddedToHand();
	}
	public interface IOnOtherCardAddedToHand
	{
		bool RespondsToOtherCardAddedToHand(PlayableCard card);

		IEnumerator OnOtherCardAddedToHand(PlayableCard card);
	}
	public interface IOnCardAssignedToSlotNoResolve
	{
		bool RespondsToCardAssignedToSlotNoResolve(PlayableCard card);

		IEnumerator OnCardAssignedToSlotNoResolve(PlayableCard card);
	}
	public interface IOnCardAssignedToSlotContext
	{
		bool RespondsToCardAssignedToSlotContext(PlayableCard card, CardSlot oldSlot, CardSlot newSlot);

		IEnumerator OnCardAssignedToSlotContext(PlayableCard card, CardSlot oldSlot, CardSlot newSlot);
	}
	public interface IOnBellRung
	{
		bool RespondsToBellRung(bool playerCombatPhase);

		IEnumerator OnBellRung(bool playerCombatPhase);
	}
	public interface IOnPreSlotAttackSequence
	{
		bool RespondsToPreSlotAttackSequence(CardSlot attackingSlot);

		IEnumerator OnPreSlotAttackSequence(CardSlot attackingSlot);
	}
	public interface IOnPostSlotAttackSequence
	{
		bool RespondsToPostSlotAttackSequence(CardSlot attackingSlot);

		IEnumerator OnPostSlotAttackSequence(CardSlot attackingSlot);
	}
	public interface IOnPostSingularSlotAttackSlot
	{
		bool RespondsToPostSingularSlotAttackSlot(CardSlot attackingSlot, CardSlot targetSlot);

		IEnumerator OnPostSingularSlotAttackSlot(CardSlot attackingSlot, CardSlot targetSlot);
	}
	public interface IOnPreScalesChangedRef
	{
		bool RespondsToPreScalesChangedRef(int damage, int numWeights, bool toPlayer);

		int CollectPreScalesChangedRef(int damage, ref int numWeights, ref bool toPlayer);
	}
	public interface IOnPreScalesChanged
	{
		bool RespondsToPreScalesChanged(int damage, bool toPlayer, int originalDamage, bool originalToPlayer);

		IEnumerator OnPreScalesChanged(int damage, bool toPlayer, int originalDamage, bool originalToPlayer);
	}
	public interface IOnPostScalesChanged
	{
		bool RespondsToPostScalesChanged(int damage, bool toPlayer, int originalDamage, bool originalToPlayer);

		IEnumerator OnPostScalesChanged(int damage, bool toPlayer, int originalDamage, bool originalToPlayer);
	}
	public interface IOnUpkeepInHand
	{
		bool RespondsToUpkeepInHand(bool playerUpkeep);

		IEnumerator OnUpkeepInHand(bool playerUpkeep);
	}
	public interface IOnOtherCardResolveInHand
	{
		bool RespondsToOtherCardResolveInHand(PlayableCard resolvingCard);

		IEnumerator OnOtherCardResolveInHand(PlayableCard resolvingCard);
	}
	public interface IOnTurnEndInHand
	{
		bool RespondsToTurnEndInHand(bool playerTurn);

		IEnumerator OnTurnEndInHand(bool playerTurn);
	}
	public interface IOnOtherCardAssignedToSlotInHand
	{
		bool RespondsToOtherCardAssignedToSlotInHand(PlayableCard card);

		IEnumerator OnOtherCardAssignedToSlotInHand(PlayableCard card);
	}
	public interface IOnOtherCardPreDeathInHand
	{
		bool RespondsToOtherCardPreDeathInHand(CardSlot deathSlot, bool fromCombat, PlayableCard killer);

		IEnumerator OnOtherCardPreDeathInHand(CardSlot deathSlot, bool fromCombat, PlayableCard killer);
	}
	public interface IOnOtherCardDealtDamageInHand
	{
		bool RespondsToOtherCardDealtDamageInHand(PlayableCard attacker, int amount, PlayableCard target);

		IEnumerator OnOtherCardDealtDamageInHand(PlayableCard attacker, int amount, PlayableCard target);
	}
	public interface IOnOtherCardDieInHand
	{
		bool RespondsToOtherCardDieInHand(PlayableCard card, CardSlot deathSlot, bool fromCombat, PlayableCard killer);

		IEnumerator OnOtherCardDieInHand(PlayableCard card, CardSlot deathSlot, bool fromCombat, PlayableCard killer);
	}
	public interface IOnPreItemUsed
	{
		bool RespondsToPreItemUsed(string itemName, bool isHammer);

		IEnumerator OnPreItemUsed(string itemName, bool isHammer);
	}
	public interface IOnPostItemUsed
	{
		bool RespondsToPostItemUsed(string itemName, bool success, bool isHammer);

		IEnumerator OnPostItemUsed(string itemName, bool success, bool isHammer);
	}
	public interface IGetOpposingSlots
	{
		bool RespondsToGetOpposingSlots();

		List<CardSlot> GetOpposingSlots(List<CardSlot> originalSlots, List<CardSlot> otherAddedSlots);

		bool RemoveDefaultAttackSlot();
	}
	public interface ISetupAttackSequence
	{
		bool RespondsToModifyAttackSlots(PlayableCard card, OpposingSlotTriggerPriority modType, List<CardSlot> originalSlots, List<CardSlot> currentSlots, int attackCount, bool didRemoveDefaultSlot);

		List<CardSlot> CollectModifyAttackSlots(PlayableCard card, OpposingSlotTriggerPriority modType, List<CardSlot> originalSlots, List<CardSlot> currentSlots, ref int attackCount, ref bool didRemoveDefaultSlot);

		int GetTriggerPriority(PlayableCard card, OpposingSlotTriggerPriority modType, List<CardSlot> originalSlots, List<CardSlot> currentSlots, int attackCount, bool didRemoveDefaultSlot);
	}
	public enum OpposingSlotTriggerPriority
	{
		Normal,
		BringsBackOpposingSlot,
		PostAdditionModification,
		ReplacesDefaultOpposingSlot
	}
	public interface IItemCanBeUsed
	{
		bool RespondsToItemCanBeUsed(string itemname, bool currentValue);

		bool CollectItemCanBeUsed(string itemname, bool currentValue);
	}
	public interface IOnItemPreventedFromUse
	{
		bool RespondsToItemPreventedFromUse(string itemName);

		IEnumerator OnItemPreventedFromUse(string itemName);
	}
	public interface IOnCardPassiveAttackBuffs
	{
		bool RespondsToCardPassiveAttackBuffs(PlayableCard card, int currentValue);

		int CollectCardPassiveAttackBuffs(PlayableCard card, int currentValue);
	}
	public interface IOnCardPassiveHealthBuffs
	{
		bool RespondsToCardPassiveHealthBuffs(PlayableCard card, int currentValue);

		int CollectCardPassiveHealthBuffs(PlayableCard card, int currentValue);
	}
	public interface IPassiveHealthBuff
	{
		int GetPassiveHealthBuff(PlayableCard target);
	}
	public interface IPassiveAttackBuff
	{
		int GetPassiveAttackBuff(PlayableCard target);
	}
	[Obsolete("Use IModifyDamageTaken instead.")]
	public interface ICardTakenDamageModifier
	{
		bool RespondsToCardTakenDamageModifier(PlayableCard card, int currentValue);

		int CollectCardTakenDamageModifier(PlayableCard card, int currentValue);
	}
	public interface IGetAttackingSlots
	{
		bool RespondsToGetAttackingSlots(bool playerIsAttacker, List<CardSlot> originalSlots, List<CardSlot> currentSlots);

		List<CardSlot> GetAttackingSlots(bool playerIsAttacker, List<CardSlot> originalSlots, List<CardSlot> currentSlots);

		int TriggerPriority(bool playerIsAttacker, List<CardSlot> originalSlots);
	}
	public interface IModifyDamageTaken
	{
		bool RespondsToModifyDamageTaken(PlayableCard target, int damage, PlayableCard attacker, int originalDamage);

		int OnModifyDamageTaken(PlayableCard target, int damage, PlayableCard attacker, int originalDamage);

		int TriggerPriority(PlayableCard target, int damage, PlayableCard attacker);
	}
	public interface IPreTakeDamage
	{
		bool RespondsToPreTakeDamage(PlayableCard source, int damage);

		IEnumerator OnPreTakeDamage(PlayableCard source, int damage);
	}
	public interface IModifyDirectDamage
	{
		bool RespondsToModifyDirectDamage(CardSlot target, int damage, PlayableCard attacker, int originalDamage);

		int OnModifyDirectDamage(CardSlot target, int damage, PlayableCard attacker, int originalDamage);

		int TriggerPriority(CardSlot target, int damage, PlayableCard attacker);
	}
	public interface IOnTurnEndInQueue
	{
		bool RespondsToTurnEndInQueue(bool playerTurn);

		IEnumerator OnTurnEndInQueue(bool playerTurn);
	}
	public interface IOnCardDealtDamageDirectly
	{
		bool RespondsToCardDealtDamageDirectly(PlayableCard attacker, CardSlot opposingSlot, int damage);

		IEnumerator OnCardDealtDamageDirectly(PlayableCard attacker, CardSlot opposingSlot, int damage);
	}
	[HarmonyPatch]
	public static class SlotAttackSlotPatches
	{
		private const string name_GlobalTrigger = "DiskCardGame.GlobalTriggerHandler get_Instance()";

		private const string name_GetCard = "DiskCardGame.PlayableCard get_Card()";

		private const string name_GetAttack = "Int32 get_Attack()";

		private const string name_OpposingSlot = "DiskCardGame.CardSlot opposingSlot";

		private const string name_CombatPhase = "DiskCardGame.CombatPhaseManager+<>c__DisplayClass5_0 <>8__1";

		private const string name_AttackingSlot = "DiskCardGame.CardSlot attackingSlot";

		private const string name_CanAttackDirectly = "Boolean CanAttackDirectly(DiskCardGame.CardSlot)";

		private const string name_VisualizeCardAttackingDirectly = "System.Collections.IEnumerator VisualizeCardAttackingDirectly(DiskCardGame.CardSlot, DiskCardGame.CardSlot, Int32)";

		private const string modifiedAttackCustomField = "modifiedAttack";

		private static readonly MethodInfo method_GetCard = AccessTools.PropertyGetter(typeof(CardSlot), "Card");

		private static readonly MethodInfo method_NewDamage = AccessTools.Method(typeof(SlotAttackSlotPatches), "DamageToDealThisPhase", new Type[2]
		{
			typeof(CardSlot),
			typeof(CardSlot)
		}, (Type[])null);

		private static readonly MethodInfo method_NewTriggers = AccessTools.Method(typeof(SlotAttackSlotPatches), "TriggerOnDirectDamageTriggers", new Type[2]
		{
			typeof(PlayableCard),
			typeof(CardSlot)
		}, (Type[])null);

		private static readonly MethodInfo method_SetCustomField = AccessTools.Method(typeof(CustomFields), "Set", (Type[])null, (Type[])null);

		private static readonly MethodInfo method_GetCustomField = AccessTools.Method(typeof(CustomFields), "Get", new Type[2]
		{
			typeof(object),
			typeof(string)
		}, new Type[1] { typeof(int) });

		public static int DamageToDealThisPhase(CardSlot attackingSlot, CardSlot opposingSlot)
		{
			int damage;
			int originalDamage = (damage = attackingSlot.Card.Attack);
			List<IModifyDirectDamage> list = CustomTriggerFinder.FindGlobalTriggers<IModifyDirectDamage>(findFacedown: true).ToList();
			list.Sort((IModifyDirectDamage a, IModifyDirectDamage b) => b.TriggerPriority(opposingSlot, damage, attackingSlot.Card) - a.TriggerPriority(opposingSlot, damage, attackingSlot.Card));
			foreach (IModifyDirectDamage item in list)
			{
				if (item.RespondsToModifyDirectDamage(opposingSlot, damage, attackingSlot.Card, originalDamage))
				{
					damage = item.OnModifyDirectDamage(opposingSlot, damage, attackingSlot.Card, originalDamage);
				}
			}
			if (attackingSlot.IsPlayerSlot == opposingSlot.IsPlayerSlot)
			{
				return -damage;
			}
			if (Singleton<TurnManager>.Instance.IsPlayerTurn)
			{
				if (attackingSlot.IsOpponentSlot())
				{
					if (!opposingSlot.IsPlayerSlot)
					{
						return damage;
					}
					return -damage;
				}
			}
			else if (attackingSlot.IsPlayerSlot)
			{
				if (!opposingSlot.IsOpponentSlot())
				{
					return damage;
				}
				return -damage;
			}
			return damage;
		}

