All mods
Tired of the 8 vanilla starter decks? Here's a mod that adds 29 Starter decks! more will be added, credits to DragonSlayr15001, Void Ghost, Syntaxevasion, Makako and Extraordinora for their Art.
Last updated: 2 years ago
Adds an appearance behaviour that makes a card's portrait colored.
Last updated: 2 years ago
Package of Being Unbalanced
Last updated: 2 years ago
Every card is hodag
Last updated: 2 years ago
Every card is ouroboros
Last updated: 2 years ago
Replaces starvation sequence with a deck redraw.
Last updated: 2 years ago
Adds 200 new decks that are different for each user.
Last updated: 2 years ago
Adds 900 common and 100 rare cards to act 1. All of them are unbalanced.
Last updated: 2 years ago
Makes decals be rendered in gbc part of the game, (act two).
Last updated: 2 years ago
Tardigrade replaces Cockroaches, Made for MillieAmp#3541, Art by Warhamm2000#8789
Last updated: 2 years ago
Adds 900 common and 100 rare cards to act 1
Last updated: 2 years ago
A configurable 'unlock everything' mod for Act 1 and Kaycee's Mod.
Last updated: 2 years ago
Buffs royal in Kaycee's Mod. Now actually does it for real.
Last updated: 2 years ago
Shuffles all english text in the game.
Last updated: 2 years ago
Discord Rich Presence for Inscryption
Last updated: 2 years ago
Makes many of the game's vanilla sigils stackable where they previously were not. Updated for API 2.0+
Last updated: 2 years ago
KAYCEE'S MOD SUPPORT! Collection of custom sigils that I probably won't update anymore since I'm helping develop GrimoraMod pretty much full time.
Last updated: 2 years ago
A BepInEx plugin that provides bases for merge and place above sigils.
Last updated: 2 years ago
Removes all dialog (dialogue) from Act 1 and Act 3
Last updated: 2 years ago
[works with modded cards now] A mod that adds the 'Overclocked' sigil to every card.
Last updated: 2 years ago
Ever wanted to put more sigils on a card you already put sigils on? This mod removes the restrictions on sacrificing.
Last updated: 2 years ago
Makes items from act 3 usable in act 1
Last updated: 2 years ago
Makes every creature have a random sigil. What creatures get random sigils and if they are replaced etc. can be changed in the config.
Last updated: 2 years ago
Skips the Deathcard cutscene so you don't have to create one.
Last updated: 2 years ago