VinsiesPlayer-VinsPlayers_Cards icon

VinsPlayers Cards

Various new modded cards for act 1. Some cost blood, others bones or even energy.

Last updated 2 years ago
Total downloads 932
Total rating 2 
Categories Cards Act I
Dependency string VinsiesPlayer-VinsPlayers_Cards-1.1.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

MADH95Mods-JSONCardLoader-1.7.2 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.2
Kopie-Kopie_RuleBook_Expender-3.1.0 icon
Kopie-Kopie_RuleBook_Expender

Expands rulebook to show all sigils

Preferred version: 3.1.0
AllTheSigils-All_The_Sigils-1.5.2 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils made between Memes4life, voidslime and AnthonyPython. 91+ sigils, and some vanilla tweaks

Preferred version: 1.5.2
API_dev-API-1.13.3 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.13.3

README

VinsPlayer's Card pack

Adds several new modded cards to act 1.

Please have Energy Refresh, Energy Drone, Mox Refresh and Mox Drone true in the config of API-dev's API,

or otherwise this mod might not work the way intended, or not work at all.

Using VanillaDed or some other mod like it is highly encouraged. I also suggest not using any act 1 hammer mods.

More cards will be added soon.

The stoat is on the loose!

Cards

Card Name Card cost Stats and sigils Tribes
Anglerfish 2 blood, 1 bone 2/1 with the lure and waterborne sigils
Blood Puddle 1 blood 0/1 with the worthy sacrifice sigil
Closed trap 3 bones 0/1 with the sharp quills, fledgling and touch of death sigils that evolves into a leaping trap
Coffee 2 bones 0/1 with the leader sigil
Coyote Bot 4 energy 2/1 with the sentry sigil
Running Coffee 4 energy, 2 bones 0/2 with the leader and spawner sigils that leaves behind Coffee Spills when moving
Coffee Spill free 0/1 with the stinky sigil
Cyborg snapper 2 blood, 3 energy 0/2 with the thick shell, stinky and energy gun sigils Reptilian
Damaged ant 1 blood ant/1 ant with the loose tail sigil Insectoid
Elk? 2 blood 2/4 with the sprinter and transformer sigils that transforms into a starving elk Hooved
Frozen Amalgam 2 blood 0/1 with the frozen away and fledgling sigils that evolves into / becomes amalgam after dying Canine, Avian, Hooved, Reptilian, Squirrel, Insectoid
Frozen Skink 1 blood 1/2 with the frozen away sigil Reptilian
Geckbot free 1/1 with the brittle and overclock sigils
Glass cannon 3 energy 1/1 with the touch of death sigil
Green mox 2 energy 0/1 with the green mox sigil
Infested Squirrel free 0/1 that can't be sacrificed with the bees within sigil Squirrel
Insect man 1 blood, 1 bone 2/1 with the sentry and clinger sigils Insectoid
Mox Mayor 6 energy greengems/3
Packagebot 1 energy 1/1 with the brittle, overclock and frozen away sigils that becomes either a geck or a geckbot upon dying
Pet rock tower 3 bones 0/5 that can't be sacrificed with the mighty leap sigil that can be gained only at the trader
Pet rock free 0/1 that can't be sacrificed that can be gained only at the trader and has another variation
Pet rock 1 bone 1/1 that can't be sacrificed that can be gained only at the trader and has another variation
Pufferfish 2 blood 0/1 with the sharp quills and touch of death sigils
Sniper hole 3 blood 2/9 that can't be sacrificed with the sniper sigil
Squirrelbot free 0/1 that can't be sacrificed with the battery bearer sigil Squirrel
Squirrel factory 3 energy 0/3 with the squirrel shedder sigil
Starving elk (Unobtainable) 2 blood 1/4 with the repulsive, mighty leap and transformer sigils Hooved
Starving god 7 bones 1/1 with the repulsive and trifurcated strike sigils Insectoid
Starving raven 5 bones 2/2 with the airborne, dying, blood growth and blight sigils Avian
Starving wolf 5 bones 1/3 with the predator 4 sigil Canine
Strong Frozen skink 3 blood 2/4 with the frozen away sigil Reptilian
Strong Skink 3 blood 2/6 with the loose tail sigil Reptilian
Bone Farm 2 blood, 1 bone 0/1 with the waterborne, quadruple bones, brittle & frozen away sigils that can't be sacrificed

Changelog

1.1.2

-The readme now includes the coyote bot

1.1.1

-Made the strong skink's and strong frozen skink's tails have 1 less health

1.1.0

-Added the Coyote Bot

-Added the Strong Skink

-Added the card API into the dependencies

-Fixed bugs

1.0.2

-The Bone Farm is now rare

-Edited how the Starving Raven looks

-Updated the preferred version of All The Sigils from 1.5.1 to 1.5.2

-It is suggested that you use another version because this version has bugs that aren't present in older or newer versions

1.0.1

-Edited Readme.md

-Added the Bone Farm

1.0.0

-Mod released