		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (!ModifyDirectDamageCheck(list, ref i))
				{
					continue;
				}
				for (int j = i; j < list.Count; j++)
				{
					if (CallTriggerOnDirectDamage(list, ref j))
					{
						for (int k = j; k < list.Count && !OpposingCardNullCheck(list, k); k++)
						{
						}
						break;
					}
				}
				break;
			}
			return list;
		}

		private static bool OpposingCardNullCheck(List<CodeInstruction> codes, int i)
		{
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Expected O, but got Unknown
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Expected O, but got Unknown
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Expected O, but got Unknown
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Expected O, but got Unknown
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Expected O, but got Unknown
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Expected O, but got Unknown
			if (codes[i].opcode == OpCodes.Call && codes[i].operand.ToString() == "DiskCardGame.GlobalTriggerHandler get_Instance()" && codes[i + 1].opcode == OpCodes.Ldc_I4_7)
			{
				MethodInfo methodInfo = null;
				object obj = null;
				object obj2 = null;
				object obj3 = null;
				for (int j = i + 1; j < codes.Count; j++)
				{
					if (codes[j].opcode == OpCodes.Ldfld && codes[j].operand.ToString() == "DiskCardGame.CardSlot opposingSlot" && obj == null)
					{
						obj = codes[j].operand;
					}
					if (codes[j].opcode == OpCodes.Callvirt && codes[j].operand.ToString() == "DiskCardGame.PlayableCard get_Card()" && obj2 == null)
					{
						obj2 = codes[j].operand;
					}
					if (!(codes[j].opcode == OpCodes.Stfld) || !(codes[j - 1].opcode == OpCodes.Ldc_I4_M1))
					{
						continue;
					}
					for (int k = j + 1; k < codes.Count; k++)
					{
						if (codes[k].opcode == OpCodes.Call && methodInfo == null)
						{
							methodInfo = (MethodInfo)codes[k].operand;
						}
						if (obj3 == null && codes[k].opcode == OpCodes.Brfalse)
						{
							obj3 = codes[k].operand;
						}
						if (codes[k].opcode == OpCodes.Stfld)
						{
							codes.Insert(k + 1, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
							codes.Insert(k + 2, new CodeInstruction(OpCodes.Ldfld, obj));
							codes.Insert(k + 3, new CodeInstruction(OpCodes.Callvirt, obj2));
							codes.Insert(k + 4, new CodeInstruction(OpCodes.Ldnull, (object)null));
							codes.Insert(k + 5, new CodeInstruction(OpCodes.Call, (object)methodInfo));
							codes.Insert(k + 6, new CodeInstruction(OpCodes.Brfalse, obj3));
							return true;
						}
					}
					break;
				}
			}
			return false;
		}

		private static bool ModifyDirectDamageCheck(List<CodeInstruction> codes, ref int index)
		{
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Expected O, but got Unknown
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Expected O, but got Unknown
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Expected O, but got Unknown
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Expected O, but got Unknown
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Expected O, but got Unknown
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Expected O, but got Unknown
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0228: Expected O, but got Unknown
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Expected O, but got Unknown
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Expected O, but got Unknown
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Expected O, but got Unknown
			if (codes[index].opcode == OpCodes.Callvirt && codes[index].operand.ToString() == "Boolean CanAttackDirectly(DiskCardGame.CardSlot)")
			{
				int num = index + 2;
				object obj = null;
				object obj2 = null;
				object obj3 = null;
				for (int num2 = index - 1; num2 > 0; num2--)
				{
					if (obj == null && codes[num2].operand?.ToString() == "DiskCardGame.CardSlot opposingSlot")
					{
						obj = codes[num2].operand;
						break;
					}
				}
				for (int i = num; i < codes.Count; i++)
				{
					if (obj2 == null && codes[i].operand?.ToString() == "DiskCardGame.CombatPhaseManager+<>c__DisplayClass5_0 <>8__1")
					{
						obj2 = codes[i].operand;
						obj3 = codes[i + 1].operand;
						break;
					}
				}
				int j = num;
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldfld, obj2));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldfld, obj3));
				codes.Insert(j++, new CodeInstruction(OpCodes.Callvirt, (object)method_GetCard));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldstr, (object)"modifiedAttack"));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldfld, obj2));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldfld, obj3));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
				codes.Insert(j++, new CodeInstruction(OpCodes.Ldfld, obj));
				codes.Insert(j++, new CodeInstruction(OpCodes.Callvirt, (object)method_NewDamage));
				codes.Insert(j++, new CodeInstruction(OpCodes.Box, (object)typeof(int)));
				codes.Insert(j++, new CodeInstruction(OpCodes.Call, (object)method_SetCustomField));
				index = j;
				for (int k = 0; k < 2; k++)
				{
					for (; j < codes.Count; j++)
					{
						if (!(codes[j].opcode != OpCodes.Callvirt) && !(codes[j].operand.ToString() != "Int32 get_Attack()"))
						{
							codes[j++] = new CodeInstruction(OpCodes.Ldstr, (object)"modifiedAttack");
							codes.Insert(j++, new CodeInstruction(OpCodes.Callvirt, (object)method_GetCustomField));
							index = j;
							break;
						}
					}
				}
				return true;
			}
			return false;
		}

		private static bool CallTriggerOnDirectDamage(List<CodeInstruction> codes, ref int index)
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Expected O, but got Unknown
			if (codes[index].opcode != OpCodes.Callvirt || codes[index].operand.ToString() != "DiskCardGame.PlayableCard get_Card()")
			{
				return false;
			}
			int num = ++index;
			object obj = null;
			for (int num2 = num - 1; num2 > 0; num2--)
			{
				if (obj == null && codes[num2].operand?.ToString() == "DiskCardGame.CardSlot opposingSlot")
				{
					obj = codes[num2].operand;
					break;
				}
			}
			for (int num3 = num - 1; num3 > 0; num3--)
			{
				if (codes[num3].opcode == OpCodes.Ldarg_0)
				{
					codes.Insert(num3, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					index++;
					num++;
					break;
				}
			}
			for (int i = num; i < codes.Count; i++)
			{
				if (!(codes[i].opcode != OpCodes.Ldc_I4_7))
				{
					codes.RemoveRange(num, i - num - 2);
					codes.Insert(index++, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					codes.Insert(index++, new CodeInstruction(OpCodes.Ldfld, obj));
					codes.Insert(index++, new CodeInstruction(OpCodes.Callvirt, (object)method_NewTriggers));
					break;
				}
			}
			return true;
		}

		private static IEnumerator TriggerOnDirectDamageTriggers(PlayableCard attacker, CardSlot opposingSlot)
		{
			int damage = CustomFields.Get<int>(attacker, "modifiedAttack");
			if (attacker.TriggerHandler.RespondsToTrigger((Trigger)20, new object[1] { damage }))
			{
				yield return attacker.TriggerHandler.OnTrigger((Trigger)20, new object[1] { damage });
			}
			yield return CustomTriggerFinder.TriggerAll(triggerFacedown: false, (IOnCardDealtDamageDirectly x) => x.RespondsToCardDealtDamageDirectly(attacker, opposingSlot, damage), (IOnCardDealtDamageDirectly x) => x.OnCardDealtDamageDirectly(attacker, opposingSlot, damage));
		}
	}
	[HarmonyPatch]
	public static class TakeDamagePatches
	{
		private const string name_Damage = "System.Int32 damage";

		private const string name_TriggerHandler = "DiskCardGame.CardTriggerHandler get_TriggerHandler()";

		private const string name_CardAttacker = "DiskCardGame.PlayableCard attacker";

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayableCard), "TakeDamage")]
		private static bool AddModifyDamageTrigger(PlayableCard __instance, ref int damage, PlayableCard attacker)
		{
			int originalDamage = damage;
			List<IModifyDamageTaken> list = CustomTriggerFinder.FindGlobalTriggers<IModifyDamageTaken>(findFacedown: true).ToList();
			list.Sort((IModifyDamageTaken a, IModifyDamageTaken b) => b.TriggerPriority(__instance, originalDamage, attacker) - a.TriggerPriority(__instance, originalDamage, attacker));
			foreach (IModifyDamageTaken item in list)
			{
				if (item != null && item.RespondsToModifyDamageTaken(__instance, damage, attacker, originalDamage))
				{
					damage = item.OnModifyDamageTaken(__instance, damage, attacker, originalDamage);
				}
			}
			if (damage < 0)
			{
				damage = 0;
			}
			return true;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayableCard), "TakeDamage")]
		private static IEnumerator AddTakeDamageTriggers(IEnumerator enumerator, PlayableCard __instance, int damage, PlayableCard attacker)
		{
			IEnumerable<IPreTakeDamage> enumerable = __instance.FindTriggersOnCard<IPreTakeDamage>();
			foreach (IPreTakeDamage item in enumerable)
			{
				if (item.RespondsToPreTakeDamage(attacker, damage))
				{
					yield return item.OnPreTakeDamage

plugins/InscryptionCommunityPatch.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DiskCardGame;
using GBC;
using HarmonyLib;
using InscryptionAPI.Boons;
using InscryptionAPI.Card;
using InscryptionAPI.CardCosts;
using InscryptionAPI.Dialogue;
using InscryptionAPI.Helpers;
using InscryptionAPI.Helpers.Extensions;
using InscryptionCommunityPatch.Card;
using InscryptionCommunityPatch.ResourceManagers;
using InscryptionCommunityPatch.Tests;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using Sirenix.Utilities;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: InternalsVisibleTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("InscryptionCommunityPatch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.19.0.0")]
[assembly: AssemblyInformationalVersion("2.19.0")]
[assembly: AssemblyProduct("InscryptionCommunityPatch")]
[assembly: AssemblyTitle("InscryptionCommunityPatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.19.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InscryptionCommunityPatch
{
	[BepInPlugin("community.inscryption.patch", "InscryptionCommunityPatch", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class PatchPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "community.inscryption.patch";

		public const string ModName = "InscryptionCommunityPatch";

		public const string ModVer = "1.0.0";

		internal static PatchPlugin Instance;

		internal static ConfigEntry<bool> configEnergy;

		internal static ConfigEntry<bool> configDrone;

		internal static ConfigEntry<bool> configMox;

		internal static ConfigEntry<bool> configDroneMox;

		internal static ConfigEntry<bool> configShowSquirrelTribeOnCards;

		internal static ConfigEntry<bool> configAct3Bones;

		internal static ConfigEntry<bool> configResetEyes;

		internal static ConfigEntry<bool> rightAct2Cost;

		internal static ConfigEntry<bool> act2CostRender;

		internal static ConfigEntry<bool> act2StackIconType;

		internal static ConfigEntry<bool> configMergeOnBottom;

		internal static ConfigEntry<bool> configRemovePatches;

		internal static ConfigEntry<bool> configTestState;

		internal static ConfigEntry<bool> configFullDebug;

		internal static ConfigEntry<bool> configDefaultDrone;

		internal static ConfigEntry<bool> act2TutorCenterRows;

		internal static ManualLogSource Logger;

		private readonly Harmony HarmonyInstance = new Harmony("community.inscryption.patch");

		private void OnEnable()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			HarmonyInstance.PatchAll(typeof(PatchPlugin).Assembly);
			SceneManager.sceneLoaded += OnSceneLoaded;
			if (configTestState.Value)
			{
				ExecuteCommunityPatchTests.PrepareForTests();
				TestCost.Init();
			}
			CommunityArtPatches.PatchCommunityArt();
		}

		private void OnDisable()
		{
			HarmonyInstance.UnpatchSelf();
		}

		private void Awake()
		{
			Instance = this;
			configEnergy = ((BaseUnityPlugin)this).Config.Bind<bool>("Energy", "Energy Refresh", true, "Max energy increases and energy refreshes at end of turn");
			configDrone = ((BaseUnityPlugin)this).Config.Bind<bool>("Energy", "Energy Drone", false, "Drone is visible to display energy (requires Energy Refresh)");
			configDefaultDrone = ((BaseUnityPlugin)this).Config.Bind<bool>("Energy", "Default Drone", false, "Drone uses the vanilla model instead of being attached to the scales (requires Energy Drone)");
			configMox = ((BaseUnityPlugin)this).Config.Bind<bool>("Mox", "Mox Refresh", true, "Mox refreshes at end of battle");
			configDroneMox = ((BaseUnityPlugin)this).Config.Bind<bool>("Mox", "Mox Drone", false, "Drone displays mox (requires Energy Drone and Mox Refresh)");
			configAct3Bones = ((BaseUnityPlugin)this).Config.Bind<bool>("Bones", "Act 3 Bones", false, "Force bones displayer to be active in Act 3");
			configShowSquirrelTribeOnCards = ((BaseUnityPlugin)this).Config.Bind<bool>("Tribes", "Show Squirrel Tribe", false, "Shows the Squirrel tribe icon on cards");
			act2CostRender = ((BaseUnityPlugin)this).Config.Bind<bool>("Card Costs", "GBC Cost render", true, "GBC Cards are able to display custom costs and hybrid costs through the API.");
			rightAct2Cost = ((BaseUnityPlugin)this).Config.Bind<bool>("Card Costs", "GBC Cost On Right", true, "GBC Cards display their costs on the top-right corner. If false, display on the top-left corner");
			configMergeOnBottom = ((BaseUnityPlugin)this).Config.Bind<bool>("Sigil Display", "Merge_On_Botom", false, "Makes it so if enabled, merged sigils will display on the bottom of the card instead of on the artwork. In extreme cases, this can cause some visual bugs.");
			configRemovePatches = ((BaseUnityPlugin)this).Config.Bind<bool>("Sigil Display", "Remove_Patches", false, "Makes it so if enabled, merged sigils will not have a patch behind them anymore and will instead be glowing yellow (only works with Merge_On_Bottom).");
			act2StackIconType = ((BaseUnityPlugin)this).Config.Bind<bool>("Sigil Display", "Act 2 Sigil icon type", true, "If true, stacking icons are a cream outline with a black center. If false, stacking icons are a black outline with a cream center. Act 2");
			act2TutorCenterRows = ((BaseUnityPlugin)this).Config.Bind<bool>("Act 2", "Centred Hoarder UI", true, "If true, centres displayed cards in each row during the Hoarder selection sequence.");
			configFullDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Full Debug", true, "If true, displays all debug logs in the console.");
			configTestState = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Test Mode", false, "Puts the game into test mode. This will cause (among potentially other things) a new run to spawn a number of cards into your opening deck that will demonstrate card behaviors.");
			configResetEyes = ((BaseUnityPlugin)this).Config.Bind<bool>("Act 1", "Reset Red Eyes", false, "Resets Leshy's eyes to normal if they were turned red due to a boss fight's grizzly bear sequence.");
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			EnergyDrone.TryEnableEnergy(((Scene)(ref scene)).name);
		}
	}
}
namespace InscryptionCommunityPatch.Tests
{
	public class SacrificeSquirrels : BoonBehaviour
	{
		public override bool RespondsToOtherCardResolve(PlayableCard otherCard)
		{
			return ((Object)((Card)otherCard).Info).name.ToLowerInvariant().Equals("squirrel");
		}

		public override IEnumerator OnOtherCardResolve(PlayableCard otherCard)
		{
			yield return ((BoonBehaviour)this).PlayBoonAnimation();
			otherCard.TemporaryMods.Add(new CardModificationInfo((Ability)14));
			((Card)otherCard).RenderCard();
		}
	}
	[HarmonyPatch]
	public static class ExecuteCommunityPatchTests
	{
		public static Type TestBoon;

		public static void PrepareForTests()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			AbilityExtensions.AbilityByID((IEnumerable<FullAbility>)AbilityManager.BaseGameAbilities, (Ability)15).Info.canStack = true;
			AbilityExtensions.AbilityByID((IEnumerable<FullAbility>)AbilityManager.BaseGameAbilities, (Ability)34).Info.canStack = true;
			AbilityExtensions.AbilityByID((IEnumerable<FullAbility>)AbilityManager.BaseGameAbilities, (Ability)29).Info.canStack = true;
			TestBoon = BoonManager.New("community.inscryption.patch", "Sacrificial Squirrels", typeof(SacrificeSquirrels), "Squirrels are super OP now", (Texture)(object)Resources.Load<Texture2D>("art/cards/abilityicons/ability_drawcopyondeath"), (Texture)(object)Resources.Load<Texture2D>("art/cards/boons/boonportraits/boon_startinggoat"), false, true, true);
		}

