We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Now with extra spookiness and fewer teeth! For those looking for a greater challenge: take on curses (difficulty modifiers) to increase the difficulty of your runs and improve replayability.
This mod is currently in an alpha release. It shouldn't crash your game, but it might not work 100% of the time. I'm still testing. Catch me on the discord @divisionbyzorro
This mod adds difficulty modifiers (curses) to your runs. Some are simple, like reducing the items you get from events on the map. Others are complex, such as randomly adding deathcards to encounters (like the bounty hunters from Act 3).
As with most mods, you need BepInEx installed. There are no other requirements.
The zip file should be structured in the same way as your Inscryption root directory. Just drop the 'BepInEx' folder into your Inscryption directory and you're golden.
A 'Curse' is a difficulty modification that changes the way the game plays. Each curse you take on increases the overall difficulty of your run. They are completely optional, but they clearly make you more of a badass for accepting them.
Remember the bounty hunters from Act 3? Well, they're back, but flavorfully appropriate.
The game will track a 'haunt level' as you progress and win more battles. The higher the haunt level, the higher the chance that a random deathcard from the deathcard pool will be selected and inserted into battles that you fight.
You will take one damage at the start of every game.
Backpack encounters now only gain you a single consumable, even if you have none.
This forces the player to only have a single candle flame available for the run. You can't gain more from winning boss battles, and you also won't get smoke at boss battles.
Campfire events are harder. If you've successfully upgraded a card previously, there's even a chance of failure on the first try. And failure costs you more than just a card.
Opposing creatures will gain random abilities. This will not apply to every creature - only to those
However, you can also leave a campfire event without doing anything if you wish.
That should be enough. Once a curse is registered, the Curse node will automatically pick it up and display it as an option for the player. If they leave it turned up, the Active flag will be set to true.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|