Void_Slime-Extra_Sigils icon

Extra Sigils

Collection of 46 custom sigils for modders to use to make cards, and some fixes to vanilla sigils

Last updated 2 years ago
Total downloads 19253
Total rating 3 
Categories Tweaks Libraries Act I
Dependency string Void_Slime-Extra_Sigils-1.2.0
Dependants 14 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.17 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.17
API_dev-API-1.13.0 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.13.0

README

Intro

Collection of custom sigils inspired by both sigils a day. I also wanted some specific custom sigils for my bone card pack, however I feel it is unfair to the community to block sigils (especially some times cool ones) behind a whole mod. This mod also contains a patches for some vanilla sigils, which you can read below.

Do note, this pack has some negative Sigils in it. I enjoy some negative sigils as they improve choice in the long run.

Sigils (Good)

  • Acid Trail: The creature will attack the target infront of it for 1 damage, then strafe
  • Agile: a creature with this sigil will dodge oncoming attacks, causing them to hit directly to face instead.
  • BloodGuzzler: when a creature bearing this sigil deals damage, it gains 1 max Health for each damage dealt.
  • Bodyguard: a creature with this sigil will make adjacent creatures invalid targets for attacks.
  • Bloodlust: This creature will buff ally's attack by 2, but if they die, they are removed from your deck.
  • Bone Picker: when a creature kills with this sigil, it will generate 1 Bone.
  • Deathburst: This creature will explode on death, dealing 1 damage to the three lanes in front of it
  • Electric: When this creature attacks a card, it will deal half it's attack rounded down to any card adjacent to it's target.
  • Entomophage: When a creature bearing this sigil attacks a member of the insect tribe, they will deal 2 addition damage.
  • Familiar: This creature will help out adjacent creatures, attacking along with them. (Will not hit sumberged).
  • Fish Hook: a creature with this sigil will trigger the fishook item effect when it is played.
  • Lure: When a creature with this sigil attacks, they will fish up a submerged creature
  • Multi-Strike: If a creature bearing this sigil attacks a card and does not kill it, it will strike again.
  • Pierce: When this card attacks, it will also attack the card in queue, if there is one (Will not hit sumberged. Will not hit uncuttable or giant cards).
  • Protector: a creature with this sigil will cause adjacent creatures to dodge oncoming attacks, causing them to hit directly to face instead.
  • Ram: When this creature enters the field, it will move the card infront of it back into queue. (Will not move sumberged. Will not move uncuttable or giant cards).
  • Repellant: When this creature dies, it will move the attacking creature into the back row if it is open (does not work on uncuttable or giant cards)
  • Resistant: Damage this creature takes is reduced to 1
  • Scissors: a crature with this sigil will trigger the scissors item effect when it is played.
  • Thief: When this creature enters the field across from a card, it will steal the default sigils from it. (Will not steal sumberged. Will not steal uncuttable or giant card abilities).
  • Toxin: This creature will lower the attack and health of a card by one when they attack it.
  • Toxin (Strength): This creature will lower the attack of a card by one when they attack it.
  • Toxin (Vigor): This creature will lower the health of a card by one when they attack it.
  • Toxin (Deadly): This creature will apply the Dying sigil to the card it attacks.
  • Toxin (Sickening): This creature will apply sickness sigil to the card it attacks.
  • Trample: Overkill from this card will be delt to the owner.
  • Tribal Ally: when played, a card with this sigil will give you a card of the same tribe when played. No tribe counts as a tribe of tribeless. Card has to be from act 1, not rare, and from the trader card pool.
  • Tribal Tutor: when played, a card with this sigil will allow you to search your deck for a card of the same tribe when played. Cards with no tribe are apart of the Tribeless Tribe.
  • Vicious: When this creature is attacked, it will gain one strength.

Sigils (Bad)

  • Blight: A creature with this sigil is diseased, and will lower the strength and vigor what it is sacrificed for.
  • Bombardier: a creature with this sigil will deal 10 damage to a random slot with a creature in it during the end phase of every turn
  • Dying: A creature with this sigil will loose one health when it declares an attack (so before the attack actually happens).
  • Pathetic Sacrifice: A creature with this sigil is too weak and unworthy of being a sacrifice.
  • Sickness: A creature with this sigil will loose one attack when it declares an attack (so before the attack actually happens).
  • Tooth bargain: A creature with this sigil will put one tooth on leshy's scale when it is summoned, but put 2 tooth on your scale when it parishes.
  • Transient: A creature with this sigil will return to your hand at the end if your turn.

Sigils (Vanilla Tweaks)

  • Ambush: (a port of Sentry from act 3, but more theme'd to act 1) A creature with this sigil will strike at a card that comes infront of it.
  • Bonedigger: Patched so Enemy cards don't generate bones for you at the end of their turn. Also ported to act 1 rule book.
  • Broken: (a port of Overclock from act 3, but more theme'd to act 1) A creature with this sigil is old and broken. When it dies, it will be removed from your deck.
  • Quadbones: Patched so Enemy cards don't generate bones for you when they die.

