JulianMods-SigilADay_julianperge icon

SigilADay julianperge

KAYCEE'S MOD SUPPORT! Collection of custom sigils that I probably won't update anymore since I'm helping develop GrimoraMod pretty much full time.

Last updated 2 years ago
Total downloads 25175
Total rating 7 
Categories Libraries Misc
Dependency string JulianMods-SigilADay_julianperge-1.22.0
Dependants 9 other packages depend on this package

This mod requires the following mods to function

API_dev-API-2.0.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.0.1

README

SigilADay (except weekends, sometimes)

I will most likely not be adding anymore custom sigils as AllTheSigils has done a fantastic job of creating a BUNCH of sigils.

I'm also working on GrimoraMod pretty much full time, so I'd appreciate if you go play it and provide good feedback!

Collection of custom sigils added to daily by Julian Perge.

This was forked from Cyantist's repo as I wanted to make my own sigils that could be used in the JSONCardLoader

Changelog

INACTIVE UNTIL FIXED (as of version 1.12.6)

  • Exodia
  • Hermit

Example with JSONCardLoader

Using these custom sigils in one of your created cards or modify existing cards. File name geck.jldr in MADH95Mods-JSONCardLoader folder.

{
	"name": "Geck",
	"fieldsToEdit": ["customAbilities"],
	"customAbilities": [
		{
			"name": "Evolve Randomly",
			"GUID": "julianperge.inscryption.sigiladay"
		}
	]
}

Sigils so far

Day 1

  • Excavator - When played, remove all Terrain cards on your side of the field. For each card removed, place a Squirrel in your hand.
  • Nest - When [creature] is struck, you may select a card from a specific draw pile.
    • In path_to_your_bepinex_install\BepInEx\config\, there will be a file called julianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default .cfg file.
    • Please see this example .cfg file for setting up the cards to tutor for.
  • Split - When [creature] is played, create a copy an open space on your side of the field.

Day 2

  • Flight Of The Valkyrie - When [creature] is played, fill all open slots on your side of the field with 1/1 Norse Warriors.
    • Norse Warriors is defined as: 1 Power, 1 Health,Brittle.

Day 3

  • Miasma - When [creature] dies, spawn a Greater Smoke in its place.
    • A Greater Smoke is defined as: 1 Power, 3 Health, QuadrupleBones.

Day 4

  • Prospect - When [creature] damages another creature, that creature turns into a Golden Nugget. Gain 1 gold tooth upon destroying a Golden Nugget.
  • Golden Nugget - When [creature] dies, gain 1 gold tooth
  • Belligerent - When [creature] dies, create a copy of itself with a cumulative -1 to Power and Health. Has no effect on cards with 1 Health.
    • Idea and icon courtesy of Puppetsquid#6087 on discord.

Day 5

  • Evolve Randomly - A card bearing this sigil will grow into a random form after 1 turn on the board.
    • Ability icon courtesy of Canas (discord name, Snaketits#1535 is their ID) in the Inscryption modding discord.
    • In path_to_your_bepinex_install\BepInEx\config\, there will be a file called julianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default .cfg file.
    • If no list is provided, a card at pure random is chosen.
    • Please see this example .cfg file for setting up random evolutions

Day 6

  • Hermit (WIP) - Similar to Submerge ability, but instead can only be played on Terrain/Pelt cards and hides under them.

Day 7

  • Exodia (migrated from main repo)
    • When [creature] has the left and right arm cards of Exodia on each respective side, you win the match.
    • This will add the left and right arm Exodia cards to the card pool. Only available through Trader offers.

Day 8

  • will add soon (trademark)

Day 9

  • will add soon (trademark)

Day 10

  • Brimstone
    • Idea and icon courtesy of Skkull#0393 on discord.
    • Does not affect Terrain or Pelts.
    • When [creature] damages another card, overkill damage will always happen, but damage is set to 1.
    • If no card is queued to take overkill damage, your opponent takes 1 damage instead.