All mods
Re-adds the goat eye and dagger into KCM as blessings/negative challenges.
Last updated: 10 months ago
Just more cards. (Sigils too now, I guess)
Last updated: 2 months ago
Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!
Last updated: a year ago
A mod that reworks the squirrel tribe into the vermin tribe, and adds vanilla cards to it. Works with API 2.0 and Kaycee's mod.
Last updated: 4 months ago
A cardpack that adds 30+ cards to Act1/KCM and 10 cards to act 2 using the Life Cost API.
Last updated: 3 months ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: a year ago
Official Extra Cards for Grimora Mod!
Last updated: 2 years ago
Adds a completely new alternative final boss for Kaycee's Mod, inspired by the final boss of The Binding of Isaac!
Last updated: 2 years ago
Adds 100 cards from Yugioh to Inscryption
Last updated: a year ago
A KC Mod adaptation of Drafting Mod that removes the Pelt Penalty and adds 2 Pelt Decks.
Last updated: 2 years ago
Adds Shark Cards, Encounters, Sigils, Items, a Tribe and more to KCM
Last updated: 6 months ago
Adds a new tribe, with some cards and a shiny new totem head and starter. Added advent
Last updated: 6 months ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: 10 months ago
Successor to Act3Cards. Allows you to use non-act 1 cards in act 1.
Last updated: 2 years ago
An Mox based expansion for Grimora Mod!
Last updated: 6 months ago
Adds 6 new side decks using the CustomSideDeck mod, mostly themed around the vanilla starter decks.
Last updated: 2 years ago
Adds 5 Pelts themed around tribes. [More via Extensions]
Last updated: 4 months ago
A mod that Limits a card from entering Campfire, Mycologists, Copy Card node twice.
Last updated: 4 months ago
Five new cost types for custom cards!
Last updated: 11 months ago
Now mod have STARTER DECKS. And work at Kaycee's mod and Pack Management API. Adds 39 (37) fox cards to act 1. All cards have a canine tribe. PLEASE, check README
Last updated: 2 years ago
Removes all dialog (dialogue) from Act 1 and Act 3
Last updated: 2 years ago
Adds an Opossum talking card to Act 1!
Last updated: a year ago
Adds various talking cards.
Last updated: a year ago