Zed-Zeds_Traps_and_Random_Creatures icon

Zeds Traps and Random Creatures

Just some random ideas I had for various creatures, and a decent collection of traps you would expect to see in some ancient temple or something.

By Zed
Last updated 2 years ago
Total downloads 1581
Total rating 3 
Categories Cards Act I
Dependency string Zed-Zeds_Traps_and_Random_Creatures-1.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

MADH95Mods-JSONCardLoader-1.7.1 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.1
Cyantist-SigilADay-1.5.2 icon
Cyantist-SigilADay

Collection of custom sigils

Preferred version: 1.5.2
Kopie-Kopie_RuleBook_Expender-3.1.0 icon
Kopie-Kopie_RuleBook_Expender

Expands rulebook to show all sigils

Preferred version: 3.1.0
MADH95Mods-SigilArtPatch-1.4.0 icon
MADH95Mods-SigilArtPatch

This is a BepInEx plugin made for Incryption to fix the black square that occurs when act2 sigils are used in act1

Preferred version: 1.4.0

README

What is this mod?

Just some random ideas I had for various creatures, and a decent collection of traps you would expect to see in some ancient temple or something.

Installation

Extract the content of the plugins folder into your BepInEx\plugins folder

Has been updated to work with JSONLoader 1.7 and API 1.12.1, place the Cards folder in the same folder as JSONLoader.dll but make sure to put the Zed folder in plugins. Delete all older versions of my cards and artwork.

Card List

Traps
Acid Trap- Rare, 1 attack, 4 hp. Costs 4 bones. Has Sharp and Bone Picker. Should kill campfire survivors.
Boulder Trap- Common, 1 attack, 3 hp. Costs 2 blood. Has Strafe Push and All Strike.
Dart Trap- Common, 0 attack, 1 hp. Costs 1 blood. Has Sentry. Evolves into a Poison Dart Trap if you add the sigil onto it.
Moving Wall Trap- Rare, 0 attack, 5 hp. Costs 2 bones. Has Whack A Mole and Steel Trap.
Pendulum Trap- Common, 2 attack, 2 hp. Costs 6 bones. Has Split Strike and Skeleton Strafe.
Poison Dart Trap- Rare, 1 attack, 3 hp. Costs 2 blood. Has Sentry and Deathtouch. Should kill campfire survivors.
Spikefall Trap- Common, 0 attack, 3 hp. Costs 1 blood. Has Sharp and Poisonous.
Tripwire Trap- Common, 0 attack, 4 hp. Costs 3 bones. Has Steel Trap and Ice Cube, contains Poison Dart Trap. If ever possible, will be changed to deploy a random trap.
Trapped Chest- Rare, 0 attack, 4 hp. Costs 3 blood. Has Random Ability and Ice Cube, contains a Disturbed Mimic.
Disturbed Mimic- Rare, 4 attack, 4 hp. Evolves from Trapped Chest. Has Evolve and Submerge, turns back into Trapped Chest.
Fire Trap- Common, 2 attack, 2 hp. Costs 2 blood. Has Buff Neighbours and Explode on Death.
Quicksand Trap- Common, 0 attack, 2 hp. Costs 1 blood. Has Guard Dog and Explode on Death.
Explosive Trap- Rare, 1 attack, 1 hp. Costs 3 bones. Has Bomb Spawner.
Leshy Idol- Rare, 10 attack, 10 hp. Costs 4 blood. Has Permadeath and Brittle. Meant to be the treasure at the end of the temple, a one time use free win card.

Random Creatures
Armadillo- Common, 1 attack, 3 hp. Costs 2 bones. Has Evolve and Strafe. Evolves into a rolled up armadillo with 1 less attack, Thick Shell and Evolve sigils, evolves back into a normal Armadillo card.
Bigfoot- Rare, 9 attack, 9 hp. Costs 4 blood. Has Transient.
Everlasting Elk- Rare, 2 attack, 4 hp. Costs 2 blood. Has Evolve and Unkillable. Evolves into Ancient Elk after 3 turns.
Ancient Elk- Rare, 1 attack, 4 hp. Costs 1 Everlasting Elk Evolution. Has Quad Bones and Brittle.
Flea Infestation- Common, 0 attack, 1 hp. Costs 4 bones. Has Unkillable and Corpse Eater.
Growing Fungus- Common, 0 attack, 5 hp. Costs 4 bones. Has Corpse Eater and Regen 1.
Excitable Pup- Common, 1 attack, 3 hp. Costs 3 treats...I mean bones. Has Move Beside and Bone Digger.
Mosquito Swarm- Common, 1 attack, 1 hp. Costs 4 bones. Has BloodGuzzler and Bone Picker.
Pig- Common, 0 attack, 1 hp. Costs 1 blood. Has Nutritious.
Prized Hog- Rare, 1 attack, 3 hp. Costs 1 blood. Has Nutritious and Triple Blood.
Vampire Bat- Common, 2 attack, 2 hp. Costs 1 blood. Has Flying and Leech.
Virulent Plague- Common, 0 attack, 1 hp. Costs 1 blood. Has Tail on Hit and Poisonous. Drops another Virulent Plague as a tail. Should kill campfire survivors and cannot be sacrificed.
Black Widow- Rare, 2 attack, 1 hp. Cost 2 blood. Has Deathtouch and Poisonous.
Lion- Common, 5 attack, 3 hp. Cost 3 blood. Has Buff Neighbours.
Lion Cub- Common, 1 attack, 1 hp. Cost 1 blood. Has Evolve, becomes a Lion after 2 turns.
Wildman- Rare, 3 attack, 5 hp. Cost 3 blood. Has Flying Block and Tail On Hit/ Drops a 'Swinging Vine' with Strafe Push as a tail.