		[HarmonyPatch(typeof(AscensionSaveData), "NewRun")]
		[HarmonyPostfix]
		private static void StartRunInTestMode(ref AscensionSaveData __instance)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Expected O, but got Unknown
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			if (!PatchPlugin.configTestState.Value)
			{
				return;
			}
			List<Ability> list = new List<Ability>
			{
				(Ability)15,
				(Ability)83,
				(Ability)6,
				(Ability)1,
				(Ability)3,
				(Ability)4,
				(Ability)100,
				(Ability)23,
				(Ability)2
			};
			for (int i = 2; i < 4; i++)
			{
				CardInfo cardByName = CardLoader.GetCardByName("Rabbit");
				CardModificationInfo val = new CardModificationInfo();
				val.abilities = new List<Ability>(list.Take(i));
				cardByName.mods.Add(val);
				CardModificationInfo val2 = new CardModificationInfo();
				val2.abilities = new List<Ability> { list[i - 1] };
				val2.fromCardMerge = true;
				cardByName.mods.Add(val2);
				((CardCollectionInfo)__instance.currentRun.playerDeck).AddCard(cardByName);
			}
			for (int j = 1; j <= 2; j++)
			{
				CardInfo cardByName2 = CardLoader.GetCardByName("Rabbit");
				CardModificationInfo val3 = new CardModificationInfo();
				val3.abilities = new List<Ability>();
				for (int k = 0; k < j; k++)
				{
					val3.abilities.Add((Ability)15);
					val3.abilities.Add((Ability)34);
					val3.abilities.Add((Ability)29);
					val3.abilities.Add((Ability)2);
				}
				cardByName2.mods.Add(val3);
				((CardCollectionInfo)__instance.currentRun.playerDeck).AddCard(cardByName2);
			}
			__instance.currentRun.playerDeck.AddBoon(TestBoon);
		}
	}
	public class TestCost : CustomCardCost
	{
		public override string CostName => "TestCost";

		public static void Init()
		{
			PatchPlugin.Logger.LogDebug((object)"Adding TestCost");
			CardCostManager.SetFoundAtChoiceNodes(CardCostManager.SetCanBePlayedByTurn2WithHand(CardCostManager.SetCostTier(CardCostManager.Register("cyantist.inscryption.api", "TestCost", typeof(TestCost), (Func<int, CardInfo, PlayableCard, Texture2D>)Texture3D, (Func<int, CardInfo, PlayableCard, Texture2D>)TexturePixel), (Func<int, int>)CostTier), (Func<int, CardInfo, List<CardInfo>, bool>)CanBePlayed), true, (Texture)(object)TextureHelper.GetImageAsTexture("testCost.png", typeof(TestCost).Assembly, (FilterMode)0));
		}

		public static int CostTier(int amount)
		{
			return Mathf.FloorToInt((float)amount / 2f);
		}

		public static bool CanBePlayed(int amount, CardInfo card, List<CardInfo> hand)
		{
			return amount <= 2;
		}

		public static Texture2D Texture3D(int cardCost, CardInfo cardInfo, PlayableCard playableCard)
		{
			return ReverseColours(TextureHelper.GetImageAsTexture($"energy_cost_{Mathf.Min(7, cardCost)}.png", typeof(PatchPlugin).Assembly, (FilterMode)0));
		}

		public static Texture2D TexturePixel(int cardCost, CardInfo info, PlayableCard playableCard)
		{
			return ReverseColours(Part2CardCostRender.CombineIconAndCount(cardCost, TextureHelper.GetImageAsTexture("pixel_energy.png", typeof(PatchPlugin).Assembly, (FilterMode)0)));
		}

		private static Texture2D ReverseColours(Texture2D texToReverse)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			float num = default(float);
			float num2 = default(float);
			float num3 = default(float);
			for (int i = 0; i < ((Texture)texToReverse).width; i++)
			{
				for (int j = 0; j < ((Texture)texToReverse).height; j++)
				{
					Color pixel = texToReverse.GetPixel(i, j);
					Color.RGBToHSV(pixel, ref num, ref num2, ref num3);
					Color val = Color.HSVToRGB((num + 0.5f) % 1f, (num2 + 0.5f) % 1f, (num3 + 0.5f) % 1f);
					val.a = pixel.a;
					texToReverse.SetPixel(i, j, val);
				}
			}
			texToReverse.Apply();
			return texToReverse;
		}

		public override bool CostSatisfied(int cardCost, PlayableCard card)
		{
			return cardCost <= Singleton<ResourcesManager>.Instance.PlayerEnergy - card.EnergyCost;
		}

		public override string CostUnsatisfiedHint(int cardCost, PlayableCard card)
		{
			return "Eat your greens aby. " + ((Card)card).Info.DisplayedNameLocalized;
		}

		public override IEnumerator OnPlayed(int cardCost, PlayableCard card)
		{
			if (cardCost > 0)
			{
				yield return Singleton<ResourcesManager>.Instance.SpendEnergy(cardCost);
			}
		}
	}
}
namespace InscryptionCommunityPatch.Sequencers
{
	[HarmonyPatch]
	internal static class ChoiceNodePatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CardSingleChoicesSequencer), "GetCardbackTexture")]
		private static void CardSingleChoicesSequencer_GetCardbackTexture(ref Texture __result, CardChoice choice)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Invalid comparison between Unknown and I4
			ResourceType resourceType = choice.resourceType;
			if ((int)resourceType != 3)
			{
				if ((int)resourceType == 4)
				{
					__result = (Texture)(object)TextureHelper.GetImageAsTexture(MoxTextureName(choice.resourceAmount), typeof(ChoiceNodePatch).Assembly, (FilterMode)0);
				}
			}
			else
			{
				__result = (Texture)(object)TextureHelper.GetImageAsTexture("energyCost.png", typeof(ChoiceNodePatch).Assembly, (FilterMode)0);
			}
		}

		public static string MoxTextureName(int index)
		{
			return "moxCost" + index switch
			{
				1 => "Green", 
				2 => "Orange", 
				3 => "Blue", 
				_ => "", 
			} + ".png";
		}
	}
	[HarmonyPatch]
	internal class CardStatBoostSequencerPatch
	{
		private const string name_DisplayClass = "DiskCardGame.CardStatBoostSequencer+<>c__DisplayClass12_0 <>8__1";

		private const string name_AttackMod = "System.Boolean attackMod";

		private const string name_ViewInstance = "DiskCardGame.ViewManager get_Instance()";

		private const string name_GetValidCards = "System.Collections.Generic.List`1[DiskCardGame.CardInfo] GetValidCards(Boolean)";

		private const string name_DestroyCard = "Void DestroyCard()";

		private static MethodBase TargetMethod()
		{
			return AccessTools.EnumeratorMoveNext((MethodBase)AccessTools.Method(typeof(CardStatBoostSequencer), "StatBoostSequence", (Type[])null, (Type[])null));
		}

		private static object Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Expected O, but got Unknown
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Expected O, but got Unknown
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Expected O, but got Unknown
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Expected O, but got Unknown
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Expected O, but got Unknown
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Expected O, but got Unknown
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Expected O, but got Unknown
			//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Expected O, but got Unknown
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Expected O, but got Unknown
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0317: Expected O, but got Unknown
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Expected O, but got Unknown
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			int num = -1;
			int num2 = -1;
			object obj = null;
			object obj2 = null;
			object obj3 = null;
			object obj4 = null;
			CodeInstruction item = null;
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldfld && list[i].operand.ToString() == "DiskCardGame.CardStatBoostSequencer+<>c__DisplayClass12_0 <>8__1" && obj == null)
				{
					obj = list[i].operand;
				}
				else if (list[i].opcode == OpCodes.Ldfld && list[i].operand.ToString() == "System.Boolean attackMod" && obj2 == null)
				{
					obj2 = list[i].operand;
				}
				else if (list[i].opcode == OpCodes.Callvirt && list[i].operand.ToString() == "System.Collections.Generic.List`1[DiskCardGame.CardInfo] GetValidCards(Boolean)" && obj3 == null)
				{
					obj3 = list[i].operand;
					obj4 = list[i + 1].operand;
				}
				else if (list[i].opcode == OpCodes.Ldc_I4_7)
				{
					num = i - 6;
				}
				else if (list[i].opcode == OpCodes.Call && list[i].operand.ToString() == "DiskCardGame.ViewManager get_Instance()" && list[i + 1].opcode == OpCodes.Ldc_I4_1 && list[i + 3].opcode == OpCodes.Ldc_I4_0)
				{
					num2 = i + 6;
				}
				else if (list[i].opcode == OpCodes.Callvirt && list[i].operand.ToString() == "Void DestroyCard()")
				{
					item = new CodeInstruction(list[i + 1]);
				}
				if (num != -1 && num2 != -1)
				{
					MethodBase methodBase = AccessTools.Method(typeof(CardStatBoostSequencerPatch), "NewStatBoostSequence", new Type[2]
					{
						typeof(CardStatBoostSequencer),
						typeof(bool)
					}, (Type[])null);
					list.RemoveAt(num2);
					list.RemoveAt(num2);
					list.Insert(num2, new CodeInstruction(OpCodes.Ldloc_1, (object)null));
					list.Insert(num2 + 1, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					list.Insert(num2 + 2, new CodeInstruction(OpCodes.Ldfld, obj));
					list.Insert(num2 + 3, new CodeInstruction(OpCodes.Ldfld, obj2));
					list.Insert(num2 + 4, new CodeInstruction(OpCodes.Callvirt, (object)methodBase));
					list.Insert(num, new CodeInstruction(OpCodes.Ldloc_1, (object)null));
					list.Insert(num + 1, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
					list.Insert(num + 2, new CodeInstruction(OpCodes.Ldfld, obj));
					list.Insert(num + 3, new CodeInstruction(OpCodes.Ldfld, obj2));
					list.Insert(num + 4, new CodeInstruction(OpCodes.Callvirt, obj3));
					list.Insert(num + 5, new CodeInstruction(OpCodes.Callvirt, obj4));
					list.Insert(num + 6, item);
					list[num + 6].opcode = OpCodes.Brfalse_S;
					break;
				}
			}
			return list;
		}

		private static IEnumerator NewStatBoostSequence(CardStatBoostSequencer instance, bool attackMod)
		{
			if (instance.GetValidCards(attackMod).Count == 0)
			{
				if (PatchPlugin.configFullDebug.Value)
				{
					PatchPlugin.Logger.LogDebug((object)"Player has no cards that can be boosted at the campfire.");
				}
				yield return (object)new WaitForSeconds(0.5f);
				yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("You have no creatures to warm.", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				yield return (object)new WaitForSeconds(0.25f);
			}
			yield return (object)new WaitForSeconds(0.25f);
		}
	}
	[HarmonyPatch]
	internal class LeshyResetRedEyes
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(TurnManager), "CleanupPhase")]
		private static IEnumerator ResetLeshyEyes(IEnumerator enumerator, TurnManager __instance)
		{
			if (!PatchPlugin.configResetEyes.Value || !SaveManager.SaveFile.IsPart1 || (Object)(object)__instance.opponent == (Object)null)
			{
				yield return enumerator;
				yield break;
			}
			bool flag = false;
			Opponent opponent = __instance.opponent;
			ProspectorBossOpponent val = (ProspectorBossOpponent)(object)((opponent is ProspectorBossOpponent) ? opponent : null);
			if (val != null)
			{
				flag = ((Part1BossOpponent)val).HasGrizzlyGlitchPhase(int.MinValue);
			}
			else
			{
				Opponent opponent2 = __instance.opponent;
				AnglerBossOpponent val2 = (AnglerBossOpponent)(object)((opponent2 is AnglerBossOpponent) ? opponent2 : null);
				if (val2 != null)
				{
					flag = ((Part1BossOpponent)val2).HasGrizzlyGlitchPhase(0);
				}
				else
				{
					Opponent opponent3 = __instance.opponent;
					TrapperTraderBossOpponent val3 = (TrapperTraderBossOpponent)(object)((opponent3 is TrapperTraderBossOpponent) ? opponent3 : null);
					if (val3 != null)
					{
						flag = ((Part1BossOpponent)val3).HasGrizzlyGlitchPhase(1);
					}
				}
			}
			if (flag)
			{
				LeshyAnimationController instance = LeshyAnimationController.Instance;
				if (instance != null)
				{
					instance.ResetEyesTexture();
				}
			}
			yield return enumerator;
		}
	}
	[HarmonyPatch]
	internal class PackRatNodeBackgroundFix
	{
		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> FixRareBackground(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (!(list[i].opcode == OpCodes.Callvirt) || !(list[i].operand.ToString() == "DiskCardGame.SelectableCard GetComponent[SelectableCard]()"))
				{
					continue;
				}
				int num = i - 3;
				for (int j = i + 1; j < list.Count; j++)
				{
					if (list[j].opcode == OpCodes.Stloc_2)
					{
						list.RemoveRange(num, j - 3 - num);
						break;
					}
				}
				break;
			}
			return list;
		}
	}
	[HarmonyPatch]
	public class TradeableTalkingCardFix
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(TradeCardsForPelts), "OnTradableSelected")]
		private static bool OnTalkingCardSelected(TradeCardsForPelts __instance, HighlightedInteractable slot, PlayableCard card)
		{
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)card != (Object)null && (Object)(object)((Component)card).GetComponent<TalkingCard>() == (Object)null)
			{
				return true;
			}
			if (__instance.PeltInHand())
			{
				AscensionStatsData.TryIncrementStat((Type)8);
				PlayableCard pelt = Singleton<PlayerHand>.Instance.CardsInHand.Find((PlayableCard x) => ((Card)x).Info.HasTrait((Trait)13));
				Singleton<PlayerHand>.Instance.RemoveCardFromHand(pelt);
				((InteractableBase)pelt).SetEnabled(false);
				((Card)pelt).Anim.SetTrigger("fly_off");
				Tween.Position(((Component)pelt).transform, ((Component)pelt).transform.position + new Vector3(0f, 3f, 5f), 0.4f, 0f, Tween.EaseInOut, (LoopType)0, (Action)null, (Action)delegate
				{
					Object.Destroy((Object)(object)((Component)pelt).gameObject);
				}, true);
				card.UnassignFromSlot();
				Tween.Position(((Component)card).transform, ((Component)card).transform.position + new Vector3(0f, 0.25f, -5f), 0.3f, 0f, Tween.EaseInOut, (LoopType)0, (Action)null, (Action)delegate
				{
					Object.Destroy((Object)(object)((Component)card).gameObject);
				}, true);
				((MonoBehaviour)__instance).StartCoroutine(TradeForTalkingCard(card));
				((InteractableBase)slot).ClearDelegates();
				slot.HighlightCursorType = (CursorType)0;
			}
			return false;
		}

