JamesGames-ReadmeMaker icon

ReadmeMaker

Exports all new content added by a mod to be easily viewed.

Last updated a year ago
Total downloads 4833
Total rating 13 
Categories Act I Act II Act III Kaycee's Mod
Dependency string JamesGames-ReadmeMaker-1.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
API_dev-API-2.10.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.10.0

README

Readme Maker

Creates a file that lists all new and modified cards/abilities and special abilities... etc to be easiy viewed or even used in your Mods' Readme.

To see what your Readme looks like when its on the store.

Supports:

Example mods

How to use it

Setup

  • Install the mod (Through thunderstore is highly recommended)
  • Start the game
  • Wait for the console to load the ReadmeMaker mod
  • Quit game
  • Change _ReadmeMaker.Enabled to true in the config
  • Restart the game so it can add the rest of the configs for you

Making a Readme

  • Start Inscryption
  • Start the game either vanilla or KCM until it gets to the map
  • Wait for console to say that it has dumped the GENERATED_README.md

!NOTE!

  • Thunderstore will not accept a Readme with more than 32,768 characters. So if your mod has a lot of cards and sigils it's likely you'll hit this limit.

Adding Custom Information

The Readme Maker has support for your mod to add additional information to readme dumps

Setup

How to add a custom card section to your mod

  • Create a new class and make it inherit from CustomCardSection
  • Override Initialize so it returns all the cards you want to appear in the readme dump.
  • In your Plugin.cs script call AddSectionToReadmeMaker

eg:

private void Awake()
{
    new AllBoneCardsSection().AddSectionToReadmeMaker();
}
public class AllBoneCardsSection : CustomCardSection
{
    public override string SectionName() => "All Bone Cards";
    public override bool Enabled() => true;
    
    public override List<CardInfo> Initialize()
    {
        return CardManager.AllCardsCopy.FindAll(a => a.bonesCost > 0);
    }
}

How to add a general custom section to your mod

Go here for an example of what a custom section looks like

  • Create a new class and make it inherit from CustomSection
  • Fill our all methods as you need
  • In your Plugin.cs script call AddSectionToReadmeMaker

eg:

private void Awake()
{
    new ExampleCustomSection().AddSectionToReadmeMaker();
}

How to add a custom cost to your mod

Go here for an example of what a custom cost looks like

  • Create a new class and make it inherit from CustomCost
  • Fill our all methods as you need
  • In your Plugin.cs script call AddCostToReadmeMaker

eg:

private void Awake()
{
    new ExampleCustomCost().AddCostToReadmeMaker();
}

Includes:

43 New Configs:
Section Key Description
1. Readme Maker Enabled Should the ReadmeMaker create a GeneratedReadme?
1. Readme Maker Save To Where to save the generated readme to. If blank will be same folder as ReadmeMaker.dll. See console for exact location after making a readme.
2. General Display By Changes how the cards, abilities and special abilities are displayed.
2. General Filter by JSONLoader Mod Prefix Show .jdlr cards with a specific Mod Prefix. Disable by leaving blank.
2. General Filter by Mod GUID Only cards, sigils... etc related to this mods GUID. Disable by leaving blank.
2. General Header Size How big should the header be? (Does not work for type Foldout!
2. General Header Type How should the header be shown? (Unaffected by Size)
2. General Ignore Empty Columns True=Any columns that have no data will not be shown, False=All columns shown even if it has no data to show.
2. General Ignore Mod by GUID Ignore mods using these guids. Separate multiple guids by a comma. Disable by leaving blank.
2. General Show GUIDs Show the mod GUID for each sigils, tribes... etc.
2. General Sort By Changes the order of how rows in sections are displayed.
2. General Sort by Ascending True=Names will be ordered from A-Z, False=Z-A... etc.
3. Toggle Sections Gramophone Sort Type Order of which the Gramophone tracks will show in.
3. Toggle Sections Show Boons Show all new Boons added in its own section..
3. Toggle Sections Show Cards Modified Show a section that lists all the cards modified.
3. Toggle Sections Show Configs Should the Readme Maker show a section listing all the new configs added?
3. Toggle Sections Show Consumable Items Show all new Consumable Items added in its own section.
3. Toggle Sections Show Encounters Show all new encounters added in its own section..
3. Toggle Sections Show Gramophone Tracks Show all new Gramophone Tracks added in its own section.
3. Toggle Sections Show Kaycees Mod Challenges Show all new challenges added for Kaycee's mod.
3. Toggle Sections Show Kaycees Mod Starter Decks Show all new starter decks for Kaycee's mod.
3. Toggle Sections Show Map Nodes Show all new map nodes added in its own section..
3. Toggle Sections Show Pelts Show all new Pelts added in its own section.
3. Toggle Sections Show Regions Show all new regions.
3. Toggle Sections Show Side Decks Show a section that lists all the custom side deck cards.
3. Toggle Sections Show Sigils Show all new sigils listed on cards in its own section.
3. Toggle Sections Show Special Abilities Show all new special abilities listed on cards in its own section.
3. Toggle Sections Show Tribes Show all new tribes added in its own section.
3. Toggle Sections Show modified only Changes When True this section will only show what has changed on cards.
4. Card Section Options Align Cost Centers the cost of the costs. (Adds a lot of characters)
4. Card Section Options Join duplicate Sigils If a card has 2 of the same sigil, it will show as Fledgling(x2) instead of Fledgling, Fledgling.
4. Card Section Options Show Cost Min Collapse Amount Minimum amount before costs are shown as (icon)5 instead of (icon)(icon)...etc
4. Card Section Options Show Evolutions Show what each card can evolve into when given Fledgling. (Wolf Cub -> Wolf, Elf Fawn -> Elf... etc).
4. Card Section Options Show Frozen Away Show what each card turns into when killed given the Frozen Away sigil. (Frozen Possum -> Possum... etc).
4. Card Section Options Show Meta Categories Show what meta categories a card has. These indicate how the player can obtain the card
4. Card Section Options Show Sigils Show what each cards Sigils are. (Waterborne, Fledgling... etc).
4. Card Section Options Show Specials Show what each cards Special Abilities are. (Ouroboros, Mirror, CardsInHand... etc).
4. Card Section Options Show Tail Show what each card will leave behind before attacked. (Skink -> Skink Tail... etc).
4. Card Section Options Show Traits Show what Traits each card has (KillSurvivors, Ant, Goat, Pelt, Terrain... etc).
4. Card Section Options Show Tribes Show what Tribes each card has (Insect, Canine... etc).
4. Card Section Options Show Unobtainable Cards Show cards that can not be added to your deck. (Trail cards, Frozen Away Cards, Evolutions... etc)
4. Card Section Options Sort Type Changes the order that the cards will be displayed in.
4. Card Section Options Sort by Ascending True=Names will be ordered from A-Z, False=Z-A... etc

Contributers

  • JamesGames
  • TeamDoodz
  • der Kartoffelcode

Special Thanks:

  • Eri - Eris's Battery Cost icon
  • Manta Rain - Manta's Battery Cost icon
  • Zepht - Zepht's Battery Cost icon