Infiniscryption-Curses icon

Curses

New challenges, assists, and achievements for Kaycee's Mod. Bigger bosses, bigger moons, and the occasional stick of dynamite in your deck.

Last updated 3 months ago
Total downloads 29218
Total rating 9 
Categories Bosses Tweaks Kaycee's Mod
Dependency string Infiniscryption-Curses-1.1.4
Dependants 3 other packages depend on this package

This mod requires the following mods to function

API_dev-API-2.14.3 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.14.3
WhistleWind-New_Spell_Card_Toolkit-1.1.2 icon
WhistleWind-New_Spell_Card_Toolkit

v1.1.2 - Fixed Spells not working in Act 2. An updated version of Infiniscryption's Spell Card Toolkit with new features and general improvements.

Preferred version: 1.1.2
Infiniscryption-Achievements-0.1.0 icon
Infiniscryption-Achievements

An API for adding achievements. Includes an achievement browser and a happy little popup whenever you unlock one.

Preferred version: 0.1.0

README

Curses!

This mod adds a number of new Challenges and Assists that you can select from when starting a new run.

The following challenges are added:

  • Haunted Past: Deathcards will sometimes attack you in battle
  • Chaotic Enemies: Enemies will gain additional random sigils in battle
  • Boss Revenge: Each boss gains a new, custom third phase.
  • Bigger Moon: The moon has more health and attack
  • Two Turn Minimum: You cannot deal lethal damage on the first turn
  • Dangerous Deck: After each boss battle, a stick of dynamite is added to your deck

The following assists are added:

  • Extra Candle: You gain an extra life
  • Golden Beginnings: You start the game with a golden pelt in your deck
  • Totem Collector: You start with all tribal totem tops
  • Minor Boon of the Bone Lord: You start the game with a Minor Boon of the Bone Lord

Installation

The zip file should be structured in the same way as your Inscryption root directory. Just drop the 'BepInEx' folder into your Inscryption directory and you're golden.

Changelog

Changelog

1.1.4

  • Fixed a defect where Dynamite would softlock the game after an explosion.

1.1.3

  • Fixed a defect with the post-run achievements where achievements would not unlock if you were already at the max challenge level.
  • Updated how Dynamite interacts with the Mycologists.

1.1.2

  • Added 7 achievements using the Achievement API (currently in beta). The beta nature of that API means that there may be some unexpected bugs.

1.1.1

  • The Prospector's dynamite boulders are slightly weaker
  • Fixed a defect where in some cases the Rare Pelt start assist was broken

1.1

  • I'm back. Deal with it.
  • Updated to latest version of API.
  • Updated dependencies to use the version of Spells maintained by WhistleWind.
  • The tribal totems challenge explicitly now only supports base game tribes.
  • Starting with a rare pelt will now force the opening trade node to appear even if you have been a coward.
  • Added additional dialogue for when deathcards appear.
  • The spooky wind that plays when deathcards appear now properly goes away when they do.
  • There are generally fewer bugs. I hope.

1.0.9

  • A personal message from DivisionByZ0rro

1.0.8

  • Improved compatibility with P03 in Kaycee's Mod.

1.0.7

  • Made a couple of the challenges compatible with P03 in Kaycee's Mod
  • Small tweak to the deathcard name pool
  • Compatibility for API 2.4+

1.0.6

  • Whoopsie. Accidentally left a debug flag in that made deathcards always spawn.

1.0.5

  • Whoops. Included fix to make CellTriStrike not lock the game.

1.0.4

  • Chaotic Enemies can now be applied twice. You're welcome.
  • Deathcards are now randomly generated using a slightly modified version of the Act 3 Bounty Hunter generator instead of from the player's deathcard pool.

1.0.3

  • You can no longer sacrifice Dynamite at the altar

1.0.2

  • Game no longer softlocks when a match ends with you holding Dynamite and you didn't overkill by more than 2.
  • The sharkbite appearance should not apply to all copies of the same card anymore.

1.0.1

  • Game no longer softlocks when trying to summon a deathcard inside of Kaycee's Mod.

1.0

  • Completely written to be compatible with Kaycee's Mod.
  • Curse manager has been removed from the this mod and ported over to the API as the Challenge Manager.