		public static IEnumerator TradeForTalkingCard(PlayableCard card)
		{
			yield return Singleton<PlayerHand>.Instance.AddCardToHand(CardSpawner.SpawnPlayableCard(((Card)card).Info), new Vector3(0f, 0.5f, -3f), 0f);
			Singleton<ViewManager>.Instance.SwitchToView((View)6, false, false);
			Singleton<ViewManager>.Instance.Controller.SwitchToControlMode((ControlMode)18, false);
		}
	}
}
namespace InscryptionCommunityPatch.ResourceManagers
{
	[HarmonyPatch]
	public static class EnergyDrone
	{
		public class EnergyConfigInfo
		{
			public bool ConfigEnergy
			{
				get
				{
					if (!PoolHasEnergy)
					{
						return PatchPlugin.configEnergy.Value;
					}
					return true;
				}
			}

			public bool ConfigDrone
			{
				get
				{
					if (!PoolHasEnergy && !ConfigDroneMox)
					{
						return PatchPlugin.configDrone.Value;
					}
					return true;
				}
			}

			public bool ConfigDroneMox
			{
				get
				{
					if (!PoolHasGems)
					{
						return PatchPlugin.configDroneMox.Value;
					}
					return true;
				}
			}

			public bool ConfigMox
			{
				get
				{
					if (!PoolHasGems)
					{
						return PatchPlugin.configMox.Value;
					}
					return true;
				}
			}

			public bool ConfigDefaultDrone => PatchPlugin.configDefaultDrone.Value;
		}

		public static Dictionary<CardTemple, EnergyConfigInfo> ZoneConfigs = new Dictionary<CardTemple, EnergyConfigInfo>
		{
			{
				(CardTemple)0,
				new EnergyConfigInfo()
			},
			{
				(CardTemple)1,
				new EnergyConfigInfo()
			},
			{
				(CardTemple)2,
				new EnergyConfigInfo()
			},
			{
				(CardTemple)3,
				new EnergyConfigInfo()
			}
		};

		public static bool CurrentSceneCanHaveEnergyDrone
		{
			get
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				if (string.IsNullOrEmpty(((Scene)(ref activeScene)).name))
				{
					return false;
				}
				return SceneCanHaveEnergyDrone(((Scene)(ref activeScene)).name);
			}
		}

		private static EnergyConfigInfo EnergyConfig
		{
			get
			{
				if (SaveManager.SaveFile.IsPart3)
				{
					return ZoneConfigs[(CardTemple)2];
				}
				if (SaveManager.SaveFile.IsGrimora)
				{
					return ZoneConfigs[(CardTemple)1];
				}
				if (SaveManager.SaveFile.IsMagnificus)
				{
					return ZoneConfigs[(CardTemple)3];
				}
				return ZoneConfigs[(CardTemple)0];
			}
		}

		public static bool PoolHasEnergy { get; private set; }

		public static bool PoolHasGems { get; private set; }

		public static bool SceneCanHaveEnergyDrone(string sceneName)
		{
			string text = sceneName.ToLowerInvariant();
			if (text.Contains("part1"))
			{
				if (!text.Contains("sanctum"))
				{
					return !text.Contains("finale");
				}
				return false;
			}
			if (!text.Contains("magnificus"))
			{
				return text.Contains("grimora");
			}
			return true;
		}

		private static bool CardIsVisible(this CardInfo info, CardTemple targetTemple)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (info.temple != targetTemple)
			{
				return false;
			}
			return CardExtensions.HasAnyOfCardMetaCategories(info, (CardMetaCategory[])(object)new CardMetaCategory[3]
			{
				default(CardMetaCategory),
				(CardMetaCategory)1,
				(CardMetaCategory)3
			});
		}

		internal static void TryEnableEnergy(string sceneName)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if (SceneCanHaveEnergyDrone(sceneName))
			{
				CardTemple targetTemple = (CardTemple)(SaveManager.SaveFile.IsGrimora ? 1 : (SaveManager.SaveFile.IsMagnificus ? 3 : 0));
				PoolHasEnergy = CardManager.AllCardsCopy.Any((CardInfo ci) => ci.energyCost > 0 && ci.CardIsVisible(targetTemple));
				PoolHasGems = CardManager.AllCardsCopy.Any((CardInfo ci) => ci.gemsCost.Count > 0 && ci.CardIsVisible(targetTemple));
				PatchPlugin.Logger.LogDebug((object)$"Card pool has Energy cards? {PoolHasEnergy}. Card pool has Gem cards? {PoolHasGems}.");
				Object.Instantiate<ResourceDrone>(Resources.Load<ResourceDrone>("prefabs/cardbattle/ResourceModules"));
				if (EnergyConfig.ConfigDrone)
				{
					((MonoBehaviour)PatchPlugin.Instance).StartCoroutine(AwakeDrone());
				}
			}
		}

		private static IEnumerator AwakeDrone()
		{
			if (PatchPlugin.configFullDebug.Value)
			{
				PatchPlugin.Logger.LogDebug((object)$"Awaking ResourceDrone, instance exists? {(Object)(object)Singleton<ResourceDrone>.Instance != (Object)null}.");
			}
			yield return (object)new WaitForSeconds(1f);
			Singleton<ResourceDrone>.Instance.Awake();
			yield return (object)new WaitForSeconds(1f);
			Singleton<ResourceDrone>.Instance.AttachGemsModule();
			if (EnergyConfig.ConfigDefaultDrone)
			{
				((Component)Singleton<ResourceDrone>.Instance).gameObject.transform.localPosition = Singleton<ResourceDrone>.Instance.boardPosition + Vector3.up * 5f;
			}
			else
			{
				AttachDroneToScale();
			}
		}

		private static void AttachDroneToScale()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				((Behaviour)((Component)((Component)Singleton<ResourceDrone>.Instance).transform.Find("Anim")).gameObject.GetComponent<Animator>()).enabled = false;
				((Component)((Component)Singleton<ResourceDrone>.Instance).transform.Find("Anim/Module-Energy/Propellers")).gameObject.SetActive(false);
				Transform val = ((Component)Singleton<LifeManager>.Instance.Scales3D).gameObject.transform.Find("Scale");
				((Component)Singleton<ResourceDrone>.Instance).transform.SetParent(val);
				((Component)Singleton<ResourceDrone>.Instance).transform.localEulerAngles = Vector3.zero;
				((Component)Singleton<ResourceDrone>.Instance).transform.localScale = new Vector3(0.6f, 0.6f, 0.6f);
				((Component)Singleton<ResourceDrone>.Instance).transform.localPosition = new Vector3(0.02f, -0.2f, 2f);
				Singleton<ResourceDrone>.Instance.boardPosition = val.position;
			}
			catch
			{
				PatchPlugin.Logger.LogError((object)"Couldn't attach ResourceDrone to LifeManager.Scale3D!");
			}
		}

		[HarmonyPatch(typeof(ResourceDrone), "SetOnBoard")]
		[HarmonyPrefix]
		private static bool Act1ResourceDrone_SetOnBoard(ResourceDrone __instance, bool onBoard, bool immediate)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			if (!CurrentSceneCanHaveEnergyDrone)
			{
				return true;
			}
			((Component)__instance.Gems).gameObject.SetActive(EnergyConfig.ConfigDroneMox);
			if (onBoard)
			{
				((Component)__instance).gameObject.SetActive(true);
				__instance.SetAllCellsOn(false);
			}
			if (EnergyConfig.ConfigDefaultDrone)
			{
				Vector3 val = __instance.boardPosition + (onBoard ? Vector3.zero : (Vector3.up * 5f));
				if (immediate)
				{
					((Component)__instance).gameObject.transform.position = val;
					if (!onBoard)
					{
						((Component)__instance).gameObject.SetActive(false);
					}
				}
				else
				{
					Tween.Position(((Component)__instance).gameObject.transform, val, 1.5f, 0f, Tween.EaseInOut, (LoopType)0, (Action)null, (Action)delegate
					{
						//IL_0028: Unknown result type (might be due to invalid IL or missing references)
						//IL_002d: Unknown result type (might be due to invalid IL or missing references)
						//IL_0037: Unknown result type (might be due to invalid IL or missing references)
						if (onBoard)
						{
							Tween.Shake(((Component)__instance).gameObject.transform, ((Component)__instance).gameObject.transform.localPosition, Vector3.one * 0.15f, 0.15f, 0f, (LoopType)0, (Action)null, (Action)null, true);
						}
						((Component)__instance).gameObject.SetActive(onBoard);
					}, true);
				}
			}
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ResourceDrone), "UpdateCellAndGemColors")]
		private static bool DisableUpdateWhenNull()
		{
			if ((Object)(object)Singleton<ResourcesManager>.m_Instance == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(Part1ResourcesManager), "CleanUp")]
		[HarmonyPrefix]
		private static void Part1ResourcesManager_CleanUp(Part1ResourcesManager __instance)
		{
			if (EnergyConfig.ConfigEnergy)
			{
				((ResourcesManager)__instance).PlayerEnergy = 0;
				((ResourcesManager)__instance).PlayerMaxEnergy = 0;
			}
			if (EnergyConfig.ConfigDrone && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				Singleton<ResourceDrone>.Instance.CloseAllCells(false);
				Singleton<ResourceDrone>.Instance.SetOnBoard(false, false);
				if (EnergyConfig.ConfigDroneMox)
				{
					GemsModule gems = Singleton<ResourceDrone>.Instance.Gems;
					if (gems != null)
					{
						gems.SetAllGemsOn(false, false);
					}
				}
			}
			if (EnergyConfig.ConfigMox)
			{
				((ResourcesManager)__instance).gems.Clear();
			}
		}

		[HarmonyPatch(typeof(ResourcesManager), "Setup")]
		[HarmonyPrefix]
		private static void ResourcesManager_Setup(ResourcesManager __instance)
		{
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDrone && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				Singleton<ResourceDrone>.Instance.SetOnBoard(true, false);
				if (EnergyConfig.ConfigDroneMox)
				{
					PatchPlugin.Logger.LogDebug((object)"Setting up extra drone resources.");
					Singleton<ResourceDrone>.Instance.Gems.SetAllGemsOn(false, true);
				}
			}
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowAddMaxEnergy")]
		[HarmonyPostfix]
		private static IEnumerator ResourcesManager_ShowAddMaxEnergy(IEnumerator result, ResourcesManager __instance)
		{
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDrone && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				int num = __instance.PlayerMaxEnergy - 1;
				Singleton<ResourceDrone>.Instance.OpenCell(num);
				yield return (object)new WaitForSeconds(0.4f);
			}
			yield return result;
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowAddEnergy")]
		[HarmonyPostfix]
		private static IEnumerator ResourcesManager_ShowAddEnergy(IEnumerator result, int amount, ResourcesManager __instance)
		{
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDrone && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				for (int i = __instance.PlayerEnergy - amount; i < __instance.PlayerEnergy; i++)
				{
					Singleton<ResourceDrone>.Instance.SetCellOn(i, true, false);
					yield return (object)new WaitForSeconds(0.05f);
				}
			}
			yield return result;
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowSpendEnergy")]
		[HarmonyPostfix]
		private static IEnumerator ResourcesManager_ShowSpendEnergy(IEnumerator result, int amount, ResourcesManager __instance)
		{
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDrone && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				for (int i = __instance.PlayerEnergy + amount - 1; i >= __instance.PlayerEnergy; i--)
				{
					AudioController.Instance.PlaySound3D("crushBlip3", (MixerGroup)4, ((Component)__instance).transform.position, 0.4f, 0f, new Pitch(0.9f + (float)(__instance.PlayerEnergy + i) * 0.05f), (Repetition)null, (Randomization)null, (Distortion)null, false);
					Singleton<ResourceDrone>.Instance.SetCellOn(i, false, false);
					yield return (object)new WaitForSeconds(0.05f);
				}
			}
			yield return result;
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowAddGem")]
		[HarmonyPostfix]
		private static IEnumerator ResourcesManager_ShowAddGem(IEnumerator result, GemType gem, ResourcesManager __instance)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDroneMox)
			{
				__instance.SetGemOnImmediate(gem, true);
				yield return (object)new WaitForSeconds(0.05f);
			}
			yield return result;
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowLoseGem")]
		[HarmonyPostfix]
		private static IEnumerator ResourcesManager_ShowLoseGem(IEnumerator result, GemType gem, ResourcesManager __instance)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is Part1ResourcesManager && EnergyConfig.ConfigDroneMox)
			{
				__instance.SetGemOnImmediate(gem, false);
				yield return (object)new WaitForSeconds(0.05f);
			}
			yield return result;
		}

		[HarmonyPatch(typeof(ResourcesManager), "SetGemOnImmediate")]
		[HarmonyPostfix]
		private static void ResourcesManager_SetGemOnImmediate(GemType gem, bool on, ResourcesManager __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is Part1ResourcesManager && (Object)(object)Singleton<ResourceDrone>.m_Instance != (Object)null)
			{
				GemsModule gems = Singleton<ResourceDrone>.Instance.Gems;
				if (gems != null)
				{
					gems.SetGemOn(gem, on, false);
				}
			}
		}

