All mods
Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.
Last updated: 10 months ago
A cardpack of pretty epic cards. [Unbalanced]
Last updated: 10 months ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: 10 months ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: 10 months ago
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys!
Last updated: 11 months ago
Brings all missing Act 1, Act 3 and Kaycee's Mod cards into Act 2!
Last updated: 11 months ago
Five new cost types for custom cards!
Last updated: 11 months ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: 11 months ago
Adds a single celled organism to the rare card pool. It's a bit of a silly guy.
Last updated: 11 months ago
Removes the sparkly border decal from Rare Cards in Act 2, so that you can see the card portraits better. That's it.'
Last updated: 11 months ago
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Last updated: 11 months ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: 11 months ago
Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!
Last updated: 12 months ago
This mod makes it so cards can be played ontop of mox!
Last updated: a year ago
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated: a year ago
Hammer mod, check changelog in the readme.
Last updated: a year ago
New foes have appeared in the cabin!
Last updated: a year ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: a year ago
A mod that buffs certain Act 3 cards to improve the gameplay pacing by Orochi Umbra. Act 2 compatible!
Last updated: a year ago
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: a year ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: a year ago
Adds a new region and boss for you to randomly encounter, with dialogue and lots of cool looking stuff.
Last updated: a year ago
Adds some ambient music that I made to the Gramophone
Last updated: a year ago