DankoLord-ToyGunMod icon

ToyGunMod

[Edited card=edited.] Adds 35 cards that use energy in conjuction with blood and bones.

Last updated 2 years ago
Total downloads 5908
Total rating 1 
Categories Cards Act I
Dependency string DankoLord-ToyGunMod-1.13.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

MADH95Mods-JSONCardLoader-1.7.1 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.1
API_dev-API-1.12.1 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.12.1
BepInEx-BepInExPack_Inscryption-5.4.1701 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1701
MADH95Mods-Conduit_Attack_Fix-1.0.0 icon
MADH95Mods-Conduit_Attack_Fix

Mod to enable conduit attack in act 1

Preferred version: 1.0.0
JulianMods-SigilADay_julianperge-1.21.6 icon
JulianMods-SigilADay_julianperge

Collection of custom sigils

Preferred version: 1.21.6
AllTheSigils-All_The_Sigils-1.3.3 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils made between Memes4life, voidslime and AnthonyPython. 91+ sigils, and some vanilla tweaks

Preferred version: 1.3.3
Infiniscryption-Make_Vanilla_Sigils_Stackable-1.0.0 icon
Infiniscryption-Make_Vanilla_Sigils_Stackable

Makes many of the game's vanilla sigils stackable where they previously were not.

Preferred version: 1.0.0

README

Note that:

  1. This mod currently adds 35 obtainable cards that use energy, blood and bones, all of which are related to the energy mechanic.
  2. This mod replaces/edits multiple vanilla cards. All of them have "edited" in their name, you may delete them but i dont recommend doing so.
  3. The cards in this mod have a signature on the right bottom part of the card's portrait colored black and white labeled "TGM".
  4. This mod is best played in conjuction with the excellent drafting mod and vanilladed. You may play using the modified base deck if you wish.

Requirements:

This mod requires all of it's dependencies to be installed and have all energy related values set to true in the config of the Inscryption Api: https://inscryption.thunderstore.io/package/API_dev/API/

Installation:

Manual: Extract everything to plugins. Auto: Use the thunderstore mod manager.

Known Bugs:

Using the sentry sigil or the ambush sigil against a creature bearing the sigil of the skink might softlock the game.

Changelog:

1.0.2 Changed the name of a decal to fix issues with loading the card.

1.1.0 Added a second card and fixed two minor spelling mistakes.

1.2.0 Added two more cards.

1.2.1 Changed the portrait of the Triboltbug.

1.3.0 Added one more card.

1.4.0 Added 3 more cards, organized the file structure and changed the signature decal.

1.5.0 Modified the description of all cards, balanced the costs, changed the energy decals, added two cards and modified the signature.

1.5.1 Fixed a small oversight.

1.5.2 Fixed another small oversight, this time in the readme.

1.6.0 Fixed the signature missing on a card. Added 4 ant cards.

1.6.1 Mixed up rarecardcolors and rarecardbackround a fucking again.

1.6.2 Changed the decal for energy.

1.6.3 Added a grand total of one card. Added emissions for most added cards. Changed the mod's icon from a collection of cards to a bloody crystal.

1.6.4 Fixed a minor mistake in the readme.

1.6.5 Fixed a rare card showing up in the trader shop with hare pelts.

1.7.0 Added a conduit card and five others.

1.8.0 Balanced a few cards. Replaced the Pack Rat with Conduit Merchant.

1.8.1 Moved the Conduit Merchant portrait to the center, i failed to avoid the pain of half the portrait being hidden by costs and stitches.

1.8.2 Changed a card's meta category and added 3 cards. Changed dependencies.

1.9.0 Changed dependencies. Got rid of the cost decals. Added two more cards.

1.10.0 Added three resource creation cards and remade a card. Edited the squirrel card.

1.10.1 Did some "balancing".

1.10.2 Fixed a misspelled appearenceBehavior value.

1.10.3 Hopefully fixed a misspelled evolution name.

1.10.4 Changed the art for Mothbot, thanks a lot Cevin! Also did some rebalancing

1.10.5 Modified emissions that were bit too based for my liking.

1.11.0 Modified the base starting deck. Also added an extra card.

1.11.1 Reworked a card.

1.11.2 Gave the bullfrog its Mighty Leap sigil back lmao.

1.11.3 Modified a texture file.

1.12.0 Added three cards.

1.12.1 Fixed somethin and added a new card.

1.13.0 Did some rebalancing.....again. Also added custom art for the squirrel.

1.13.1 Modified the two sidedecks, the Squirrel and the Bee, to have new Artwork, and new evolutions.

1.13.2 Renamed the jdlr files, hopefully to make them compatible with KCM.

1.13.3 All cards that are edited have been made compatible with the new update.

Credits

Special thanks to the people in the discord modding server that put up with my bullshit. Thanks a lot to Cevin2006 (◕‿◕)#7971 for making the MothBot art.