		[HarmonyPatch(typeof(TurnManager), "DoUpkeepPhase")]
		[HarmonyPostfix]
		private static IEnumerator TurnManager_UpkeepPhase(IEnumerator sequence, bool playerUpkeep)
		{
			yield return sequence;
			if (playerUpkeep && CurrentSceneCanHaveEnergyDrone && EnergyConfig.ConfigEnergy)
			{
				bool showEnergyModule = !Singleton<ResourcesManager>.Instance.EnergyAtMax || Singleton<ResourcesManager>.Instance.PlayerEnergy < Singleton<ResourcesManager>.Instance.PlayerMaxEnergy;
				if (showEnergyModule)
				{
					Singleton<ViewManager>.Instance.SwitchToView((View)1, false, true);
					yield return (object)new WaitForSeconds(0.1f);
				}
				yield return Singleton<ResourcesManager>.Instance.AddMaxEnergy(1);
				yield return Singleton<ResourcesManager>.Instance.RefreshEnergy();
				if (showEnergyModule)
				{
					yield return (object)new WaitForSeconds(0.25f);
					Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)0;
				}
			}
		}
	}
	[HarmonyPatch]
	public static class Act3BonesDisplayer
	{
		private static ConditionalWeakTable<ResourceDrone, GameObject> _boneTvScreen = new ConditionalWeakTable<ResourceDrone, GameObject>();

		private static ConditionalWeakTable<ResourceDrone, SpriteRenderer> _boneCountRenderer = new ConditionalWeakTable<ResourceDrone, SpriteRenderer>();

		private static Material _holoRefMaterial;

		public static bool ForceBonesDisplayActive { get; set; } = false;


		public static bool DisplayAct3Bones
		{
			get
			{
				if (!ForceBonesDisplayActive && !PoolHasBones)
				{
					return PatchPlugin.configAct3Bones.Value;
				}
				return true;
			}
		}

		public static bool PoolHasBones => CardManager.AllCardsCopy.Any((CardInfo ci) => ci.BonesCost > 0 && ci.CardIsVisible());

		public static bool SceneCanHaveBonesDisplayer
		{
			get
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				if (string.IsNullOrEmpty(((Scene)(ref activeScene)).name))
				{
					return false;
				}
				return ((Scene)(ref activeScene)).name.ToLowerInvariant().Contains("part3");
			}
		}

		private static GameObject BonesTVScreen
		{
			get
			{
				if (_boneTvScreen.TryGetValue(Singleton<ResourceDrone>.Instance, out var value))
				{
					return value;
				}
				return null;
			}
			set
			{
				_boneTvScreen.Add(Singleton<ResourceDrone>.Instance, value);
			}
		}

		private static SpriteRenderer BonesCountRenderer
		{
			get
			{
				if (_boneCountRenderer.TryGetValue(Singleton<ResourceDrone>.Instance, out var value))
				{
					return value;
				}
				return null;
			}
			set
			{
				_boneCountRenderer.Add(Singleton<ResourceDrone>.Instance, value);
			}
		}

		private static Material HoloRefMaterial
		{
			get
			{
				if (_holoRefMaterial == null)
				{
					_holoRefMaterial = CardLoader.GetCardByName("BridgeRailing").holoPortraitPrefab.GetComponentInChildren<Renderer>().material;
				}
				return _holoRefMaterial;
			}
		}

		private static bool CardIsVisible(this CardInfo info)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)info.temple != 2)
			{
				return false;
			}
			return info.metaCategories.Exists((CardMetaCategory x) => (int)x == 0 || (int)x == 2 || (int)x == 3);
		}

		private static GameObject MakeBoneTokenPrefab(Transform parent)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(ResourceBank.Get<GameObject>("Prefabs/CardBattle/CardBattle").GetComponentInChildren<Part1ResourcesManager>().boneTokenPrefab, parent);
			val.transform.position = parent.position + Vector3.up * 0.25f;
			Object.Destroy((Object)(object)val.GetComponent<BoneTokenInteractable>());
			Rigidbody component = val.GetComponent<Rigidbody>();
			component.angularVelocity = new Vector3(0f, 30f, 0f);
			component.maxAngularVelocity = 30f;
			component.inertiaTensor = new Vector3(0.2f, 10f, 0.2f);
			Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Material[] materials = componentsInChildren[i].materials;
				foreach (Material val2 in materials)
				{
					val2.shader = Shader.Find("SFHologram/HologramShader");
					val2.CopyPropertiesFromMaterial(HoloRefMaterial);
					val2.SetColor("_Color", Color.white);
					if (val2.HasProperty("_EmissionColor"))
					{
						val2.SetColor("_EmissionColor", Color.white);
					}
					if (val2.HasProperty("_MainColor"))
					{
						val2.SetColor("_MainColor", Color.white);
					}
					if (val2.HasProperty("_RimColor"))
					{
						val2.SetColor("_RimColor", Color.white);
					}
				}
			}
			return val;
		}

		private static void DisplayBones(int bones)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			Texture2D item = Part3CardCostRender.GetIconifiedCostTexture(Part3CardCostRender.BoneCostIcon, bones, forceDigitDisplay: true).Item2;
			BonesCountRenderer.sprite = Sprite.Create(item, new Rect(0f, 0f, (float)((Texture)item).width, (float)((Texture)item).height), new Vector2(0.5f, 0.5f));
		}

		private static void GlitchOutBolt(GameObject bolt)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			AudioController.Instance.PlaySound3D("factory_chest_open", (MixerGroup)4, bolt.transform.position, 1f, 0f, new Pitch((Variation)1), (Repetition)null, (Randomization)null, (Distortion)null, false).spatialBlend = 0.25f;
			GlitchOutAssetEffect.TryLoad3DMaterial();
			Renderer[] componentsInChildren = bolt.GetComponentsInChildren<Renderer>();
			foreach (Renderer obj in componentsInChildren)
			{
				obj.material = GlitchOutAssetEffect.glitch3DMaterial;
				obj.material.SetColor("_ASEOutlineColor", Color.white);
			}
			Tween.Shake(bolt.transform, bolt.transform.localPosition, Vector3.one * 0.2f, 0.1f, 0f, (LoopType)1, (Action)null, (Action)null, false);
			CustomCoroutine.WaitThenExecute(0.2f, (Action)delegate
			{
				if ((Object)(object)bolt != (Object)null)
				{
					Object.Destroy((Object)(object)bolt.gameObject);
				}
			}, false);
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowAddBones")]
		[HarmonyPostfix]
		private static IEnumerator ShowAddBones_Act3(IEnumerator sequence, int amount, CardSlot slot)
		{
			PatchPlugin.Logger.LogDebug((object)$"Adding {amount} bones");
			if ((Object)(object)BonesTVScreen != (Object)null && amount > 0)
			{
				int oldBones = Singleton<ResourcesManager>.Instance.PlayerBones - amount;
				for (int i = oldBones; i < oldBones + amount; i++)
				{
					if ((Object)(object)slot != (Object)null)
					{
						GameObject bolt = WeightUtil.SpawnWeight(((Component)slot).transform, ((Component)slot).transform.position + Vector3.up, false, (GameObject)null);
						CustomCoroutine.WaitThenExecute(1.25f, (Action)delegate
						{
							GlitchOutBolt(bolt);
						}, false);
						yield return (object)new WaitForSeconds(0.1f);
						AudioController.Instance.PlaySound3D((Random.value > 0.5f) ? "metal_drop#3" : "metal_object_short#2", (MixerGroup)4, ((Component)slot).transform.position, 1f, 0f, new Pitch((Variation)1), (Repetition)null, (Randomization)null, (Distortion)null, false);
					}
					DisplayBones(i);
					if ((Object)(object)slot == (Object)null)
					{
						AudioController.Instance.PlaySound3D("factory_chest_open", (MixerGroup)4, BonesTVScreen.transform.position, 1f, 0f, new Pitch(0.95f + (float)i * 0.01f), (Repetition)null, (Randomization)null, (Distortion)null, false).spatialBlend = 0.25f;
					}
					yield return (object)new WaitForSeconds(0.05f);
				}
				DisplayBones(Singleton<ResourcesManager>.Instance.PlayerBones);
			}
			else
			{
				yield return sequence;
			}
		}

		[HarmonyPatch(typeof(ResourcesManager), "ShowSpendBones")]
		[HarmonyPostfix]
		private static IEnumerator ShowSpendBones_Act3(IEnumerator sequence, int amount)
		{
			PatchPlugin.Logger.LogDebug((object)$"Spending {amount} bones");
			if ((Object)(object)BonesTVScreen != (Object)null && amount > 0)
			{
				int visualizedDrop = Mathf.Min(20, amount);
				int oldBones = Singleton<ResourcesManager>.Instance.PlayerBones + amount;
				for (int i = oldBones; i > oldBones - visualizedDrop; i--)
				{
					DisplayBones(i);
					AudioController.Instance.PlaySound3D("factory_chest_open", (MixerGroup)4, BonesTVScreen.transform.position, 0.6f, 0f, new Pitch(0.95f + (float)i * 0.01f), (Repetition)null, (Randomization)null, (Distortion)null, false).spatialBlend = 0.25f;
					yield return (object)new WaitForSeconds(0.05f);
				}
				DisplayBones(Singleton<ResourcesManager>.Instance.PlayerBones);
			}
			else
			{
				yield return sequence;
			}
		}

		[HarmonyPatch(typeof(ResourceDrone), "Awake")]
		[HarmonyPostfix]
		private static void AttachBonesTVScreen(ref ResourceDrone __instance)
		{
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
			if (SceneCanHaveBonesDisplayer && DisplayAct3Bones)
			{
				BonesTVScreen = Object.Instantiate<GameObject>(((Component)Singleton<SpecialNodeHandler>.Instance.buildACardSequencer.screen).gameObject, ((Component)__instance).gameObject.transform.Find("Anim"));
				Object.Destroy((Object)(object)((Component)BonesTVScreen.transform.Find("Anim/ScreenInteractables")).gameObject);
				Object.Destroy((Object)(object)((Component)BonesTVScreen.transform.Find("RenderCamera/Content/BuildACardInterface")).gameObject);
				((Component)BonesTVScreen.transform.Find("Anim/CableStart_1")).gameObject.SetActive(false);
				((Component)BonesTVScreen.transform.Find("Anim/CableStart_2")).gameObject.SetActive(false);
				((Component)BonesTVScreen.transform.Find("Anim/CableStart_3")).gameObject.SetActive(false);
				BonesTVScreen.transform.localScale = new Vector3(0.3f, 0.2f, 0.2f);
				BonesTVScreen.transform.localPosition = new Vector3(0.6f, 0.2f, -1.8f);
				BonesTVScreen.transform.localEulerAngles = new Vector3(270f, 180f, 0f);
				Renderer component = ((Component)BonesTVScreen.transform.Find("Anim/BasicScreen/Frame")).gameObject.GetComponent<Renderer>();
				component.material.EnableKeyword("_EMISSION");
				component.material.SetColor("_EmissionColor", new Color(0f, 0.085f, 0.085f, 1f));
				Renderer component2 = ((Component)BonesTVScreen.transform.Find("Anim/Pole")).gameObject.GetComponent<Renderer>();
				component2.material.EnableKeyword("_EMISSION");
				component2.material.SetColor("_EmissionColor", new Color(0f, 0.1f, 0.1f, 1f));
				component2.material.SetTexture("_EmissionMap", (Texture)(object)Texture2D.whiteTexture);
				BonesTVScreen.SetActive(true);
				((Object)BonesTVScreen).name = "Module-Bones";
				GameObject val = new GameObject("BoneCounter")
				{
					layer = LayerMask.NameToLayer("CardOffscreen")
				};
				val.transform.SetParent(BonesTVScreen.transform.Find("RenderCamera/Content"));
				val.transform.localPosition = new Vector3(-5f, -2.78f, 7.0601f);
				val.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
				val.transform.localScale = new Vector3(18f, 33f, 10f);
				BonesCountRenderer = val.AddComponent<SpriteRenderer>();
				((Renderer)BonesCountRenderer).SetMaterial(Resources.Load<Material>("art/materials/sprite_coloroverlay"));
				((Renderer)BonesCountRenderer).material.SetColor("_Color", GameColors.Instance.brightBlue * 0.85f);
				((Renderer)BonesCountRenderer).material.EnableKeyword("_EMISSION");
				((Renderer)BonesCountRenderer).material.SetColor("_EmissionColor", Color.white);
				OLDTVScreen componentInChildren = BonesTVScreen.GetComponentInChildren<OLDTVScreen>();
				componentInChildren.chromaticAberrationMagnetude = 0.1f;
				componentInChildren.noiseMagnetude = 0.2f;
				componentInChildren.staticMagnetude = 0.2f;
				componentInChildren.staticVertical = 15f;
				componentInChildren.staticVerticalScroll = 0.1f;
				componentInChildren.screenSaturation = 0f;
				OLDTVTube componentInChildren2 = BonesTVScreen.GetComponentInChildren<OLDTVTube>();
				componentInChildren2.radialDistortion = 0.6f;
				componentInChildren2.reflexMagnetude = 0.2f;
				((Component)BonesTVScreen.transform.Find("RenderCamera")).transform.position = new Vector3(0f, -30f, -30f);
				DisplayBones(0);
				val.SetActive(true);
			}
		}
	}
}
namespace InscryptionCommunityPatch.PixelTutor
{
	[HarmonyPatch]
	public static class Act2TutorFix
	{
		private static bool HasComponent;

		[HarmonyPatch(typeof(BoardManager), "Initialize")]
		[HarmonyPostfix]
		private static void AddPixelSelectableArray(BoardManager __instance)
		{
			if (SaveManager.SaveFile.IsPart2 && (Object)(object)((Component)__instance).GetComponent<PixelPlayableCardArray>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<PixelPlayableCardArray>();
				HasComponent = true;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PixelPlayableCard), "ManagedUpdate")]
		private static bool DisableManagedUpdateForSelection(PixelPlayableCard __instance)
		{
			if (HasComponent && !((PlayableCard)__instance).OnBoard)
			{
				return ((PlayableCard)__instance).InHand;
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayableCard), "OnCursorSelectStart")]
		[HarmonyPrefix]
		private static bool AddSelectedCardToHand(PlayableCard __instance)
		{
			PixelPlayableCard val = (PixelPlayableCard)(object)((__instance is PixelPlayableCard) ? __instance : null);
			if (val == null || __instance.OnBoard || __instance.InHand || !HasComponent)
			{
				return true;
			}
			PixelPlayableCardArray component = ((Component)Singleton<BoardManager>.Instance).GetComponent<PixelPlayableCardArray>();
			if (component.displayedCards.Contains(val))
			{
				component.selectedCard = val;
			}
			return false;
		}

		[HarmonyPatch(typeof(Tutor), "OnResolveOnBoard")]
		[HarmonyPostfix]
		private static IEnumerator AddStartDelay(IEnumerator enumerator, Tutor __instance)
		{
			if (SaveManager.SaveFile.IsPart2)
			{
				yield return (object)new WaitForSeconds(0.15f);
				if (((AbilityBehaviour)__instance).Card.OpponentCard || Singleton<CardDrawPiles>.Instance.Deck.Cards.Count == 0)
				{
					PlayableCard card = ((AbilityBehaviour)__instance).Card;
					((Card)((card is PixelPlayableCard) ? card : null)).Anim.NegationEffect(false);
					yield return (object)new WaitForSeconds(0.25f);
					yield break;
				}
			}
			yield return enumerator;
		}