Mod makers

To use these sigils in your card pack, the GUID for this mod is ...

"extraVoid.inscryption.voidSigils"

Installation (automated)

This is the recommended way to install the API on the game.

feedback and suggestions

got feedback? got better descriptions for abilities then I? Leave feedback here: https://forms.gle/gpsRPDPJTrkT11Ss9

Change log

v1.2.0

  • Fixed the api version requirement to 1.13.0
  • Ported Sigil a Day sigils to this mod (Bloodguzzler, Bone Picker, Leech, Nutritious, Regen, Regen 1, Regen 2, Regen 3, Poisonous, Thick Shell, Transiant)
  • Added Tribal Draw
  • Added Tribal Tutor
  • Added Scissors
  • Added Bombardier
  • Re-ordered the rulebook for my abilities once again. It's still divided into sections (Attack - attack buffs - debuffs - defensive - utilities) but in ABC order in those sections
  • Added the SigilReplacer.dll to the mod. What this plugin does, is that it searches for the original mod ported sigils are from, and if it finds them, replaces the ability with the original.

v1.1.0

  • Changed learned ability dialogue for every ability
  • Fixed Bloodlust giving a null error by adding a check to see of the deck scan turned back negative
  • Fixed Toxin (Sickening) not applying
  • Fixed Agile
  • Fixed Toxin Vigor not killing if the target hits 0 hp
  • Fixed unworrthy Sacrifice not checking for infused sigils
  • Fixed typo in dying sigil
  • Fixed Ram so that if it is on Leshy's side, it will move a card to your hand
  • Fixed Thief deleting all enemy default sigils and not just the one it steals
  • Updated Toxin (Sickening) and Toxin (deadly) to show up as a patch icon on the target
  • Updated a lot of sigils to not be stackable to prevent bugs
  • Updated Ambush's icon to be dynamic between 1, 2, and 3 stacks.
  • Updated Theif and Shove's sigil to reflect how they will work when played, or each upkeep untill success.
  • Updated Ram's Icon
  • Leshy can now use the following sigils for totem battles: Dying, Sickness
older changes

v1.0.3

  • version bump to the api's current version

v1.0.1

  • Fixed the Quadruple bones patch causing a null error

v1.0.0

  • Major version increase. I feel the mod so far has been tested enough and works well so that it can be a major version number now
  • Added Bodyguard
  • Added Protector
  • Added Agile
  • Added Bloodlust
  • Added Sickness
  • Added Toxin (Deadly)
  • Added Toxin (Sickening)
  • Added Fishook
  • Patched Quadbones giving bones if on Leshy's side
  • Updated the power level of a few sigils. Some are now accurately negative when calculating the power level of cards
  • Updated the following sigils so Leshy can use them as a totem for totem battles: Trample, Familiar, Ambush, Electric, All the toxins, Double attack, Vicious
  • Updated the rulebook for the sigils. Fixed some grammer and re-ordered the sigils to be more based on catagories then order I added them in.
  • Fixed Trample just doing full damage to the opponant and not overkill damage

v0.0.9

  • Fixed familiar yet again

v0.0.8

  • Fixed bug that happens in a rare case with familiar (hopefully)

v0.0.7

  • Fixed Electric Typo
  • Fixed MTG leaking in on Shove, Pierce, Familiar, and Thief. Ground creatures can reach flying without mighty leap in this game >->
  • Changed the name of Shove to Ram to prevent confusion with shove from gerath's mod

v0.0.6

  • Added Trample (requested by Eri)
  • Added Theif (requested by Memes4Life)
  • Added Pierce
  • Added Eletric (requested by balrogBean)
  • Added Dying
  • Added Familiar (requested by Blind)
  • Added Ambush
  • Adjusted tooth bargin's description
  • Adjusted deathburst's powerlevel to 8 so it no longer shows up as a totem
  • Am open to suggestions for better descriptions

v0.0.5

  • Added Acid Trail (requested by Blind)
  • Added Repellant (requested by Blind)
  • Added Shove
  • Fixed Tooth Bargain typo in the name
  • Made Tooth Bargain put 2 teeth on the player's side, making it more risky and less neutral
  • Fixed Lure softlocking when hitting an open slot

v0.0.3

  • Added Tooth Bargain
  • Added Deathburst
  • Added Resistant
  • Added Lure

Licenses

This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.

The MIT license is how I was able to port the original Sigil a Day sigils to this mod.

Credits

This mod is a fork of Sigil a day, as such this produce is under the MIT licenses. Thus you are free to do what you want with this product, as long it remains under the MIT licenses.

JamesGames and GeneralSpritz - Creator and Artwork of the Double Attack Sigil. I asked if I could port it, and they said yes. Also Fish hook

Allie BONES - Creator of the art for the blight sigil

Cyantist - for sigil a day, and help to get my patch for pathetic sacrifice working (I was dumb and forgot to initialize harmony)

xXxStoner420BongMasterxXx - for help with the bone digger fix. Code for trample

Memes4life - Theif suggestions

Blind - Many suggestions and sigil art

Eri - Trample art and suggestion and sigil art

balrogBean - many suggestions