		[HarmonyPatch(typeof(Deck), "Tutor")]
		[HarmonyPostfix]
		private static IEnumerator PixelTutorSequence(IEnumerator enumerator, Deck __instance)
		{
			if (!SaveManager.SaveFile.IsPart2)
			{
				yield return enumerator;
				yield break;
			}
			if ((Object)(object)((Component)Singleton<BoardManager>.Instance).GetComponent<PixelPlayableCardArray>() == (Object)null)
			{
				yield return ((CardDrawPiles)Singleton<PixelCardDrawPiles>.Instance).ChooseDraw(0);
				yield break;
			}
			CardInfo selectedCard = null;
			yield return ChoosePixelCard(__instance, delegate(CardInfo c)
			{
				selectedCard = c;
			});
			if (!((Object)(object)selectedCard == (Object)null))
			{
				yield return Singleton<CardSpawner>.Instance.SpawnCardToHand(selectedCard, 0.25f);
			}
		}

		public static IEnumerator ChoosePixelCard(Deck instance, Action<CardInfo> cardSelectedCallback)
		{
			PixelPlayableCard selectedCard = null;
			yield return ((Component)Singleton<BoardManager>.Instance).GetComponent<PixelPlayableCardArray>().SelectPixelCardFrom(instance.cards, delegate(PixelPlayableCard x)
			{
				selectedCard = x;
			});
			Tween.Position(((Component)selectedCard).transform, ((Component)selectedCard).transform.position + Vector3.back * 4f, 0.1f, 0f, Tween.EaseIn, (LoopType)0, (Action)null, (Action)null, true);
			Object.Destroy((Object)(object)((Component)selectedCard).gameObject, 0.1f);
			cardSelectedCallback(((Card)selectedCard).Info);
		}
	}
	public class PixelPlayableCardArray : ManagedBehaviour
	{
		public PixelPlayableCard selectedCard;

		public readonly List<PixelPlayableCard> displayedCards = new List<PixelPlayableCard>();

		private PixelPlayableCard gameObjectReference;

		private GameObject overlay;

		private GenericUIButton forwardButton;

		private GenericUIButton backButton;

		private readonly int maxRows = 6;

		private readonly int maxCardsPerRow = 7;

		private readonly float leftAnchor = -1.75f;

		private readonly float centreAnchor = -0.52f;

		private readonly float tweenDurationModifier = 0.5f;

		private Vector3 offscreenPositionOffset = new Vector3(2f, 2f, -4f);

		private int numPages;

		private int currentPageIndex;

		private GamepadGridControl gamepadGrid;

		public IEnumerator DisplayUntilCancelled(List<CardInfo> cards, Func<bool> cancelCondition, Action cardsPlacedCallback = null)
		{
			cards.RemoveAll((CardInfo x) => (Object)(object)x == (Object)null);
			currentPageIndex = 0;
			numPages = 1 + (cards.Count - 1) / (maxCardsPerRow * maxRows);
			InitializeGamepadGrid();
			yield return SpawnAndPlaceCards(cards, GetNumRows(cards.Count), 0, isDeckReview: true);
			InitialiseButtons(cards, deckReview: true, forPositiveEffect: true);
			cardsPlacedCallback?.Invoke();
			SetCardsEnabled(enabled: true);
			if (numPages > 1)
			{
				((Component)forwardButton).gameObject.SetActive(true);
				((Component)backButton).gameObject.SetActive(true);
				EnableButtons(enable: true);
			}
			yield return (object)new WaitUntil((Func<bool>)(() => cancelCondition()));
			SetCardsEnabled(enabled: false);
			yield return CleanUpCards();
			CleanUpButtons();
		}

		public IEnumerator SelectPixelCardFrom(List<CardInfo> cards, Action<PixelPlayableCard> cardSelectedCallback, Func<bool> cancelCondition = null, bool forPositiveEffect = true)
		{
			cards.RemoveAll((CardInfo x) => (Object)(object)x == (Object)null);
			currentPageIndex = 0;
			numPages = 1 + (cards.Count - 1) / (maxCardsPerRow * maxRows);
			if (cards.Count == 0)
			{
				yield break;
			}
			if ((Object)(object)gameObjectReference == (Object)null)
			{
				PixelPlayableCard[] array = Resources.FindObjectsOfTypeAll<PixelPlayableCard>();
				LinqExtensions.Sort<PixelPlayableCard>((IList<PixelPlayableCard>)array, (Comparison<PixelPlayableCard>)((PixelPlayableCard a, PixelPlayableCard b) => ((Card)a).Anim.cardRenderer.sortingGroupOrder - ((Card)b).Anim.cardRenderer.sortingGroupOrder));
				gameObjectReference = Object.Instantiate<PixelPlayableCard>(array[0], ((Component)this).transform);
				((Object)gameObjectReference).name = "TutorCardObjRef";
				((Component)gameObjectReference).transform.localPosition = new Vector3(-100f, -100f, 0f);
				Quaternion rotation = ((Component)gameObjectReference).transform.rotation;
				((Quaternion)(ref rotation)).Set(0f, 0f, 0f, 0f);
			}
			if ((Object)(object)overlay == (Object)null)
			{
				GameObject val = GameObjectExtensions.FindChild(PauseMenu.instance.menuParent, "GameFade");
				overlay = Object.Instantiate<GameObject>(val, ((Component)this).transform);
				((Object)overlay).name = "TutorUIFade";
				SpriteRenderer component = overlay.GetComponent<SpriteRenderer>();
				((Renderer)component).sortingLayerID = ((Card)gameObjectReference).Anim.cardRenderer.sortingLayerID;
				((Renderer)component).sortingLayerName = ((Card)gameObjectReference).Anim.cardRenderer.sortingLayerName;
				((Renderer)component).sortingGroupID = ((Card)gameObjectReference).Anim.cardRenderer.sortingGroupID;
				((Renderer)component).sortingOrder = -7000;
			}
			InitializeGamepadGrid();
			yield return SpawnAndPlaceCards(cards, GetNumRows(cards.Count), 0, isDeckReview: false, forPositiveEffect);
			InitialiseButtons(cards, deckReview: false, forPositiveEffect);
			yield return (object)new WaitForSeconds(0.15f);
			SetCardsEnabled(enabled: true);
			if (numPages > 1)
			{
				((Component)forwardButton).gameObject.SetActive(true);
				((Component)backButton).gameObject.SetActive(true);
				EnableButtons(enable: true);
			}
			selectedCard = null;
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)selectedCard != (Object)null || (cancelCondition != null && cancelCondition())));
			SetCardsEnabled(enabled: false);
			if ((Object)(object)selectedCard != (Object)null)
			{
				displayedCards.Remove(selectedCard);
			}
			yield return CleanUpCards();
			CleanUpButtons();
			forwardButton = (backButton = null);
			if ((Object)(object)selectedCard != (Object)null)
			{
				cards.Remove(((Card)selectedCard).Info);
				cardSelectedCallback?.Invoke(selectedCard);
			}
		}

		private void InitialiseButtons(List<CardInfo> cards, bool deckReview, bool forPositiveEffect)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)forwardButton == (Object)null)
			{
				forwardButton = Object.Instantiate<GenericUIButton>(Singleton<HammerButton>.Instance.button, ((Component)this).transform);
				((Object)forwardButton).name = "TutorForwardButton";
				forwardButton.cursorType = (CursorType)12;
				forwardButton.defaultSprite = TextureHelper.GetImageAsSprite("forwardButton.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				forwardButton.hoveringSprite = TextureHelper.GetImageAsSprite("forwardButton_hover.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				forwardButton.disabledSprite = TextureHelper.GetImageAsSprite("forwardButton_disabled.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				forwardButton.downSprite = TextureHelper.GetImageAsSprite("forwardButton_down.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				((Component)forwardButton).transform.position = new Vector3(1.25f, -0.75f, 0f);
				GenericUIButton obj = forwardButton;
				((MainInputInteractable)obj).CursorSelectStarted = (Action<MainInputInteractable>)Delegate.Combine(((MainInputInteractable)obj).CursorSelectStarted, (Action<MainInputInteractable>)delegate
				{
					OnChangePage(forwards: true, cards, deckReview, forPositiveEffect);
				});
				backButton = Object.Instantiate<GenericUIButton>(Singleton<HammerButton>.Instance.button, ((Component)this).transform);
				((Object)backButton).name = "TutorBackButton";
				backButton.cursorType = (CursorType)11;
				backButton.defaultSprite = TextureHelper.GetImageAsSprite("backButton.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				backButton.hoveringSprite = TextureHelper.GetImageAsSprite("backButton_hover.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				backButton.disabledSprite = TextureHelper.GetImageAsSprite("backButton_disabled.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				backButton.downSprite = TextureHelper.GetImageAsSprite("backButton_down.png", typeof(PixelPlayableCardArray).Assembly, (SpriteType)12, (FilterMode)0);
				((Component)backButton).transform.position = new Vector3(1.25f, -1f, 0f);
				GenericUIButton obj2 = backButton;
				((MainInputInteractable)obj2).CursorSelectStarted = (Action<MainInputInteractable>)Delegate.Combine(((MainInputInteractable)obj2).CursorSelectStarted, (Action<MainInputInteractable>)delegate
				{
					OnChangePage(forwards: false, cards, deckReview, forPositiveEffect);
				});
			}
			((Component)forwardButton).gameObject.SetActive(false);
			((Component)backButton).gameObject.SetActive(false);
			EnableButtons(enable: false);
		}

		private void CleanUpButtons()
		{
			if (((Component)forwardButton).gameObject.active)
			{
				((Component)forwardButton).gameObject.SetActive(false);
				((Component)backButton).gameObject.SetActive(false);
			}
		}

		private void EnableButtons(bool enable)
		{
			((InteractableBase)forwardButton).SetEnabled(enable);
			((InteractableBase)backButton).SetEnabled(enable);
		}

		private void OnChangePage(bool forwards, List<CardInfo> cards, bool deckReview, bool forPositiveEffect)
		{
			EnableButtons(enable: false);
			SetCardsEnabled(enabled: false);
			((MonoBehaviour)this).StartCoroutine(ChangePage(forwards, cards, deckReview, forPositiveEffect));
		}

		private IEnumerator ChangePage(bool forwards, List<CardInfo> cards, bool deckReview, bool forPositiveEffect)
		{
			yield return CleanUpCards();
			if (forwards)
			{
				currentPageIndex = ((currentPageIndex + 1 < numPages) ? (currentPageIndex + 1) : 0);
			}
			else
			{
				currentPageIndex = ((currentPageIndex - 1 < 0) ? (numPages - 1) : (currentPageIndex - 1));
			}
			yield return SpawnAndPlaceCards(cards, GetNumRows(cards.Count), currentPageIndex, deckReview, forPositiveEffect);
			SetCardsEnabled(enabled: true);
			EnableButtons(enable: true);
		}

		protected Vector3 GetCardPosition(int cardIndex, int cardsToPlace, int numRows, int cardsPerRow)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			int num = Mathf.FloorToInt((float)(cardIndex / cardsPerRow));
			float xPos = GetXPos(cardIndex, num, cardsToPlace, cardsPerRow);
			float num2 = Mathf.Max(-0.801f, 0.451f - (8.5f - (float)numRows) * 0.1f * (float)num);
			float num3 = 0f + 0.01f * (float)num;
			return new Vector3(xPos, num2, num3);
		}

		private float GetXPos(int cardIndex, int cardRowIndex, int cardsToPlace, int cardsPerRow)
		{
			float num = 0.41f;
			float num2 = leftAnchor;
			int num3 = cardsPerRow * cardRowIndex;
			int num4 = cardsToPlace - cardsPerRow * cardRowIndex;
			float num5 = cardIndex - num3;
			if (PatchPlugin.act2TutorCenterRows.Value && num4 > 0 && num4 < cardsPerRow)
			{
				num2 = centreAnchor;
				num5 = (float)(cardIndex - num3) - (float)(num4 - 1) / 2f;
			}
			return num2 + num * num5;
		}

		protected IEnumerator CleanUpCards()
		{
			List<PixelPlayableCard> list = new List<PixelPlayableCard>(displayedCards);
			foreach (PixelPlayableCard item in list)
			{
				if ((Object)(object)item != (Object)null)
				{
					Tween.Position(((Component)item).transform, ((Component)item).transform.position + offscreenPositionOffset, 0.1f, 0f, Tween.EaseIn, (LoopType)0, (Action)null, (Action)null, true);
					((Card)item).Anim.PlayQuickRiffleSound();
					Object.Destroy((Object)(object)((Component)item).gameObject, 0.1f);
					yield return (object)new WaitForSeconds(CardPile.GetPauseBetweenCardTime(displayedCards.Count) * tweenDurationModifier * 0.5f);
				}
			}
			yield return (object)new WaitForSeconds(0.1f);
			SetOverlayEnabled(enabled: false);
			SetBoardEnabled(enabled: true);
		}

		protected IEnumerator SpawnAndPlaceCards(List<CardInfo> cards, int numRows, int pageIndex, bool isDeckReview = false, bool forPositiveEffect = true)
		{
			SetOverlayEnabled(enabled: true);
			SetBoardEnabled(enabled: false);
			displayedCards.ForEach(delegate(PixelPlayableCard x)
			{
				if ((Object)(object)x != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)x).gameObject);
				}
			});
			displayedCards.Clear();
			if (numRows <= 0)
			{
				PatchPlugin.Logger.LogDebug((object)"NumRows for PixelPlayableCardArray is 0, displaying no cards");
				yield break;
			}
			int num = maxRows * maxCardsPerRow;
			int startingIndex = num * pageIndex;
			int cardsPerRow = Mathf.Min(maxCardsPerRow, cards.Count / numRows);
			int cardsToPlace = Mathf.Min(num, cards.Count - startingIndex);
			for (int i = startingIndex; i < startingIndex + cardsToPlace; i++)
			{
				Vector3 cardPosition = GetCardPosition(i - startingIndex, cardsToPlace, numRows, cardsPerRow);
				PixelPlayableCard val = CreateAndPlaceCard(cards[i], cardPosition);
				if ((Object)(object)val == (Object)null)
				{
					break;
				}
				yield return TriggerSpecialBehaviours(val, isDeckReview, forPositiveEffect);
				yield return (object)new WaitForSeconds(CardPile.GetPauseBetweenCardTime(cards.Count) * tweenDurationModifier);
			}
		}

		protected void TweenInCard(Transform cardTransform, Vector3 cardPos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			cardTransform.localPosition = cardPos;
			Vector3 position = cardTransform.position;
			Vector3 val2 = (cardTransform.position = position + offscreenPositionOffset);
			Tween.Position(cardTransform, position, 0.15f, 0f, Tween.EaseOut, (LoopType)0, (Action)null, (Action)null, true);
		}

		private void InitializeGamepadGrid()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			if ((Object)(object)gamepadGrid == (Object)null)
			{
				gamepadGrid = ((Component)this).gameObject.AddComponent<GamepadGridControl>();
				gamepadGrid.Rows = new List<Row>();
			}
			gamepadGrid.Rows.Clear();
			for (int i = 0; i < maxRows + 1; i++)
			{
				gamepadGrid.Rows.Add(new Row(Array.Empty<InteractableBase>()));
			}
			((Behaviour)gamepadGrid).enabled = false;
			((Behaviour)gamepadGrid).enabled = true;
		}

		private PixelPlayableCard CreateAndPlaceCard(CardInfo info, Vector3 cardPos)
		{
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			PixelPlayableCard val = Object.Instantiate<PixelPlayableCard>(gameObjectReference, ((Component)this).transform);
			CardAnimationController anim = ((Card)val).Anim;
			CardAnimationController obj = ((anim is PixelCardAnimationController) ? anim : null);
			obj.cardRenderer.sortingGroupID = ((Card)gameObjectReference).Anim.cardRenderer.sortingGroupID;
			((Renderer)((PixelCardAnimationController)obj).cardbackRenderer).sortingGroupID = ((Card)gameObjectReference).Anim.cardRenderer.sortingGroupID;
			obj.cardRenderer.sortingOrder = -9000;
			((Renderer)((PixelCardAnimationController)obj).cardbackRenderer).sortingOrder = -8000;
			((Card)val).SetFaceDown(false, true);
			((Card)val).SetInfo(info);
			((InteractableBase)val).SetEnabled(false);
			((Component)val).transform.position = Vector3.zeroVector;
			gamepadGrid.Rows[0].interactables.Add((InteractableBase)(object)val);
			displayedCards.Add(val);
			TweenInCard(((Component)val).transform, cardPos);
			((Card)val).Anim.PlayQuickRiffleSound();
			return val;
		}

		private IEnumerator TriggerSpecialBehaviours(PixelPlayableCard card, bool isDeckReview, bool forPositiveEffect)
		{
			SpecialCardBehaviour[] components = ((Component)card).GetComponents<SpecialCardBehaviour>();
			SpecialCardBehaviour[] array = components;
			foreach (SpecialCardBehaviour val in array)
			{
				if (isDeckReview)
				{
					val.OnShownInDeckReview();
				}
				else
				{
					yield return val.OnShownForCardSelect(forPositiveEffect);
				}
			}
		}

		private void SetOverlayEnabled(bool enabled)
		{
			bool flag = false;
			while (overlay.activeSelf != enabled)
			{
				overlay.SetActive(flag);
				flag = !flag;
			}
		}

		private int GetNumRows(int numCards)
		{
			return Mathf.Min(maxRows, numCards / maxCardsPerRow);
		}

		private void SetCardsEnabled(bool enabled)
		{
			displayedCards.ForEach(delegate(PixelPlayableCard x)
			{
				((InteractableBase)x).SetEnabled(enabled);
			});
		}

		private void SetBoardEnabled(bool enabled)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			IEnumerable<PixelPlayableCard> enumerable = Singleton<BoardManager>.Instance.CardsOnBoard.Concat(Singleton<TurnManager>.Instance.Opponent.queuedCards).Concat(Singleton<PlayerHand>.Instance.CardsInHand).Cast<PixelPlayableCard>();
			IEnumerable<HighlightedInteractable> enumerable2 = ((IEnumerable<HighlightedInteractable>)Singleton<BoardManager>.Instance.AllSlots).Concat(Singleton<BoardManager>.Instance.OpponentQueueSlots).Cast<HighlightedInteractable>();
			PixelCombatBell val = (PixelCombatBell)Resources.FindObjectsOfTypeAll(typeof(PixelCombatBell)).FirstOrDefault();
			if ((int)val != 0)
			{
				((InteractableBase)val).SetEnabled(enabled);
			}
			((Component)Singleton<HammerButton>.Instance).gameObject.SetActive(enabled);
			foreach (HighlightedInteractable item in enumerable2)
			{
				((InteractableBase)item).SetEnabled(enabled);
				item.ShowState((State)(enabled ? 2 : 0), false, 0.15f);
			}
			foreach (PixelPlayableCard item2 in enumerable)
			{
				((Component)item2).gameObject.SetActive(enabled);
			}
			Singleton<TurnManager>.Instance.PlayerCanInitiateCombat = enabled;
		}
	}
}
namespace InscryptionCommunityPatch.Card
{
	[HarmonyPatch]
	internal class Act2HideStatsPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(PixelCardDisplayer), "DisplayInfo")]
		private static void HideAttackAndHealth(PixelCardDisplayer __instance)
		{
			if ((((CardDisplayer)(__instance?)).info?.hideAttackAndHealth).GetValueOrDefault())
			{
				((CardDisplayer)__instance).SetAttackHidden(true);
				((CardDisplayer)__instance).SetHealthHidden(true);
			}
		}
	}
	[HarmonyPatch]
	internal class Act2LogSpamFixes
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameFlowManager), "UpdateForTransitionToFirstPerson")]
		[HarmonyPatch(typeof(ViewManager), "UpdateViewControlsHintsForView")]
		private static bool DisableInAct2()
		{
			return !SaveManager.SaveFile.IsPart2;
		}

		[HarmonyPatch(typeof(ConduitCircuitManager), "UpdateCircuits")]
		[HarmonyPrefix]
		private static bool RemoveConduitManagerSpam(ConduitCircuitManager __instance)
		{
			if (!SaveManager.SaveFile.IsPart2)
			{
				return true;
			}
			__instance.UpdateCircuitsForSlots(Singleton<BoardManager>.Instance.GetSlots(true));
			__instance.UpdateCircuitsForSlots(Singleton<BoardManager>.Instance.GetSlots(false));
			return false;
		}

		[HarmonyPatch(typeof(PixelActivatedAbilityButton), "ManagedUpdate")]
		[HarmonyPrefix]
		private static bool RemovePixelActivatedSpam()
		{
			return SceneLoader.ActiveSceneName == "GBC_CardBattle";
		}

		[HarmonyPatch(typeof(TurnManager), "SetupPhase")]
		[HarmonyPostfix]
		private static IEnumerator RemoveSetupPhaseSpam(IEnumerator enumerator, TurnManager __instance, EncounterData encounterData)
		{
			if ((Object)(object)Singleton<ConduitCircuitManager>.Instance == (Object)null)
			{
				((Component)Singleton<BoardManager>.Instance).gameObject.AddComponent<ConduitCircuitManager>();
			}
			if (!SaveManager.SaveFile.IsPart2)
			{
				yield return enumerator;
				yield break;
			}
			__instance.IsSetupPhase = true;
			Singleton<PlayerHand>.Instance.PlayingLocked = true;
			if ((Object)(object)__instance.SpecialSequencer != (Object)null)
			{
				yield return __instance.SpecialSequencer.PreBoardSetup();
			}
			yield return (object)new WaitForSeconds(0.15f);
			yield return Singleton<LifeManager>.Instance.Initialize((Object)(object)__instance.SpecialSequencer == (Object)null || __instance.SpecialSequencer.ShowScalesOnStart);
			((MonoBehaviour)__instance).StartCoroutine(Singleton<BoardManager>.Instance.Initialize());
			((MonoBehaviour)__instance).StartCoroutine(Singleton<ResourcesManager>.Instance.Setup());
			yield return (object)new WaitForSeconds(0.2f);
			yield return __instance.opponent.IntroSequence(encounterData);
			((MonoBehaviour)__instance).StartCoroutine(__instance.PlacePreSetCards(encounterData));
			if ((Object)(object)__instance.SpecialSequencer != (Object)null)
			{
				yield return __instance.SpecialSequencer.PreDeckSetup();
			}
			Singleton<PlayerHand>.Instance.Initialize();
			yield return Singleton<CardDrawPiles>.Instance.Initialize();
			if ((Object)(object)__instance.SpecialSequencer != (Object)null)
			{
				yield return __instance.SpecialSequencer.PreHandDraw();
			}
			yield return Singleton<CardDrawPiles>.Instance.DrawOpeningHand(__instance.GetFixedHand());
			if (__instance.opponent.QueueFirstCardBeforePlayer)
			{
				yield return __instance.opponent.QueueNewCards(true, false);
			}
			__instance.IsSetupPhase = false;
		}

		[HarmonyPatch(typeof(TurnManager), "CleanupPhase")]
		[HarmonyPostfix]
		private static IEnumerator RemoveAct2CleanupPhaseSpam(IEnumerator enumerator, TurnManager __instance)
		{
			if (!SaveManager.SaveFile.IsPart2)
			{
				yield return enumerator;
				yield break;
			}
			__instance.PlayerWon = __instance.PlayerIsWinner();
			__instance.GameEnding = true;
			if (!__instance.PlayerWon && (Object)(object)__instance.opponent != (Object)null && (Object)(object)__instance.opponent.Blueprint != (Object)null)
			{
				AnalyticsManager.SendFailedEncounterEvent(__instance.opponent.Blueprint, __instance.opponent.Difficulty, __instance.TurnNumber);
			}
			if ((Object)(object)__instance.SpecialSequencer != (Object)null)
			{
				yield return __instance.SpecialSequencer.PreCleanUp();
			}
			Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)1;
			if (__instance.PlayerWon && __instance.PostBattleSpecialNode == null)
			{
				Singleton<ViewManager>.Instance.SwitchToView((View)12, false, false);
			}
			else
			{
				Singleton<ViewManager>.Instance.SwitchToView((View)1, false, false);
			}
			yield return (object)new WaitForSeconds(0.1f);
			((MonoBehaviour)__instance).StartCoroutine(Singleton<PlayerHand>.Instance.CleanUp());
			((MonoBehaviour)__instance).StartCoroutine(Singleton<CardDrawPiles>.Instance.CleanUp());
			yield return __instance.opponent.CleanUp();
			yield return __instance.opponent.OutroSequence(__instance.PlayerWon);
			((MonoBehaviour)__instance).StartCoroutine(Singleton<BoardManager>.Instance.CleanUp());
			((MonoBehaviour)__instance).StartCoroutine(Singleton<ResourcesManager>.Instance.CleanUp());
			yield return Singleton<LifeManager>.Instance.CleanUp();
			if ((Object)(object)__instance.SpecialSequencer != (Object)null)
			{
				yield return __instance.SpecialSequencer.GameEnd(__instance.PlayerWon);
			}
			Object.Destroy((Object)(object)((Component)__instance.opponent).gameObject);
			Singleton<PlayerHand>.Instance.SetShown(false, false);
			Object.Destroy((Object)(object)__instance.SpecialSequencer);
		}

		[HarmonyPatch(typeof(PlayerHand), "SelectSlotForCard")]
		[HarmonyPostfix]
		private static IEnumerator FixSelectSlotSpamInAct2(IEnumerator enumerator, PlayerHand __instance, PlayableCard card)
		{
			if (!SaveManager.SaveFile.IsPart2)
			{
				yield return enumerator;
				yield break;
			}
			__instance.CardsInHand.ForEach(delegate(PlayableCard x)
			{
				((InteractableBase)x).SetEnabled(false);
			});
			yield return (object)new WaitWhile((Func<bool>)(() => __instance.ChoosingSlot));
			__instance.OnSelectSlotStartedForCard(card);
			Singleton<BoardManager>.Instance.CancelledSacrifice = false;
			__instance.choosingSlotCard = card;
			if ((Object)(object)card != (Object)null && (Object)(object)((Card)card).Anim != (Object)null)
			{
				((Card)card).Anim.SetSelectedToPlay(true);
			}
			Singleton<BoardManager>.Instance.ShowCardNearBoard(card, true);
			if ((Object)(object)Singleton<TurnManager>.Instance.SpecialSequencer != (Object)null)
			{
				yield return Singleton<TurnManager>.Instance.SpecialSequencer.CardSelectedFromHand(card);
			}
			bool cardWasPlayed = false;
			bool requiresSacrifices = ((Card)card).Info.BloodCost > 0;
			if (requiresSacrifices)
			{
				List<CardSlot> list = Singleton<BoardManager>.Instance.PlayerSlotsCopy.FindAll((CardSlot x) => (Object)(object)x.Card != (Object)null);
				yield return Singleton<BoardManager>.Instance.ChooseSacrificesForCard(list, card);
			}
			if (!Singleton<BoardManager>.Instance.CancelledSacrifice)
			{
				List<CardSlot> list2 = Singleton<BoardManager>.Instance.PlayerSlotsCopy.FindAll((CardSlot x) => (Object)(object)x.Card == (Object)null);
				yield return Singleton<BoardManager>.Instance.ChooseSlot(list2, !requiresSacrifices);
				CardSlot lastSelectedSlot = Singleton<BoardManager>.Instance.LastSelectedSlot;
				if ((Object)(object)lastSelectedSlot != (Object)null)
				{
					cardWasPlayed = true;
					((Card)card).Anim.SetSelectedToPlay(false);
					yield return __instance.PlayCardOnSlot(card, lastSelectedSlot);
					if (((Card)card).Info.BonesCost > 0)
					{
						yield return Singleton<ResourcesManager>.Instance.SpendBones(((Card)card).Info.BonesCost);
					}
					if (card.EnergyCost > 0)
					{
						yield return Singleton<ResourcesManager>.Instance.SpendEnergy(card.EnergyCost);
					}
				}
			}
			if (!cardWasPlayed)
			{
				Singleton<BoardManager>.Instance.ShowCardNearBoard(card, false);
			}
			__instance.choosingSlotCard = null;
			if ((Object)(object)card != (Object)null && (Object)(object)((Card)card).Anim != (Object)null)
			{
				((Card)card).Anim.SetSelectedToPlay(false);
			}
			__instance.CardsInHand.ForEach(delegate(PlayableCard x)
			{
				((InteractableBase)x).SetEnabled(true);
			});
		}

		[HarmonyPatch(typeof(LifeManager), "ShowDamageSequence")]
		[HarmonyPostfix]
		private static IEnumerator FixSequenceSpamInAct2(IEnumerator enumerator, LifeManager __instance, int damage, int numWeights, bool toPlayer, float waitAfter = 0.125f, GameObject alternateWeightPrefab = null, float waitBeforeCalcDamage = 0f, bool changeView = true)
		{
			if (!SaveManager.SaveFile.IsPart2)
			{
				yield return enumerator;
			}
			else if ((Object)(object)__instance.scales != (Object)null)
			{
				if (changeView)
				{
					Singleton<ViewManager>.Instance.SwitchToView(__instance.scalesView, false, false);
					yield return (object)new WaitForSeconds(0.1f);
				}
				yield return __instance.scales.AddDamage(damage, numWeights, toPlayer, alternateWeightPrefab);
				if (waitBeforeCalcDamage > 0f)
				{
					yield return (object)new WaitForSeconds(waitBeforeCalcDamage);
				}
				if (toPlayer)
				{
					__instance.PlayerDamage += damage;
				}
				else
				{
					__instance.OpponentDamage += damage;
				}
				yield return (object)new WaitForSeconds(waitAfter);
			}
		}
	}
	public class ActivatedAbilityHandler3D : ManagedBehaviour
	{
		public List<AbilityIconInteractable> currentIconGroup;

		public List<ActivatedAbilityIconInteractable> interactables = new List<ActivatedAbilityIconInteractable>();

		public void AddInteractable(ActivatedAbilityIconInteractable interactable)
		{
			interactables.Add(interactable);
		}

		public void UpdateInteractableList(List<AbilityIconInteractable> controllerActiveIcons)
		{
			interactables.Clear();
			currentIconGroup = controllerActiveIcons;
			CollectionExtensions.Do<AbilityIconInteractable>(controllerActiveIcons.Where((AbilityIconInteractable elem) => AbilitiesUtil.GetInfo(elem.Ability).activated), (Action<AbilityIconInteractable>)delegate(AbilityIconInteractable abIcon)
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				ActivatedAbilityIconInteractable component = ((Component)abIcon).gameObject.GetComponent<ActivatedAbilityIconInteractable>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.AssignAbility(abIcon.Ability);
					AddInteractable(component);
				}
				else
				{
					GameObject gameObject = ((Component)abIcon).gameObject;
					gameObject.layer = 0;
					ActivatedAbilityIconInteractable activatedAbilityIconInteractable = gameObject.AddComponent<ActivatedAbilityIconInteractable>();
					activatedAbilityIconInteractable.AssignAbility(abIcon.Ability);
					AddInteractable(activatedAbilityIconInteractable);
				}
			});
			if (PatchPlugin.configFullDebug.Value)
			{
				PatchPlugin.Logger.LogDebug((object)("[Handler3D] Updated interactable list: [" + GeneralExtensions.Join<ActivatedAbilityIconInteractable>((IEnumerable<ActivatedAbilityIconInteractable>)interactables, (Func<ActivatedAbilityIconInteractable, string>)((ActivatedAbilityIconInteractable interactable) => $"GO [{((Component)interactable).gameObject}] Ability [{interactable.Ability}]"), ", ") + "]"));
			}
		}

		private void OnDestroy()
		{
			foreach (ActivatedAbilityIconInteractable interactable in interactables)
			{
				Object.Destroy((Object)(object)interactable);
			}
		}
	}
	[HarmonyPatch]
	public static class ActivatedAbilityIconFix
	{
		public static bool HasActivatedAbility(this PlayableCard card)
		{
			if (!((Card)card).Info.Abilities.Exists((Ability elem) => AbilitiesUtil.GetInfo(elem).activated))
			{
				return card.temporaryMods.Exists((CardModificationInfo elem) => elem.abilities.Exists((Ability elem2) => AbilitiesUtil.GetInfo(elem2).activated));
			}
			return true;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ActivatedAbilityBehaviour), "RespondsToResolveOnBoard")]
		private static void RespondsToResolveOnBoard_PostFix(ref bool __result)
		{
			__result &= SaveManager.SaveFile.IsPart2;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayableCard), "OnStatsChanged")]
		private static void FixActivatedAbilitiesOnAnyChange(ref PlayableCard __instance)
		{
			if (SaveManager.SaveFile.IsPart2 || !__instance.HasActivatedAbility())
			{
				return;
			}
			ActivatedAbilityHandler3D activatedAbilityHandler3D = ((Component)__instance).GetComponent<ActivatedAbilityHandler3D>();
			if (UnityExtensions.SafeIsUnityNull((Object)(object)activatedAbilityHandler3D))
			{
				if (PatchPlugin.configFullDebug.Value)
				{
					PatchPlugin.Logger.LogDebug((object)("[PlayableCard.OnStatsChanged] Adding activated ability handler to card [" + ((Card)__instance).Info.displayedName + "]"));
				}
				activatedAbilityHandler3D = ((Component)__instance).gameObject.AddComponent<ActivatedAbilityHandler3D>();
			}
			if (!UnityExtensions.SafeIsUnityNull((Object)(object)activatedAbilityHandler3D) && ((Card)__instance).AbilityIcons.abilityIcons != null)
			{
				if (PatchPlugin.configFullDebug.Value)
				{
					PatchPlugin.Logger.LogDebug((object)("[PlayableCard.OnStatsChanged] -> Resetting icon list for [" + ((Card)__instance).Info.displayedName + "]"));
				}
				activatedAbilityHandler3D.UpdateInteractableList(((Card)__instance).AbilityIcons.abilityIcons);
			}
		}
	}
	public class ActivatedAbilityIconInteractable : MainInputInteractable
	{
		private Material _renderMaterial;

		private Color _originalColor;

		private readonly Color _enterColor = new Color(0.7f, 0.7f, 0.7f, 0.7f);

		private readonly Color _selectedColor = new Color(0.4f, 0.4f, 0.4f, 0.4f);

		private PlayableCard _playableCard;

		private bool CanActivate
		{
			get
			{
				if (Object.op_Implicit((Object)(object)Singleton<TurnManager>.Instance) && Singleton<TurnManager>.Instance.IsPlayerMainPhase && IsValidPlayableCard && !Singleton<BoardManager>.Instance.ChoosingSacrifices && !Singleton<BoardManager>.Instance.ChoosingSlot)
				{
					return Singleton<GlobalTriggerHandler>.Instance.StackSize == 0;
				}
				return false;
			}
		}

		private bool IsValidPlayableCard
		{
			get
			{
				if (Object.op_Implicit((Object)(object)_playableCard) && _playableCard.OnBoard)
				{
					return !_playableCard.OpponentCard;
				}
				return false;
			}
		}

		public bool AbilityAssigned => (int)Ability > 0;

		public Ability Ability { get; private set; }

		private void Start()
		{
			_playableCard = ((Component)this).GetComponentInParent<PlayableCard>();
		}

		public void AssignAbility(Ability ability)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			if (PatchPlugin.configFullDebug.Value)
			{
				PatchPlugin.Logger.LogDebug((object)$"Icon was previously {Ability} - asking to change to a {ability}");
			}
			Ability = ability;
			_renderMaterial = ((Component)this).GetComponent<Renderer>().material;
			_originalColor = _renderMaterial.color;
			((MainInputInteractable)this).CursorSelectEnded = (Action<MainInputInteractable>)Delegate.Combine(((MainInputInteractable)this).CursorSelectEnded, (Action<MainInputInteractable>)delegate
			{
				OnButtonPressed();
			});
		}

		private void OnButtonPressed()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (CanActivate)
			{
				((MonoBehaviour)CustomCoroutine.Instance).StartCoroutine(_playableCard.TriggerHandler.OnTrigger((Trigger)18, new object[1] { Ability }));
			}
		}

		public void SetColor(Color color)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			_renderMaterial.color = color;
		}

		public override void OnCursorEnter()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetColor(_enterColor);
		}

		public override void OnCursorExit()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetColor(_originalColor);
		}

		public override void OnCursorSelectStart()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetColor(_selectedColor);
		}

		public override void OnCursorSelectEnd()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetColor(_originalColor);
		}

		public override void OnCursorDrag()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			SetColor(_originalColor);
		}
	}
	[HarmonyPatch]
	internal class RenderAdditionalSigils
	{
		private static Vector3 LocalScaleBase3D
		{
			get
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				if (!SaveManager.SaveFile.IsPart1)
				{
					return new Vector3(0.3f, 0.3f, 0.75f);
				}
				return new Vector3(0.2175f, 0.145f, 1f);
			}
		}

		private static GameObject NewIconGroup(CardAbilityIcons controller, Transform parent, int newSlotNum)
		{
			GameObject val = Object.Instantiate<GameObject>(((Component)parent.Find($"DefaultIcons_{newSlotNum - 1}Abilities")).gameObject, parent);
			((Object)val).name = $"DefaultIcons_{newSlotNum}Abilities";
			controller.defaultIconGroups.Add(val);
			return val;
		}

		private static List<Transform> NewIcons(GameObject newIconGroup, int slotNum, float act1ScaleMult = 1f)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = new List<Transform>();
			foreach (Transform item2 in newIconGroup.transform)
			{
				Transform item = item2;
				list.Add(item);
			}
			GameObject val = Object.Instantiate<GameObject>(((Component)list[0]).gameObject, newIconGroup.transform);
			((Object)val).name = (SaveManager.SaveFile.IsPart1 ? "AbilityIcon" : $"Ability_{slotNum}");
			list.Add(val.transform);
			Vector3 localScale = LocalScaleBase3D * (SaveManager.SaveFile.IsPart1 ? act1ScaleMult : 0.65f);
			foreach (Transform item3 in list)
			{
				item3.localScale = localScale;
			}
			return list;
		}

		private static void AddIconSlotsToCard(Transform abilityIconParent)
		{
			if ((Object)(object)abilityIconParent == (Object)null)
			{
				return;
			}
			CardAbilityIcons component = ((Component)abilityIconParent).gameObject.GetComponent<CardAbilityIcons>();
			if (!((Object)(object)component == (Object)null))
			{
				if ((Object)(object)abilityIconParent.Find("DefaultIcons_4Abilities") == (Object)null)
				{
					AddQuadrupleIconSlotToCard(component, abilityIconParent);
				}
				if ((Object)(object)abilityIconParent.Find("DefaultIcons_5Abilities") == (Object)null)
				{
					AddQuintupleIconSlotToCard(component, abilityIconParent);
				}
				if ((Object)(object)abilityIconParent.Find("DefaultIcons_6Abilities") == (Object)null)
				{
					AddSextupleIconSlotToCard(component, abilityIconParent);
				}
				if ((Object)(object)abilityIconParent.Find("DefaultIcons_7Abilities") == (Object)null)
				{
					AddSeptupleIconSlotToCard(component, abilityIconParent);
				}
				if ((Object)(object)abilityIconParent.Find("DefaultIcons_8Abilities") == (Object)null)
				{
					AddOctupleIconSlotToCard(component, abilityIconParent);
				}
			}
		}

		private static void AddQuadrupleIconSlotToCard(CardAbilityIcons controller, Transform abilityIconParent)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = NewIcons(NewIconGroup(controller, abilityIconParent, 4), 4);
			list[0].localPosition = new Vector3(-0.12f, 0.06f, 0f);
			list[1].localPosition = new Vector3(0.12f, 0.06f, 0f);
			list[2].localPosition = new Vector3(-0.12f, -0.077f, 0f);
			list[3].localPosition = new Vector3(0.12f, -0.077f, 0f);
		}

		private static void AddQuintupleIconSlotToCard(CardAbilityIcons controller, Transform abilityIconParent)
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = NewIcons(NewIconGroup(controller, abilityIconParent, 5), 5, 0.75f);
			if (SaveManager.SaveFile.IsPart1)
			{
				list[0].localPosition = new Vector3(-0.17f, 0.06f, 0f);
				list[1].localPosition = new Vector3(0f, 0.06f, 0f);
				list[2].localPosition = new Vector3(0.17f, 0.06f, 0f);
				list[3].localPosition = new Vector3(-0.09f, -0.077f, 0f);
				list[4].localPosition = new Vector3(0.09f, -0.077f, 0f);
			}
			else
			{
				list[0].localPosition = new Vector3(-0.42f, 0.085f, 0f);
				list[1].localPosition = new Vector3(-0.14f, 0.085f, 0f);
				list[2].localPosition = new Vector3(0.14f, 0.085f, 0f);
				list[3].localPosition = new Vector3(0.42f, 0.085f, 0f);
				list[4].localPosition = new Vector3(0f, -0.125f, 0f);
			}
		}

		private static void AddSextupleIconSlotToCard(CardAbilityIcons controller, Transform abilityIconParent)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = NewIcons(NewIconGroup(controller, abilityIconParent, 6), 6, 0.75f);
			if (SaveManager.SaveFile.IsPart1)
			{
				list[3].localPosition = new Vector3(-0.17f, -0.077f, 0f);
				list[4].localPosition = new Vector3(0f, -0.077f, 0f);
				list[5].localPosition = new Vector3(0.17f, -0.077f, 0f);
			}
			else
			{
				list[4].localPosition = new Vector3(-0.14f, -0.125f, 0f);
				list[5].localPosition = new Vector3(0.14f, -0.125f, 0f);
			}
		}

		private static void AddSeptupleIconSlotToCard(CardAbilityIcons controller, Transform abilityIconParent)
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = NewIcons(NewIconGroup(controller, abilityIconParent, 7), 7, 0.5625f);
			if (SaveManager.SaveFile.IsPart1)
			{
				list[0].localPosition = new Vector3(-0.18f, 0.06f, 0f);
				list[1].localPosition = new Vector3(-0.06f, 0.06f, 0f);
				list[2].localPosition = new Vector3(0.06f, 0.06f, 0f);
				list[3].localPosition = new Vector3(0.18f, 0.06f, 0f);
				list[4].localPosition = new Vector3(-0.12f, -0.067f, 0f);
				list[5].localPosition = new Vector3(0f, -0.067f, 0f);
				list[6].localPosition = new Vector3(0.12f, -0.067f, 0f);
			}
			else
			{
				list[4].localPosition = new Vector3(-0.28f, -0.125f, 0f);
				list[5].localPosition = new Vector3(0f, -0.125f, 0f);
				list[6].localPosition = new Vector3(0.28f, -0.125f, 0f);
			}
		}

		private static void AddOctupleIconSlotToCard(CardAbilityIcons controller, Transform abilityIconParent)
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			List<Transform> list = NewIcons(NewIconGroup(controller, abilityIconParent, 8), 8, 0.5625f);
			if (SaveManager.SaveFile.IsPart1)
			{
				list[4].localPosition = new Vector3(-0.18f, -0.067f, 0f);
				list[5].localPosition = new Vector3(-0.06f, -0.067f, 0f);
				list[6].localPosition = new Vector3(0.06f, -0.067f, 0f);
				list[7].localPosition = new Vector3(0.18f, -0.067f, 0f);
			}
			e